arXiv:2609.25001v1 Announce Type: new
Abstract: Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, a...
By Yiran Wang, Xingyilang Yin, Junfu Pu, Guangzhi Wang, Kaifeng Li, Mingyu Ouyang, Huiqiang Sun, Lingen Li, Cheng Cheng, Wangbo Yu, Honghao Chen, Xiaodong Cun, Chi-Man Pun, Zhiguo Cao, Ying Shan
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
By Andrzej Bia{\l}ecki, Adam Mastalerz, Han Zhou
arXiv:2609.16679v1 Announce Type: new
Abstract: Foundation models, alongside advances in learned game-world models, are reshaping AI across the game lifecycle. Beyond playing games, recent systems mo...
By Meng Luo, Yanlin Li, Hao Li, Hongzhan Lin, Pengfei Zhou, Tianjie Ju, Ran Zhang, Yeying Jin, Mong-Li Lee, Wynne Hsu
arXiv:2609.38881v1 Announce Type: new
Abstract: Real-time strategy (RTS) games require agents to coordinate economic development, production and construction, base defense, unit organization, and att...
By Xinhe Tian, Xiaoyue Zhang, Ziyou Zhang, Jiacheng Li, Xiaoqiang Jin, Qianchuan Zhao, Gaochen Cui
The paper introduces the Abstraction Agent, a zero‑shot pipeline that employs a large language model to automatically generate continuous strategic features from a natural‑language game description, score private states, and cluster them into abstraction buckets without any game‑specific evaluators or training data. The pipeline consists of four phases—feature discovery with calibration anchors, batched private‑state scoring, correlation‑based feature selection, and k‑means clustering—and achieves significant reductions in lifted‑strategy exploitability in heads‑up no‑limit Texas hold’em and outperforms scalar rank baselines in ROVER Trials. The method also transfers to other games such as four‑card Pot‑Limit Omaha, HUNL preflop and flop, and Riichi Mahjong, demonstrating that it can uncover strategic concepts that align with recognized game theory insights.
By Boning Li, Longbo Huang
arXiv:2606. 20210v1 Announce Type: new Abstract: Immersion in video games depends not only on graphics, audio, and game mechanics, but also on the quality of in-game characters.
By Alessandro Sestini, Joakim Bergdahl, Amir Baghi, Jean-Philippe Barrette-LaPierre, Florian Fuchs, Linus Gissl\'en