Hugging Face Trending Papers

Floating Radiance Networks

Recent advances in neural scene representations enable photorealistic novel-view synthesis, yet most methods remain tightly coupled to a single rendering paradigm, limiting their versatility and integration with conventional graphics workflows. We introduce Floating Radiance Networks (FlaRe), a neural scene representation combining explicit ray-traceable geometry with continuous neural radiance functions.

arXiv Computer Vision
Sep 24

GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera

GLOW is a Global Illumination‑aware inverse rendering framework for indoor scenes captured with dynamic co‑located light and camera setups. It combines a neural implicit surface representation with a neural radiance cache to jointly optimize geometry and reflectance, while introducing a dynamic radiance cache and a surface‑angle‑weighted radiometric loss to handle near‑field motion, strong inter‑reflections, and specular highlights. Experiments demonstrate that GLOW significantly outperforms prior methods in estimating material reflectance under both natural and co‑located illumination.

By Jiaye Wu, Saeed Hadadan, Geng Lin, Peihan Tu, Auguste Gezalyan, Matthias Zwicker, David Jacobs, Roni Sengupta
arXiv Computer Vision
6d ago

Light Field Primitive for Novel View Synthesis

arXiv:2609.31198v1 Announce Type: new Abstract: We present Light Field Primitives (LFP), a formulation for novel view synthesis that replaces the dense ray database with a compact set of differentiab...

By Liang Chen, Jiahui Ning, Xun Jiang, Xing Xu, Jimmy Ren, Fenglei Fan, Heng Tao Shen
arXiv Computer Vision
Sep 17

PureLight: Learning Complex Luminaires with Light Tracing

PureLight introduces a neural approach to estimate the appearance of complex luminaires that are difficult for traditional path tracing, such as small emitters surrounded by multiple specular layers. The method uses light tracing to build paths from emitters to exit surfaces and learns the probability density function of outgoing radiance with a large normalizing flow network, then distills this into a lightweight MLP for efficient inference. Additionally, a sampling network and a blending network are trained to compute direct illumination and composite the luminaire into arbitrary scenes, enabling low‑sample rendering of challenging luminaires.

By Pedro Figueiredo, Zixuan Li, Beibei Wang, Milo\v{s} Ha\v{s}an, Nima Khademi Kalantari
arXiv Computer Vision
Aug 28

RefracGS: Novel View Synthesis Through Refractive Water Surfaces with 3D Gaussian Ray Tracing

RefracGS is a novel framework for generating novel views through refractive water surfaces. It jointly reconstructs the water surface using a neural height field and the underlying scene with a 3D Gaussian field, employing refraction‑aware Gaussian ray tracing based on Snell’s law. The method achieves high‑fidelity view synthesis, outperforms prior refractive approaches, and offers 15× faster training with real‑time rendering at 200 FPS.

By Yiming Shao, Qiyu Dai, Chong Gao, Guanbin Li, Yequan Wang, He Sun, Qiong Zeng, Baoquan Chen, Wenzheng Chen
arXiv AI
Jun 3

Ref-DGS: Reflective Dual Gaussian Splatting

arXiv:2603. 07664v3 Announce Type: replace-cross Abstract: The reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis.

By Ningjing Fan, Yiqun Wang, Dongming Yan, Peter Wonka