arXiv:2606. 01057v1 Announce Type: cross Abstract: Procedural 3D modeling through code is emerging as a versatile paradigm, offering deterministic, engine-ready, and precisely editable assets that neural 3D generators inherently lack.
By Yipeng Gao, Lei Shu, Genzhi Ye, Xi Xiong, Ameesh Makadia, Meiqi Guo, Laurent Itti, Jindong Chen
arXiv:2604. 14262v2 Announce Type: replace-cross Abstract: GUI grounding models report over 85% accuracy on standard benchmarks, yet drop 27-56 percentage points when instructions require spatial reasoning rather than direct element naming.
By Yangyue Wang, Harshvardhan Sikka, Yash Mathur, Tony Zhou, Jinu Nyachhyon, Pranav Guruprasad
arXiv:2607. 28645v1 Announce Type: cross Abstract: Recent multimodal large language models can convert visual designs directly into executable code, but real mobile products require multiple screenshots to become a buildable codebase with shared components and working navigation.
By Fan Wu, Cuiyun Gao, Yiming Huang, Yang Xiao, Yujia Chen, Qing Liao
arXiv:2602. 18548v2 Announce Type: replace-cross Abstract: Design-to-code translates high-fidelity UI designs into executable front-end implementations, but progress remains hard to compare due to inconsistent datasets, toolchains, and evaluation protocols.
By Qiao Xu, Yipeng Yu, Chengxiao Feng, Xu Liu
arXiv:2603. 03482v2 Announce Type: replace-cross Abstract: Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities.
By Samuel Garcin, Thomas Walker, Steven McDonagh, Tim Pearce, Hakan Bilen, Tianyu He, Kaixin Wang, Jiang Bian
arXiv:2605. 10873v2 Announce Type: replace-cross Abstract: Recovering editable CAD programs from images or 3D observations is central to AI-assisted design, but progress is difficult to measure because existing evaluations are fragmented across datasets, modalities, and metrics.
By Anna C. Doris, Jacob Thomas Sony, Ghadi Nehme, Era Syla, Amin Heyrani Nobari, Faez Ahmed
arXiv:2604. 13072v2 Announce Type: replace-cross Abstract: OpenClaw-style personal assistants extend LLM agents from isolated tool use to open-ended, stateful, and personalized software environments.
By Xiang Long, Li Du, Yilong Xu, RongJian Xu, Qiyanhui Lu, Ying Gao, Qinhua Xie, Fangcheng Liu, Ning Ding, Haoqing Wang, Ziheng Li, Changjiang Zhou, Jianyuan Guo, Yehui Tang
arXiv:2607. 27380v2 Announce Type: replace-cross Abstract: Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt.
By Haodong Li, Tianfei Ren, Xiaoxiao Ma, Chunmei Qing, Zhen Fang, Sipeng He, Ziyu Guo, Haoyu Wu, Juanxi Tian, Yihang Zou, Ruichuan An, Dongzhi Jiang, Boxue Yang, Ji Xie, Xu Huang, Wenhao Yan, Jialv Zou, Zhengrong Yue, Yaxin Luo, Xiaotong Li, Yuzhu Wang, Junyan Ye, Jinjing Zhao, Zehui Chen, Lin Chen, Renye Yan, Feng Zhao, Pheng-Ann Heng
arXiv:2608. 11216v1 Announce Type: new Abstract: World modeling is an unsettled field: architectures, training objectives, and state representations interact in complex ways, and no single recipe dominates across environments.
By Marjan Moodi, Xuankang Zhu, Fernando De Mesentier Silva, Harold Chaput, Mohammad Reza Taesiri
arXiv:2606. 00154v1 Announce Type: cross Abstract: Recent advancements in multimodal large language models (MLLMs) have achieved remarkable progress in multimodal reasoning and code generation, catalyzing a new paradigm for front-end development.
By Fan Wu, Lishuai Dong, Cuiyun Gao, Yujia Chen, Yiming Huang, Yang Xiao, Qing Liao
arXiv:2605. 25160v2 Announce Type: replace Abstract: GUI agents powered by large language models are advancing rapidly, creating urgent needs for evaluation and training based on realistic environments.
By Guohong Liu, Jialei Ye, Pengzhi Gao, Wei Liu, Jian Luan, Yunxin Liu, Yuanchun Li
Most recent 3D reconstruction and editing systems operate on implicit and explicit representations such as NeRF, point clouds, or meshes. While these representations enable high-fidelity rendering, they are fundamentally low-level and hard to control programmatically.