arXiv:2609.08796v2 Announce Type: cross
Abstract: Multi-agent traffic simulation seeks diverse, coordinated, and physically realistic futures from maps and observed history. Long-horizon closed-loop...
By Rx Fan, Z Han
ActionSplice is an inference framework for chunk‑autoregressive video world models that allows in‑flight action editing without re‑sampling completed evaluations. It formulates the problem as Counterfactual State Transport (CST), using a lightweight corrector to move the backbone representation toward the state induced by a revised action at the same solver step. Two variants, CST*R and CST*T, update either the entire active chunk or only its suffix, achieving significant reductions in rollback‑relative LPIPS and providing speedups over waiting.
By Pardis Taghavi, Tingyu Guo, Jonas Lossner, Gaurav Pandey, Reza Langari
An interactive world model must follow the user's actions, remember the places it has shown, and stream in real time. The tension is structural: control wants a short horizon, memory wants an unbounde...
arXiv:2609.19636v1 Announce Type: new
Abstract: Reinforcement learning now trains language-model agents that act over dozens of steps in live environments. The gains are large, and they are read as b...
By Xuan Liu, Jingbin Qian
arXiv:2608.23565v1 Announce Type: new
Abstract: An interactive world model must follow the user's actions, remember the places it has shown, and stream in real time. The tension is structural: contro...
By Zhifei Chen, Luozhou Wang, Guibao Shen, Dongyu Yan, Shuai Yang, Tianshuo Xu, Yihua Du, Wei Wang, Tianyi Gui, Lianghua Huang, Yingcong Chen
arXiv:2608. 08982v1 Announce Type: new Abstract: Interactive video world models generate rollouts autoregressively under an action stream, yet they are trained and evaluated almost exclusively on factual prediction.
By Yu Ma, Hongli Shi, Xinran Xu
arXiv:2606. 16014v1 Announce Type: cross Abstract: Many games rely on storytelling combined with systems that track levelling, NPC behaviour, and consequence simulation; bridging tightly-authored narrative with deeply-simulated worlds -- most acute in sandbox and open-world settings -- has been prohibitively expensive.
By Yuhang Huang, Chenmiao Li, Chaowei Fang
arXiv:2608. 00591v2 Announce Type: replace Abstract: A calibrated stochastic world model can reveal how uncertain a future is without revealing why it branches.
By Yibin Dong
arXiv:2607. 04978v1 Announce Type: new Abstract: Joint-Embedding Predictive Architectures (JEPAs) underpin a growing family of latent world models for control from raw pixels, but every existing JEPA world model commits at training time to a single inference paradigm: either trajectory optimisation in a learned dynamics model, or direct behaviour cloning.
By Ruslan Rakhimov, George Bredis, Yuriy Maksyuta, Daniil Gavrilov
arXiv:2608. 08239v1 Announce Type: new Abstract: LLM routers promise efficiency by matching each request to the cheapest adequate model, and are increasingly applied per step inside multi-step agents.
By Ashritha Gonuguntla
arXiv:2608. 01049v1 Announce Type: cross Abstract: World models have attracted significant attention for their ability to capture and predict the structure and dynamics of the physical world.
By Kapil Wanaskar, Gaytri Jena, Aman Chadha, Vinija Jain, Vasu Sharma, Amitava Das
Joint-Embedding Predictive Architectures (JEPAs) underpin a growing family of latent world models for control from raw pixels, but every existing JEPA world model commits at training time to a single inference paradigm: either trajectory optimisation in a learned dynamics model, or direct behaviour cloning. A single checkpoint that serves both would defer this choice to inference, when deployment constraints (rollout cost, observation accessibility) determine which path wins.