arXiv:2609.14521v1 Announce Type: new
Abstract: Recovering editable 3D parametric curves from 2D images is a fundamental challenge in computer graphics, bridging pixel-based perception and vector-bas...
By Zhirui Gao, Renjiao Yi, Yunfan Ye, Ruizhen Hu, Chenyang Zhu, Wei Chen, Kai Xu
Grounded-Exo2Ego introduces a dual‑branch video diffusion model that combines a geometric anchoring branch with a semantic grounding branch to generate egocentric video from a single exocentric source. The framework also includes a camera re‑localization algorithm to correct reconstruction misalignment and a fully automated synthetic data engine for training. Experiments on the EgoExo4D dataset demonstrate significant performance gains over recent state‑of‑the‑art methods.
By Shengze Wang, Michael Stengel, Tianye Li, Seonwook Park, Amrita Mazumdar, Koki Nagano, Alex Trevithick, Shalini De Mello
arXiv:2608.23869v1 Announce Type: new
Abstract: While state-of-the-art generative models produce high-fidelity 3D meshes, these outputs lack the physical properties required for interactive simulatio...
By Mauro Comi, Jordi Serrano Berbel, Kevis-Kokitsi Maninis, Philipp Henzler, Manuel Sanchez
arXiv:2606. 22574v2 Announce Type: replace-cross Abstract: While synthetic data generation resolves the manual labeling bottleneck in computer vision, minimizing the syn-to-real domain gap requires optimizing rendering variables.
By Hooman Tavakoli Ghinani, Tatjana Legler, Martin Ruskowski
arXiv:2606. 28656v1 Announce Type: cross Abstract: Deformable 3D Gaussian Splatting (3DGS) has emerged as an efficient approach for rendering dynamic scenes in a wide range of 3D applications.
By Ruitao Chen, Mozhang Guo, Jinge Li
PointGauss is a 3D-native framework that performs semantic parsing and instance segmentation on 3D Gaussian splatting representations by treating Gaussian primitives as unstructured point sets and extracting scale‑invariant geometric features with Point Transformer V3. It introduces an adaptive region‑of‑interest cropping strategy and an instance‑aware distance‑constrained rasterization pipeline to enable scalable, view‑consistent pixel‑level projections. The authors also release SplatSeg‑360, a cross‑scale benchmark with 32 complex scenes and over 6,300 aligned 2D‑3D masks, and show that PointGauss achieves real‑time performance with state‑of‑the‑art 3D‑mIoU (~90%) and 2D‑mIoU (~80%) scores.
By Wentao Sun, Yiping Chen, John S. Zelek, Jonathan Li