arXiv:2508.00259v2 Announce Type: replace
Abstract: While 3D Gaussian Splatting (3DGS) has established new standards for high-fidelity 3D scene modeling, interpreting massive, unstructured Gaussian p...
By Wentao Sun, Yiping Chen, John S. Zelek, Jonathan Li
Recent advancements in 3D Gaussian Splatting (3DGS) have enabled language-guided scene understanding. However, existing Referring 3D Gaussian Splatting (R3DGS) methods are fundamentally restricted to single-target queries.
arXiv:2606. 28656v1 Announce Type: cross Abstract: Deformable 3D Gaussian Splatting (3DGS) has emerged as an efficient approach for rendering dynamic scenes in a wide range of 3D applications.
By Ruitao Chen, Mozhang Guo, Jinge Li
The paper introduces a structure‑aware merging pipeline that consolidates per‑pixel 3D Gaussian primitives from any feed‑forward reconstruction method into a compact, content‑adaptive Gaussian set. By grouping spatially coherent Gaussians with adaptive superpixel segmentation guided by a saliency map, compressing clusters via a learned encoder, and merging representations across views using geometric overlap and feature similarity, the method reduces the number of Gaussians to about one‑twentieth of the original while preserving visual quality. A level‑of‑detail decoder allows controllable resolution, and the pipeline operates as a backbone‑agnostic post‑processing module, improving robustness and rendering efficiency.
By Tim-Felix Fassch, Jochen Kall, Cyrill Stachniss
ExtrinSplat is a new framework that separates geometry from semantics in 3D Gaussian Splatting scenes. It clusters Gaussians into overlapping 3D object groups and uses a Vision‑Language Model to generate lightweight textual hypotheses, creating an extrinsic index layer that handles complex polysemy. This approach reduces adaptation time from hours to minutes, cuts storage overhead by orders of magnitude, and outperforms existing embedding‑based methods on open‑vocabulary 3D object selection and semantic segmentation benchmarks.
By Jiayu Ding, Xinpeng Liu, Zhiyi Pan, Shiqiang Long, Ge Li
arXiv:2606. 30632v1 Announce Type: cross Abstract: Can the robot use a plate to cut a cake if no knife is available?
By Yuhong Deng, Yuyao Liu, David Hsu
arXiv:2608.29003v1 Announce Type: cross
Abstract: In dynamic and unstructured environments, conventional SLAM systems generally suffer from significant accuracy degeneration due to their static assum...
By Wenting Wang, Jiaxin Guo, Wenzhen Dong, Yun-Hui Liu, Charlie C. L. Wang, Yeung Yam
arXiv:2607. 05568v1 Announce Type: cross Abstract: Representing 3D shapes as compact sets of geometric primitives is fundamental to robotics, simulation, and scene understanding.
By Gregor Kobsik, Tim Elsner, Leif Kobbelt
arXiv:2608.16499v2 Announce Type: replace-cross
Abstract: Active 3D Gaussian reconstruction fundamentally relies on selecting informative next-best views under limited sensing budgets. Existing activ...
By Hongbo Gao, Wei Zhang, Zeyu Ni, Dihao Zhu, Ruifeng Li, Yunke Wang, Chang Xu
arXiv:2608.29881v1 Announce Type: new
Abstract: Monocular depth estimation has achieved strong open-domain generalization, yet reliable robotic deployment remains difficult in transparent, reflective...
By Muxin Liu, Tianbo Liu, Jing Xia, Xiaoyang Lyu, Xiaoshan Wu, Bo Wang, Peng Dai, Zhongrui Wang, Shaoshuai Shi, Xiaojuan Qi
arXiv:2606. 29237v1 Announce Type: cross Abstract: Robust robot autonomy depends on scene representations that remain stable enough to support localization, navigation, and downstream decision making in dynamic environments.
By Qixin Xiao
GS‑VLA introduces a lightweight, plug‑and‑play framework that uses a 4 M‑parameter 3D‑Gaussian canonicalizer to adapt frozen Vision‑Language‑Action (VLA) policies to viewpoint shifts without retraining the policy. By treating viewpoint changes as a localized novel‑view synthesis problem under a locality assumption, the method normalizes observations through a scene‑ and policy‑independent disocclusion task. Experiments on the LIBERO benchmark demonstrate that GS‑VLA recovers a large portion of performance lost due to camera displacement, improving results across different policy architectures, unseen task suites, and perturbation scales.
whyItMatters":"The approach offers a computationally efficient alternative to costly fine‑tuning or generative augmentation, enabling robust VLA deployment in real‑world settings where camera configurations may vary."
By Yechan Park, HyunJin Kim