arXiv:2608.21833v1 Announce Type: new
Abstract: Recent large language models (LLMs) can operate as coding agents that build complete games from natural language requests. Game development is especial...
By Kun Chen, Haorong Hong, Peizhong Gao, Jianfeng Lin, Tongxu Luo, Yuxuan Xie, Chenxu Liu, Jieling He, Zhongyuan Liu, Zeno Zeng
arXiv:2609.21293v1 Announce Type: new
Abstract: Autonomous software generation (ASG) aims to turn human requirements into executable applications, but delivering these applications does not necessari...
By Xiuhui Zhang, Yi Chen, Shusheng Xu, Fan Li, Huan Wang, Tongkai Yang, Binhang Yuan
arXiv:2607. 02469v1 Announce Type: cross Abstract: Software tests and code evolve together: a code change should be followed by new or updated tests that record the new software behavior.
By Jiale Amber Wang, Kaiyuan Wang, Pengyu Nie
arXiv:2605.21384v2 Announce Type: replace-cross
Abstract: As long-horizon coding agents produce more code than any developer can review, oversight collapses onto a single surface: the automated test...
By Bingchen Zhao, Dhruv Srikanth, Yuxiang Wu, Zhengyao Jiang
arXiv:2605. 05138v2 Announce Type: replace Abstract: We evaluate an initial coding-agent system for ARC-AGI-3 in which the agent maintains an executable Python world model, verifies it against previous observations, refactors it toward simpler abstractions as a practical proxy for an MDL-like simplicity bias, and plans through the model before acting.
By Sergey Rodionov
arXiv:2608. 09072v1 Announce Type: cross Abstract: Large language model-powered coding agents are increasingly used to modify existing code repositories, for example, by adding features or fixing bugs.
By Xin Zhou, Chun Yong Chong, Kisub Kim, Yun Peng, Rui Shu, Zihan Wu, Xu Han, Guowen Yuan, Zeyang Zhuang, Jounghoon Kim, Jeongjin Ju, Seongmin Ju, Taein Yoon, David Lo
The paper introduces Pufibara, an agent harness designed to maintain engineering state and evidence across revisions in Modelica-based physical system modeling. It also presents a 232-task Modelica Agent Workflow Benchmark covering model repair, generation, and tuning, evaluated by an external benchmark-owned evaluator. Experiments show Pufibara outperforms Claude Code in task success and resource efficiency across two LLM backends.
By Zizhe Wang
arXiv:2607. 16345v1 Announce Type: cross Abstract: Modern agentic systems increasingly rely on skills: installable packages of natural language and code that teach an LLM agent to perform a domain task.
By Tejas Singh Anand, Yuet Ying Christina Wang, Wanting Jiang, Steve Masson, Tian Zheng, Bingjie Zhou
arXiv:2604. 01527v4 Announce Type: replace-cross Abstract: Production deployment of AI coding agents requires fast, reproducible evaluation signals.
By Smriti Jha, Matteo Paltenghi, Chandra Maddila, Vijayaraghavan Murali, Shubham Ugare, Satish Chandra
arXiv:2606. 13608v1 Announce Type: new Abstract: Agent systems are advancing quickly across domains, but their evaluation remains fragmented.
By Xiaoyuan Liu, Jianhong Tu, Yuqi Chen, Siyuan Xie, Sihan Ren, Tianneng Shi, Gal Gantar, Evan Sandoval, Donghyun Lee, Daniel Miao, Peter J. Gilbert, Nick Hynes, Mauro Staver, Warren He, David Marn, Andrew Low, Xi Zhang, Elron Bandel, Michal Shmueli-Scheuer, Siva Reddy, Alexandre Drouin, Alexandre Lacoste, Ramayya Krishnan, Elham Tabassi, Yu Su, Victor Barres, Chenguang Wang, Wenbo Guo, Dawn Song
arXiv:2607. 10059v1 Announce Type: new Abstract: Agent systems based on large language models (LLMs) are increasingly deployed for autonomous tasks, yet existing evaluations mostly focus on task success rather than whether agents know when to abstain.
By Xun Liu, Yi Evie Zhang, Vira Kasprova, Parisa Rabbani, Pardis Sadat Zahraei, Tianyu Zhang, Ali Ebrahimpour-Boroojeny, Varun Chandrasekaran
The paper introduces Gauntlet, a framework that lets large language models autonomously build game-playing agents from a bare contract—just a game description, raw observation/action interface, and an empty policy file. In a single session, the model experiments with the game, compiles a standalone controller, and the resulting program is evaluated on held‑out instances without further model calls. The authors demonstrate that these compiled agents can win full‑scale games such as StarCraft II and Civilization, marking the first time a language‑agent system has achieved standalone victory in such complex titles.
By Joey Xiao, Haonan Huang