arXiv:2608.21833v1 Announce Type: new
Abstract: Recent large language models (LLMs) can operate as coding agents that build complete games from natural language requests. Game development is especial...
By Kun Chen, Haorong Hong, Peizhong Gao, Jianfeng Lin, Tongxu Luo, Yuxuan Xie, Chenxu Liu, Jieling He, Zhongyuan Liu, Zeno Zeng
arXiv:2609.21293v1 Announce Type: new
Abstract: Autonomous software generation (ASG) aims to turn human requirements into executable applications, but delivering these applications does not necessari...
By Xiuhui Zhang, Yi Chen, Shusheng Xu, Fan Li, Huan Wang, Tongkai Yang, Binhang Yuan
TestJack is a scalable framework that audits large language model (LLM) coding agents by generating new tests for each trial, focusing on prompt requirements that may be violated. It keeps only the tests passed by the ground‑truth patch and re‑examines failures, providing replayable evidence for each confirmed error. In experiments across six model backends and five benchmarks, TestJack found that 34.4% of trials deemed correct actually violated task requirements, reducing the overall resolution rate from 50.6% to 33.2%.
By Shuangjie Yao, Hao Wang, Koushik Sen, Simin Chen, Baishakhi Ray, Dawn Song
A2Z GameSpec-Bench introduces a benchmark of 100 long‑form Game Design Documents (GDDs) to evaluate how faithfully coding agents can generate complete games from detailed specifications. The benchmark measures faithfulness by checking that the game satisfies the GDD requirements and preserves the relationships among them, using a dependency‑aware contract and a combination of source‑code inspection and agent‑generated test policies. Evaluations show that current agents struggle to meet interdependent requirements, but requirement‑specific feedback improves GDD fidelity by 10.9% after two revision rounds.
By Seonho Lee, Wonryeol Jeong, Alberto Cereser, Inha Kang, Hyeonjong Kim, Seungmin Kwak, Dongmin Park
arXiv:2610.02563v1 Announce Type: cross
Abstract: We present OpenGameEval, a benchmark and evaluation framework for agentic game development inside Roblox Studio. It runs language models as agents in...
By Eray Turkel, Mengsha Sun, Kartik Ayyar, Sean Dunigan, Jack Lu, Vlad Shcherban, Hsiang-Shun Shih, Xin Wang, Tiantian Zhang
arXiv:2609.23142v1 Announce Type: new
Abstract: Building gameplay features in a game engine requires more than code, as code that compiles and runs does not necessarily implement the requested gamepl...
By Shutong Wu, Kevin Calderone, Andy Tsen
SWE-Game is a benchmark comprising 247 tasks based on 41 Godot games across 13 gameplay categories, testing coding agents on tasks such as brief-to-game, design-document implementation, skeleton completion, fault repair, and Godot-to-Unity porting. Evaluation uses engine-state checks, replay of certified reference inputs, and agent-authored demonstrations to judge mechanic correctness, playability, and post-repair behavior, supplemented by vision‑language rubrics for presentation. Across six models, Opus5 leads but overall scores stay below 60/100, highlighting common issues like omitted requirements and gameplay logic errors.
By Xiaoyu Chen, Lai Wei, Jin Wang, Xiangyu Zou, Ruochen Fan, Enze Luo, Mingzhe Yao, Jiahui Zhu, Yuhua Wen, Linghe Kong, Weiran Huang
arXiv:2608.27969v2 Announce Type: replace
Abstract: Long-horizon coding agents operate over evolving repository states while increasingly relying on heterogeneous capabilities, delegated agents, and...
By Tao Yu, Xinyu Zhang, Qianqian Chen, Xiaoneng Xiang, Chia Kwangyang, Xingchen Huang, Ran Chen, Yangkai Ding, Zheng Wang, Yeo Boon Hong, Bingzheng Gan, Enrui Hu, Shuo Cheng, Deyang Li, Ruifeng Shi, Hongbo Wang, Qi Ye, Xuefeng Jin, Zhangchun Zhao
SWE‑Duel proposes a self‑scaling benchmark for coding agents, where tasks and oracles are generated at evaluation time to prevent data leakage and adapt difficulty to participant performance. In the arena, two agents take turns as Red and Blue: Red proposes a feature, injects a subtle bug, and must repair it blind, while Blue reviews the pull request without knowing the bug and must pass all tests. A tournament of 11 model‑harness participants on 15 repositories across five languages showed GPT‑5.5/Codex CLI as the top solver and Claude Opus 4.8/mini‑swe‑agent as the top task author, with newer model versions producing harder tasks for older ones.
By Wei Minn, Zhensu Sun, Lwin Khin Shar, David Lo
arXiv:2609.38269v1 Announce Type: cross
Abstract: Coding agents are increasingly asked to build software rather than patch it, yet benchmarks for from-scratch repository construction are mostly limit...
By Pei Yang, Tianyu Shi, Yuhang Yao, Wanyi Chen, Tongyun Yang, Dun Pei, Haonan Wang, Pengbin Feng, Guanxu Yu, Jingchun Huang, Zeyu Zhang, Shuhan Sun, Hao Li, Xiang Li, Jie Xiao, Xinyu Wang, Hanxin Chen, Daqi Li, Qi Jia, Hongshan Lin, Zhizhou Gu, Zijun Tian, Weizhi Du, Lynn Ai, Eric Yang
arXiv:2607. 02469v1 Announce Type: cross Abstract: Software tests and code evolve together: a code change should be followed by new or updated tests that record the new software behavior.
By Jiale Amber Wang, Kaiyuan Wang, Pengyu Nie
arXiv:2605.21384v2 Announce Type: replace-cross
Abstract: As long-horizon coding agents produce more code than any developer can review, oversight collapses onto a single surface: the automated test...
By Bingchen Zhao, Dhruv Srikanth, Yuxiang Wu, Zhengyao Jiang