Hugging Face Trending Papers

Hi-FLoop: Hierarchical State-Feedback Loops for Multi-Timescale World Modeling

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Hi-FLoop introduces a hierarchical state‑feedback framework for multi‑agent traffic simulation that reconciles decision time scales over an 8‑second rollout. The model uses eight scene‑level Worlds to maintain joint hypotheses, with an 8‑second Goal, 2‑second Preview, and 1‑second Control hierarchy, and commits only executed prefixes every 0.5 seconds to preserve factual consistency. A joint preview interaction graph and a prefix‑frozen A‑to‑B cascade enable sparse interaction refinement and accurate state recovery, achieving an overall score of 0.689987 on the H‑D public‑validation split and strong oracle‑minADE performance. whyItMatters":"The paper presents a novel multi‑timescale approach that improves consistency and realism in long‑horizon traffic simulations, as evidenced by its competitive evaluation metrics."

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arXiv Computation and Language
5d ago

Agentic World Modeling for Agent Test-time Scaling without Environment Replica

Agentic World Modeling (AWM) redefines next-observation prediction as a multi-turn evidence-acquisition task, allowing agents to query a real environment safely and construct observations without mutating shared state. Integrated with trajectory-level test-time scaling, AWM enables parallel exploration over a single shared environment, outperforming single-shot simulation by 40.07% and trained world-model baselines by 12.36% on benchmarks such as τ-bench, AppWorld, and OfficeBench. This approach provides a practical foundation for safe and scalable agentic test-time scaling in shared, non-resettable environments.

By Wendi Li, Huseyin A. Inan, Wei-Ning Chen, Yanzhi Chen, Chetan Bansal, Saravan Rajmohan, Sharon Li
arXiv Machine Learning
Sep 10

ActionSplice: In-Flight Action Editing for Interactive World Models

ActionSplice is an inference framework for chunk‑autoregressive video world models that allows in‑flight action editing without re‑sampling completed evaluations. It formulates the problem as Counterfactual State Transport (CST), using a lightweight corrector to move the backbone representation toward the state induced by a revised action at the same solver step. Two variants, CST*R and CST*T, update either the entire active chunk or only its suffix, achieving significant reductions in rollback‑relative LPIPS and providing speedups over waiting.

By Pardis Taghavi, Tingyu Guo, Jonas Lossner, Gaurav Pandey, Reza Langari
arXiv AI
Oct 5

Keeping JEPA World Models Plannable When Little of the Frame Moves

The paper introduces SLIM, a pushing benchmark that tests language‑based goal specification for latent world models. It shows that a vanilla LeWM fails almost entirely due to an action‑insensitive encoder, but adding an inverse‑dynamics auxiliary loss restores encoder sensitivity and dramatically improves success rates. With the repaired latent, a lightweight language‑goal head can plan from natural language sentences, achieving high performance on navigation and pushing tasks without retraining the world model.

By Florian Strohm, Patrick Wagner, Jannik Schwab, Marco Huber
arXiv AI
Sep 18

Reach or Solve? Attributing Agentic RL Gains with Checkpoint Handoffs

The paper introduces a new evaluation protocol called checkpoint handoff to disentangle the contributions of reaching a target state and solving the task in reinforcement learning agents. By cloning states reached by one checkpoint and handing them to another without retraining, the authors separate the REACH metric (how often a policy arrives at a state confirmed to be a fixed number of actions from success) from the SOLVE metric (how often it finishes from that identical state). Across two benchmarks and pipelines, the analysis shows that RL history benefits RL solvers more than SFT solvers, and that independent REACH and SOLVE gaps predict overall performance.

By Xuan Liu, Jingbin Qian