arXiv Machine Learning By Jolanta \'Sliwa, Jakub Adamczyk

Application of machine learning to monster level prediction in tabletop RPG game design

Read the original on arXiv Machine Learning →

arXiv:2607. 09196v1 Announce Type: new Abstract: Designing balanced adversaries is a central but labor-intensive task in tabletop role-playing game (TTRPG) development.

Summary generated by The Flow from the publisher's feed. The full article lives at arXiv Machine Learning.

arXiv AI
Jul 14

People use fast and flat simulation to reason about new games

arXiv:2510. 11503v2 Announce Type: replace-cross Abstract: Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence (AI), often focusing on expert-level or even super-human play.

By Katherine M. Collins, Cedegao E. Zhang, Lionel Wong, Mauricio Barba da Costa, Graham Todd, Adrian Weller, Samuel J. Cheyette, Thomas L. Griffiths, Joshua B. Tenenbaum