arXiv:2607. 26903v1 Announce Type: new Abstract: The key bottleneck in embodied AI is not model architecture but data.
By Jia Luo
HumanEgo is a framework that enables zero‑shot robot learning from short egocentric human videos by converting each demonstration into an entity‑level hand‑object interaction representation and training a flow‑matching policy with dense auxiliary objectives. The method is robot‑data‑free, hardware‑agnostic, and data‑efficient, achieving 92.5 % success on four real‑world tasks with only 30 minutes of human video per task and outperforming matched‑time robot teleoperation by 41 %. HumanEgo also robustly transfers zero‑shot across new robots, cameras, and environments, and is released as an open‑source tool for learning robot policies directly from human data.
By Zhi Wang, Botao He, Kelin Yu, Seungjae Lee, Ruohan Gao, Furong Huang, Yiannis Aloimonos
World models offer a promising route toward robot planning by enabling agents to imagine and verify the consequences of actions before execution. However, current video-based world models often struggle to capture the physical constraints that govern manipulation, particularly contact.
KnowDemo is a framework that generates diverse robot demonstrations from human videos by leveraging structured manipulation knowledge. It uses a vision‑language model to extract task requirements and permissible execution variations, then resolves these against target‑scene entities to guide candidate generation and screening before motion planning. The resulting demonstrations feature multimodal behavior, alternative contact strategies, and valid subtask orders, and have been shown to improve planning success and enable sim‑to‑real policy transfer across three tasks.
By Zhiyuan Gao, Yanxiang Zhan, Mohammad Khoshnazar, Jeroen Sch\"afer, Michael Beetz
arXiv:2606. 00054v1 Announce Type: cross Abstract: Recent progress in generalizable embodied control has been driven by large-scale pretraining of Vision-Language-Action (VLA) models.
By Zhiyuan Feng, Qixiu Li, Huizhi Liang, Rushuai Yang, Yichao Shen, Zhiying Du, Zhaowei Zhang, Yu Deng, Li Zhao, Hao Zhao, Zongqing Lu, Oier Mees, Marc Pollefeys, Jiaolong Yang, Baining Guo
The paper introduces a metric interaction framework for robotic manipulation that explicitly models object- and scene-level interactions in Cartesian space. It uses Interaction‑Centric Tokens (ICTs) to represent end‑effector trajectories relative to objects and a Metric Action Interaction Field (MAIF) to attend to scene point‑cloud features for geometry‑conditioned action corrections. Experiments show modest but consistent improvements across several benchmarks, including LIBERO, RoboTwin 2.0, and real‑world tasks.
By Lijie Wang, Zheng Lu, Yiming Wang, Heyang Yu, Kenghou Hoi, Bowen Hu, Di Cui, Tianyu Xin, Haoran Liao, Wanqi Zhong, Xingjie Fan, Yizhao Xu, Ziliang Wang, Fei Gao, Yiming Li