arXiv:2606. 01057v1 Announce Type: cross Abstract: Procedural 3D modeling through code is emerging as a versatile paradigm, offering deterministic, engine-ready, and precisely editable assets that neural 3D generators inherently lack.
By Yipeng Gao, Lei Shu, Genzhi Ye, Xi Xiong, Ameesh Makadia, Meiqi Guo, Laurent Itti, Jindong Chen
arXiv:2604. 14262v2 Announce Type: replace-cross Abstract: GUI grounding models report over 85% accuracy on standard benchmarks, yet drop 27-56 percentage points when instructions require spatial reasoning rather than direct element naming.
By Yangyue Wang, Harshvardhan Sikka, Yash Mathur, Tony Zhou, Jinu Nyachhyon, Pranav Guruprasad
arXiv:2607. 28645v1 Announce Type: cross Abstract: Recent multimodal large language models can convert visual designs directly into executable code, but real mobile products require multiple screenshots to become a buildable codebase with shared components and working navigation.
By Fan Wu, Cuiyun Gao, Yiming Huang, Yang Xiao, Yujia Chen, Qing Liao
arXiv:2602. 18548v2 Announce Type: replace-cross Abstract: Design-to-code translates high-fidelity UI designs into executable front-end implementations, but progress remains hard to compare due to inconsistent datasets, toolchains, and evaluation protocols.
By Qiao Xu, Yipeng Yu, Chengxiao Feng, Xu Liu
arXiv:2603. 03482v2 Announce Type: replace-cross Abstract: Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities.
By Samuel Garcin, Thomas Walker, Steven McDonagh, Tim Pearce, Hakan Bilen, Tianyu He, Kaixin Wang, Jiang Bian
arXiv:2605. 10873v2 Announce Type: replace-cross Abstract: Recovering editable CAD programs from images or 3D observations is central to AI-assisted design, but progress is difficult to measure because existing evaluations are fragmented across datasets, modalities, and metrics.
By Anna C. Doris, Jacob Thomas Sony, Ghadi Nehme, Era Syla, Amin Heyrani Nobari, Faez Ahmed