arXiv:2609.08796v2 Announce Type: cross
Abstract: Multi-agent traffic simulation seeks diverse, coordinated, and physically realistic futures from maps and observed history. Long-horizon closed-loop...
By Rx Fan, Z Han
Agentic World Modeling (AWM) redefines next-observation prediction as a multi-turn evidence-acquisition task, allowing agents to query a real environment safely and construct observations without mutating shared state. Integrated with trajectory-level test-time scaling, AWM enables parallel exploration over a single shared environment, outperforming single-shot simulation by 40.07% and trained world-model baselines by 12.36% on benchmarks such as τ-bench, AppWorld, and OfficeBench. This approach provides a practical foundation for safe and scalable agentic test-time scaling in shared, non-resettable environments.
By Wendi Li, Huseyin A. Inan, Wei-Ning Chen, Yanzhi Chen, Chetan Bansal, Saravan Rajmohan, Sharon Li
ActionSplice is an inference framework for chunk‑autoregressive video world models that allows in‑flight action editing without re‑sampling completed evaluations. It formulates the problem as Counterfactual State Transport (CST), using a lightweight corrector to move the backbone representation toward the state induced by a revised action at the same solver step. Two variants, CST*R and CST*T, update either the entire active chunk or only its suffix, achieving significant reductions in rollback‑relative LPIPS and providing speedups over waiting.
By Pardis Taghavi, Tingyu Guo, Jonas Lossner, Gaurav Pandey, Reza Langari
The paper introduces SLIM, a pushing benchmark that tests language‑based goal specification for latent world models. It shows that a vanilla LeWM fails almost entirely due to an action‑insensitive encoder, but adding an inverse‑dynamics auxiliary loss restores encoder sensitivity and dramatically improves success rates. With the repaired latent, a lightweight language‑goal head can plan from natural language sentences, achieving high performance on navigation and pushing tasks without retraining the world model.
By Florian Strohm, Patrick Wagner, Jannik Schwab, Marco Huber
An interactive world model must follow the user's actions, remember the places it has shown, and stream in real time. The tension is structural: control wants a short horizon, memory wants an unbounde...
The paper introduces a new evaluation protocol called checkpoint handoff to disentangle the contributions of reaching a target state and solving the task in reinforcement learning agents. By cloning states reached by one checkpoint and handing them to another without retraining, the authors separate the REACH metric (how often a policy arrives at a state confirmed to be a fixed number of actions from success) from the SOLVE metric (how often it finishes from that identical state). Across two benchmarks and pipelines, the analysis shows that RL history benefits RL solvers more than SFT solvers, and that independent REACH and SOLVE gaps predict overall performance.
By Xuan Liu, Jingbin Qian