arXiv AI

Hi-FLoop: Hierarchical State-Feedback Loops for Multi-Timescale World Modeling

Hugging Face Trending Papers
Sep 8

Hi-FLoop: Hierarchical State-Feedback Loops for Multi-Timescale World Modeling

Hi-FLoop introduces a hierarchical state‑feedback framework for multi‑agent traffic simulation that reconciles decision time scales over an 8‑second rollout. The model uses eight scene‑level Worlds to maintain joint hypotheses, with an 8‑second Goal, 2‑second Preview, and 1‑second Control hierarchy, and commits only executed prefixes every 0.5 seconds to preserve factual consistency. A joint preview interaction graph and a prefix‑frozen A‑to‑B cascade enable sparse interaction refinement and accurate state recovery, achieving an overall score of 0.689987 on the H‑D public‑validation split and strong oracle‑minADE performance. whyItMatters":"The paper presents a novel multi‑timescale approach that improves consistency and realism in long‑horizon traffic simulations, as evidenced by its competitive evaluation metrics."

arXiv Machine Learning
Jul 7

Qantara: Bridge-Flow Training for Multi-Paradigm JEPA Control

arXiv:2607. 04978v1 Announce Type: new Abstract: Joint-Embedding Predictive Architectures (JEPAs) underpin a growing family of latent world models for control from raw pixels, but every existing JEPA world model commits at training time to a single inference paradigm: either trajectory optimisation in a learned dynamics model, or direct behaviour cloning.

By Ruslan Rakhimov, George Bredis, Yuriy Maksyuta, Daniil Gavrilov
arXiv AI
Aug 3

FBFM: A Training-Free Asynchronous Feedback Mechanism for Flow-Matching in World-Action Models Execution

arXiv:2607. 29235v1 Announce Type: cross Abstract: Although world-action models (WAMs) enhance long-horizon robot control by predicting visual evolution before acting, long-horizon reliability demands repeated re-grounding in real observations--not recursive rollout.

By Peize Li, Ruimeng Zhang, Ru Zhang, Cong Huang, Kai Chen, Shanghang Zhang
Hugging Face Trending Papers
Jul 6

Qantara: Bridge-Flow Training for Multi-Paradigm JEPA Control

Joint-Embedding Predictive Architectures (JEPAs) underpin a growing family of latent world models for control from raw pixels, but every existing JEPA world model commits at training time to a single inference paradigm: either trajectory optimisation in a learned dynamics model, or direct behaviour cloning. A single checkpoint that serves both would defer this choice to inference, when deployment constraints (rollout cost, observation accessibility) determine which path wins.

arXiv AI
Jul 7

Kairos: A Regret-Aware Native World-Action Model Stack for Physical AI

arXiv:2606. 16533v3 Announce Type: replace Abstract: We introduce \textbf{Kairos}, a regret-aware native world-action model stack for Physical AI.

By Kairos Team, Fei Wang, Shan You, Qiming Zhang, Tao Huang, Zuoyi Fu, Zhisheng Zheng, Yunlong Xi, Feng Lv, Xiaoming Wu, Zeyu Liu, Cong Wan, Pu Li, Ruiqing Yang, Xiaoou Li, Wei Wang, Kangkang Zhu, Yuwei Zhang, Shi Fu, Zheng Zhang, Xiaoning Wu, Xuzeng Fan, Dacheng Tao, Xiaogang Wang
arXiv AI
Aug 28

GameWAM: A World Action Model for Video Games

GameWAM is the first World-Action Model designed for native closed-loop gameplay and GUI control in modern video games. It jointly generates future visual observations and executable keyboard-mouse trajectories using parallel visual and action generative processes, block-causal conditioning, and flow matching. The model predicts gameplay/GUI mode at each step, handles heterogeneous native controls, and employs block-cycle control for long-horizon interaction, achieving competitive task success with fewer native actions than prior agents.

By Yuncheng Guo, Zhanqiu Zhang, Yiwen Guo, Weijia Li