arXiv:2608.29269v1 Announce Type: new
Abstract: Relightable interactive scene reconstruction aims to build an editable 3D model from scans of different object arrangements and render new layouts unde...
By Haonan Zhou, Gaoxiang Linghu, Youlin Jia, Hongyu Cui, Kewei Wei, Kaiyue Zhou, Bruce X. B. Yu, Gaoang Wang
Recent advances in neural scene representations enable photorealistic novel-view synthesis, yet most methods remain tightly coupled to a single rendering paradigm, limiting their versatility and integration with conventional graphics workflows. We introduce Floating Radiance Networks (FlaRe), a neural scene representation combining explicit ray-traceable geometry with continuous neural radiance functions.
WireSeg-32K is a new synthetic dataset designed for wire instance segmentation, comprising 32,000 RGB images, instance masks, depth maps, and a complementary real-world test set with annotations. The dataset is generated using DeformX, a co-simulation pipeline that couples Cosserat-rod dynamics with photorealistic Isaac Sim rendering to produce physically plausible, contact-consistent wire shapes and diverse scenes. Fine-tuning SAM3 with LoRA on WireSeg-32K improves real-world mAP@75 by 10.2% compared to the off-the-shelf model, demonstrating the transferability of physically grounded synthetic data.
By Zilin Dai, Lehong Wang, Yi Yang, Xiang Fei
arXiv:2606. 29379v1 Announce Type: cross Abstract: Gaussian splatting (GS) has garnered significant attention in VR/AR and digital content creation due to its explicit parameterization and efficient rendering capabilities.
By Jiaxin Li, Tong Wu, Yi Wei, Tailin Wu, Li Zhang
arXiv:2608.24212v1 Announce Type: new
Abstract: The advancement of Embodied AI necessitates high-quality simulation assets that faithfully mirror the real world. However, transforming raw visual obse...
By Yumeng He, Yichen Song, Xiaotian Yang, Weijia Zhang, Zanwei Zhou, Junru Gong, Xiaokang Yang, Yunbo Wang
WorldSculpt presents a method for generating compositional 3D representations of cluttered scenes with hundreds of objects by adapting a single-object 3D generative prior to multi-view observations. The approach, built on Pixal3D with a multi-view conditioning pathway, can generalize to highly occluded scenes without scene-level training. The authors also introduce the UE-MeshyScene benchmark and demonstrate that their method outperforms prior approaches across various evaluation settings, including converting existing 3DGS worlds into compositional mesh scenes.
By Muyao Niu, Jixuan He, Ruihan Yu, Lian Fu, Yonghao Yu, Zheng-Hui Huang, Yifan Zhan, Fengbo Lan, Yongtao Ge, Yinqiang Zheng, Kaipeng Zhang, Zhixiang Wang
TourPhysics is an online framework that builds physics‑grounded visual world models from a single image and a declarative physical configuration. It integrates deterministic simulation with video generation, separating simulator state, geometric evidence, generator controls, and appearance memory to produce consistent observations for exploration and manipulation. The system preserves the input scene, follows prescribed camera and object trajectories more closely than baselines, and reduces appearance drift during long‑horizon revisits.
By Xin Zhang, Yabo Chen, Zixuan Duan, Haibin Huang, Chi Zhang, Feng Xu, Xuelong Li
arXiv:2503. 24009v3 Announce Type: replace-cross Abstract: Realistic simulation is critical for applications ranging from robotics to animation.
By Mikel Zhobro, Andreas Ren\'e Geist, Georg Martius
arXiv:2606. 30380v1 Announce Type: cross Abstract: We present RenderFormer++, a scalable and physically grounded feed-forward neural rendering framework for global illumination in mesh scenes.
By Huangsheng Du, Haoran Zhu, Youcheng Cai, Jinyang Meng, Ligang Liu
The advancement of Embodied AI necessitates high-quality simulation assets that faithfully mirror the real world. However, transforming raw visual observations into simulation-ready scenes remains cha...
arXiv:2609.07174v1 Announce Type: new
Abstract: Efficient, fully automatic, and physically plausible 4D Gaussian synthesis is an important goal for dynamic scene generation. Recent physics-based meth...
By Jiang Qin, Chunji Lv, Yangguang Wei, Yang Gao, Ming Liu, Lizhong Ding, Ye Yuan, Yinjie Lei, Changsheng Li
arXiv:2607. 21522v1 Announce Type: cross Abstract: Creating dynamic and physically realistic 4D worlds from natural language descriptions is both fascinating and challenging.
By Hongxin Zhang, Chunru Lin, Junyan Li, Zhou Xian, Tsun-Hsuan Wang, Chuang Gan