arXiv Computer Vision

TourPhysics: Bringing Physics to World Models for Exploration and Manipulation from a Single Image

TourPhysics is an online framework that builds physics‑grounded visual world models from a single image and a declarative physical configuration. It integrates deterministic simulation with video generation, separating simulator state, geometric evidence, generator controls, and appearance memory to produce consistent observations for exploration and manipulation. The system preserves the input scene, follows prescribed camera and object trajectories more closely than baselines, and reduces appearance drift during long‑horizon revisits.

arXiv Computer Vision
Sep 4

Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States

Puffin-World is a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation without external offline modules. It jointly models physics, geometry, and appearance as native world states and uses a unified Omni-Camera representation to support diverse tasks and flexible motions. The framework also propagates physical dynamics across future frames, couples appearance and geometry in a single generative process, and scales to complex scenarios with the Puffin-16M dataset of 15 million vision‑language‑camera triplets and 1 million trajectories.

By Kang Liao, Yihang Luo, Xiao-Ming Wu, Linyi Jin, Size Wu, Chunyu Lin, Yao Zhao, Fei Wang, Wei Li, Chen Change Loy
arXiv Computer Vision
Sep 11

World in World: Explore the World with World Models

World in World introduces a training‑free, inference‑time interface that transforms diverse control signals—such as source‑video observations, target‑view projections, geometry renderings, and retrieved states—into camera‑ and time‑labelled visual states. These states are processed by a frozen causal video model’s self‑attention, enabling tasks like camera‑controlled rerendering, long‑horizon revisiting, and human‑motion transfer without additional training. The method employs a correspondence router and evidence‑wise attention to align token identities and regulate auxiliary channel contributions during a single denoising pass.

By Chenxi Song, Yanming Yang, Chi Zhang
arXiv Computer Vision
Aug 27

4DStreamCtrl: Interactive Video Generation with Online 4D Control

The paper introduces 4DStreamCtrl, a system that unifies camera motion, object trajectories, and depth into a single 3D point‑track representation, enabling joint control, depth editing, and motion transfer in a single forward pass. By mining in‑the‑wild video for 3D motion supervision and encoding it with a lightweight Geometric Motion Head, the authors train a causal streaming student that can generate arbitrarily long videos in just four denoising steps, achieving 20 FPS on a single high‑end GPU for 480p video. This approach outperforms prior camera‑only, 2D, and offline‑3D methods in motion‑control precision while maintaining temporal coherence over hundreds of frames, thereby enabling interactive 4D‑controllable streaming generation for the first time.

By Shiqian Li, Chenguo Lin, Zhiguang Liu, Yu Tang, Jiarong Ou, Rui Chen, Yixin Zhu
arXiv AI
Jul 1

WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models

arXiv:2606. 31672v1 Announce Type: cross Abstract: Despite rapid progress in interactive world models (IWMs), existing benchmarks evaluate action following only at trajectory level and ignore memory and interaction physics.

By Ting-Bing Xu, Jiacheng Sui, Zhe Gao, Kewei Shi, Wenjin Yang, Zhicheng Liu, Zhaoxu Sun, Mingchao Sun, Hongyu Pan, Fan Jiang, Mu Xu, Qi Fan, Yong Li, Baoquan Chen
Hugging Face Trending Papers
Jun 30

WorldOdysseyBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models

Despite rapid progress in interactive world models (IWMs), existing benchmarks evaluate action following only at trajectory level and ignore memory and interaction physics. We introduce WorldOdysseyBench, an open-world benchmark for long-horizon stability across four dimensions, each with tailored innovations: (i) Action: per-frame action metric bypassing cross-model semantic scale disparity and exposing failures hidden by trajectory; (ii) Vision: segment-based drift metric capturing non-monotonic mid-sequence collapse missed by start-vs-end comparisons; (iii) Physics: controllability-gated evaluation over mechanics, optics, and 3D consistency, scoring plausibility under faithful action execution; (iv) Memory: action-decoupled protocol evaluating scene memory via transition-localized 3D point-cloud reconstruction and subject memory via tracking-plus-VLM reasoning.

arXiv AI
Jul 3

WorldOdysseyBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models

arXiv:2606. 31672v2 Announce Type: replace-cross Abstract: Despite rapid progress in interactive world models (IWMs), existing benchmarks evaluate action following only at trajectory level and ignore memory and interaction physics.

By Ting-Bing Xu, Jiacheng Sui, Zhe Gao, Kewei Shi, Wenjin Yang, Zhicheng Liu, Zhaoxu Sun, Mingchao Sun, Hongyu Pan, Fan Jiang, Mu Xu, Qi Fan, Yang Gao, Yong Li, Baoquan Chen
Hugging Face Trending Papers
Sep 3

Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States

Puffin-World is a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation without external offline modules. It jointly models physics, geometry, and appearance as native world states and uses a unified Omni-Camera representation to support diverse tasks and flexible motions. The framework also propagates physical dynamics across future frames, couples appearance and geometry in a single generative process, and scales to complex scenarios with the Puffin-16M dataset of 15 million vision‑language‑camera triplets and 1 million trajectories.

Hugging Face Trending Papers
Jun 11

MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold

We present MoVerse, a real-time video world model that creates an interactively navigable scene from a single narrow-field-of-view image. This setting is challenging because the input observes only a small fraction of the environment, while interactive roaming requires a complete surrounding world, persistent geometry, controllable camera motion, and temporally coherent high-fidelity observations.

arXiv Computer Vision
Sep 14

Physics-Aware Video Generation via Agentic Planning and Graph-Guided Optimization

PhysPlan is a training‑free guidance framework that enhances video diffusion models by incorporating physical awareness through agentic physics simulation. It uses a vision‑language model to generate a Chain‑of‑Visual‑Thought representation of kinematic trajectories and 3D depth, which then drives an object‑centric test‑time optimization that isolates kinematic changes and locks the passive environment. The framework also employs Kinetic Intensity Profiling to adapt hyperparameters to varying physical deformations, and demonstrates superior performance on PhyGenBench and Physics‑IQ benchmarks compared to existing VDM baselines.

By Minh-Loi Nguyen, Xuan-Vu Le, Thanh-Toan Do, Tam V. Nguyen, Minh-Triet Tran, Trung-Nghia Le