arXiv:2609.08796v2 Announce Type: cross
Abstract: Multi-agent traffic simulation seeks diverse, coordinated, and physically realistic futures from maps and observed history. Long-horizon closed-loop...
By Rx Fan, Z Han
Agentic World Modeling (AWM) redefines next-observation prediction as a multi-turn evidence-acquisition task, allowing agents to query a real environment safely and construct observations without mutating shared state. Integrated with trajectory-level test-time scaling, AWM enables parallel exploration over a single shared environment, outperforming single-shot simulation by 40.07% and trained world-model baselines by 12.36% on benchmarks such as τ-bench, AppWorld, and OfficeBench. This approach provides a practical foundation for safe and scalable agentic test-time scaling in shared, non-resettable environments.
By Wendi Li, Huseyin A. Inan, Wei-Ning Chen, Yanzhi Chen, Chetan Bansal, Saravan Rajmohan, Sharon Li
ActionSplice is an inference framework for chunk‑autoregressive video world models that allows in‑flight action editing without re‑sampling completed evaluations. It formulates the problem as Counterfactual State Transport (CST), using a lightweight corrector to move the backbone representation toward the state induced by a revised action at the same solver step. Two variants, CST*R and CST*T, update either the entire active chunk or only its suffix, achieving significant reductions in rollback‑relative LPIPS and providing speedups over waiting.
By Pardis Taghavi, Tingyu Guo, Jonas Lossner, Gaurav Pandey, Reza Langari
The paper introduces SLIM, a pushing benchmark that tests language‑based goal specification for latent world models. It shows that a vanilla LeWM fails almost entirely due to an action‑insensitive encoder, but adding an inverse‑dynamics auxiliary loss restores encoder sensitivity and dramatically improves success rates. With the repaired latent, a lightweight language‑goal head can plan from natural language sentences, achieving high performance on navigation and pushing tasks without retraining the world model.
By Florian Strohm, Patrick Wagner, Jannik Schwab, Marco Huber
An interactive world model must follow the user's actions, remember the places it has shown, and stream in real time. The tension is structural: control wants a short horizon, memory wants an unbounde...
The paper introduces a new evaluation protocol called checkpoint handoff to disentangle the contributions of reaching a target state and solving the task in reinforcement learning agents. By cloning states reached by one checkpoint and handing them to another without retraining, the authors separate the REACH metric (how often a policy arrives at a state confirmed to be a fixed number of actions from success) from the SOLVE metric (how often it finishes from that identical state). Across two benchmarks and pipelines, the analysis shows that RL history benefits RL solvers more than SFT solvers, and that independent REACH and SOLVE gaps predict overall performance.
By Xuan Liu, Jingbin Qian
The paper introduces a denoised counterfactual protocol to accurately measure the selectable headroom of world action models (WAMs) and uses these measurements to build a fail‑gated selector. Across four WAMs and two benchmarks, the study shows that the standard estimate overstates selectable headroom, that structured action perturbations can add up to 16 points of headroom, and that imagined futures retain candidate‑outcome information without loss. The selector improves closed‑loop task success from 76.9 % to 81.6 % on held‑out training episodes and from 62.6 % to 69.8 % on unseen tasks.
By Haojia Gao, Yue Cao, Yumin Liu, Haohua Que, Mingkai Liu, Guanqiu Guo, Zhuo Zou, Bokui Chen, Xueqian Wang
The paper introduces CoPE, a method that trains language agents by adding multi‑step action targets to the policy backbone. By supervising each action forecasted from preceding histories, CoPE enables acting and forecasting to co‑evolve without extra inference cost. Across five benchmarks, CoPE outperforms existing RL baselines, achieving up to twice the sample efficiency on ScienceWorld and improving overall performance on realistic applications.
By Haofei Yu, Yixing Chen, Yining Zhao, Xuyan Ye, Yuxiang Liu, Zhigang Hua, Yan Xie, Shuang Yang, Jiaxuan You
FIRM-WM is a compact pixel world model that separates a goal‑comparable configuration from a 128‑dimensional dynamic fiber, enabling reward‑free visual planning from offline videos. It addresses two key mismatches: aligning planning states with goal images and reconciling factual trajectories with interventional sampling. In experiments, FIRM‑WM achieves high success rates on TwoRoom, Reacher, and OGBench‑Cube while using fewer parameters and faster planning times than prior models.
By Yilun Wu, Yunjian Zhang, Aobo Li, Mujiangshan Wang, Haitao Wu, Aqiang Zhang
The paper challenges the common practice of selecting latent world models based on one‑step prediction loss, arguing that this metric poorly predicts planning performance. Using a frozen‑decoder protocol, the authors decompose one‑step error into encoder‑inherent and predictor‑added components and evaluate goal‑conditioned planning across three continuous‑control environments. Their experiments show that improvements in one‑step fidelity do not correlate with planning success, with correlation coefficients near zero and inconsistent exchange rates across tasks.
By Joshua Cheung, Zhang He
The paper introduces TSBPO, a tree‑structured sampling‑to‑update framework for training interactive language agents. It tackles three intertwined challenges—sampling task and state continuations, assigning delayed feedback, and aggregating token losses—by using a likelihood‑fitted Root/Branch allocator, trajectory and observation‑group advantages, and a clipped token surrogate aggregation. Experiments with a Qwen2.5‑1.5B actor show high success rates on ALFWorld and WebShop benchmarks, demonstrating the effectiveness of the proposed training configuration.
By Rui Yu, Chong Mu, Jinchuan Zhang
A ReAct-style agent accumulates observations, intermediate results, and failed attempts in a single context. As this context grows, stale and off-path information consumes its limited capacity and obs...