arXiv:2605. 14398v3 Announce Type: replace Abstract: Video-based world models generate visually plausible rollouts, but since they infer dynamics in latent states, they enforce no explicit physical constraints: contacts drift, shapes distort, and motion loses consistency.
By Hongyu Wang, Jingquan Wang, Ashvin Anilkumar, Bocheng Zou, Radu Serban, Dan Negrut
GlobeBench is a new benchmark for evaluating text-based world models, comprising 1,632 tasks across five domains and nineteen simulation skills. It tests whether models can predict an environment’s response to an action based on the full agent trajectory, requiring understanding of state changes, environment rules, and action effects on related and unrelated objects. The benchmark compares predictions to execution-derived references using a hybrid architecture of deterministic gates and a semantic judge, and finds that GPT‑6 Astra tops the 20 tested models with a 49.57% success rate, while accuracy drops sharply when actions affect many dependent objects, leaving 631 tasks unsolved by any model.
By Nicholas Saban, Charvi Bannur, Mariya Vasileva, Darshan Deshpande
arXiv:2606. 01869v1 Announce Type: new Abstract: Large language models (LLMs) are increasingly asked not only to write static interfaces, but to construct executable interactive worlds from natural language.
By Shuo Lu, Yinuo Xu, Kecheng Yu, Siru Jiang, Yongcan Yu, Yubin Wang, Haitao Yang, Yuxiang Zhang, Bin Wang, Ran He, Jian Liang
Code4Scene is a benchmark that evaluates coding agents on constructing and editing 3D scenes in Unreal Engine. It tests agents on two tasks: construction, where they must build a scene from open‑ended language, and editing, where they must recover a target scene from reference images while preserving everything else. The benchmark measures task fulfillment, artifact integrity, and physical validity, revealing that construction and editing performance are correlated but not interchangeable, with agents struggling most with spatial composition and precise edits.
By Xiaokang Ye, Siddhant Hitesh Mantri, Zimeng Chen, Edward Zhang, Zhaoxu Zheng, Yuanheng Li, Yizhao Chen, Tianyang Huang, Lianhui Qin
arXiv:2608. 11216v1 Announce Type: new Abstract: World modeling is an unsettled field: architectures, training objectives, and state representations interact in complex ways, and no single recipe dominates across environments.
By Marjan Moodi, Xuankang Zhu, Fernando De Mesentier Silva, Harold Chaput, Mohammad Reza Taesiri
arXiv:2603. 28590v3 Announce Type: replace Abstract: Large language models (LLMs) can generate chains of thought (CoTs) that are not always causally responsible for their final outputs.
By Han Wang, Yifan Sun, Brian Ko, Mann Talati, Jiawen Gong, Zimeng Li, Naicheng Yu, Xucheng Yu, Wei Shen, Vedant Jolly, Huan Zhang
arXiv:2609.38612v1 Announce Type: new
Abstract: As natural language drives more applications, language models increasingly run inside programs as decision components: the program sends them the curre...
By Jhen-Ke Lin, Chung Chun Wang
arXiv:2604.10383v4 Announce Type: replace
Abstract: Authoring a multi-actor scenario for a living 3D world, where every action changes its state, and each action's validity depends on the state accum...
By Nicolae Cudlenco, Mihai Masala, Marius Leordeanu
arXiv:2609.21562v1 Announce Type: cross
Abstract: Coding agents can modify and test code across large software projects. Game development is a domain where agents must implement gameplay rules. A gam...
By Xinyu Che, Yunfei Ge, Shihao Li, Yanchen Liu, Hang Yan, Xinping Lei, Yanghai Wang, Zixuan Dong, Yifan Yao, Qianqian Xie, Letian Zhu, Jiaheng Liu
arXiv:2607. 06411v1 Announce Type: cross Abstract: Developers increasingly delegate real maintenance work to product-grade coding agents, and many state tasks in their native language, in the style of a customer request rather than a curated English issue.
By Evgeny Shilov (Independent Researcher)
Kepler is an open‑source harness that represents hypotheses as executable world models and validates them through retrospective transition checks and conditional prediction checks. In the ARC‑AGI‑3 benchmark, a frozen Claude Opus 5 configuration achieved a perfect 100.00 RHAE on all 25 public games without per‑game model selection or score‑conditioned reruns, and matched or outperformed median‑human action counts on 181 of 183 levels. The study also identified three evaluation failures and highlighted that public‑set score alone has limited discriminative value, advocating for first‑attempt, cost‑conditioned, and verification‑aware reporting.
whyItMatters":"The results demonstrate that a purely score‑based evaluation can be misleading, underscoring the need for more rigorous, cost‑aware, and verification‑aware metrics in AI benchmark assessments."
By Wensen Wu
arXiv:2607. 28545v2 Announce Type: replace-cross Abstract: Large language models can write, patch, and search code, but oncall root cause analysis (RCA) demands something different: reasoning over noisy metrics, logs, traces, and source code, starting from ambiguous user-facing reports, often hours after the incident began.
By Albert Gong, Kyuseong Choi, Abhineet Agarwal, Jason Schechner, Ryan Huang, Raj Agrawal, Anish Agarwal, Raaz Dwivedi