arXiv:2608. 09298v1 Announce Type: cross Abstract: Action-conditioned world models (ACWMs) promise to provide embodied AI with scalable predictive simulators for planning, policy evaluation, and data generation.
By Peterson Co, Sicheng Hu, Chunxuan Jiao, Hongyang Cheng, Yulin Luo, Yijie Xu, Sixiang Chen, Zhongxia Zhao, Zihao Wang, DaFeng Chi, Peidong Liu, YuTong Chen, Henghua Liu, Zhihao Yuan, Huizhu Jia, Yuzheng Zhuang, Tianle Zhang, Liang Lin, Huajie Tan, Shanghang Zhang
Action-conditioned world models (ACWMs) promise to provide embodied AI with scalable predictive simulators for planning, policy evaluation, and data generation. Realizing this promise requires precise action-conditioned transitions rather than merely plausible outputs.
arXiv:2511.09057v4 Announce Type: replace-cross
Abstract: A world model is a cognitive simulator of the real-world environment allowing biological agents to reason about how the world evolves, whethe...
By PAN Team, Zihan Liu, Yi Gu, Mingkai Deng, Guangyi Liu, Zeyu Feng, Qiyue Gao, Yiyan Hu, Benhao Huang, Yichi Yang, Kun Zhou, Jiannan Xiang, Zhiting Hu, Zhengzhong Liu, Eric P. Xing
arXiv:2607. 26452v1 Announce Type: new Abstract: World models must learn the joint dynamics of states, actions, events, and observations, yet existing video, robotics, and simulation datasets usually capture only part of this structure.
By Yiming Cai, Fangjie Yu, Meiqing Yu, Ziyue Shi, Pengfei Yuan, Yong Guo
arXiv:2606. 28128v1 Announce Type: cross Abstract: Video generation models have emerged as a promising paradigm for embodied world simulation.
By Peiwen Zhang, Yufan Deng, Shangkun Sun, Juncheng Ma, Duomin Wang, Jonas Du, Zilin Pan, Ye Huang, Hao Liang, Songyan Huang, Ruihua Zhang, Enze Xie, Ming-Yu Liu, Daquan Zhou
The survey "World-Action Models for Robot Learning and Control" reviews recent advances in coupling future world prediction with executable action generation for robots in open environments. It clarifies the scope of World-Action Models (WAMs) relative to conventional world models, model-based RL, and Vision‑Language‑Action policies, and organizes existing methods through a unified taxonomy covering representations, transition modeling, action interfaces, architectures, training pipelines, data modalities, and scaling strategies. The paper also surveys applications in manipulation, navigation, and autonomous driving, summarizes datasets, benchmarks, and metrics, and discusses key challenges such as action alignment, spatial consistency, long‑horizon memory, and efficient inference.
By Zuxing Lu, Hongjia Zhai, Guanzhi Wang, Huajian Zeng, Jiaqi Yang, Jingyu Liu, Lei Cheng, Yuantai Zhang, Yuheng Qiu, Zezhou Cheng, Ivan Laptev, Danfei Xu, Benjamin Riviere, Giuseppe Loianno, Eric Xing, Xingxing Zuo
World models must learn the joint dynamics of states, actions, events, and observations, yet existing video, robotics, and simulation datasets usually capture only part of this structure. We introduce CG-World, a large-scale world-state dataset and protocol derived from industrial computer graphics production pipelines.
The paper introduces AnyGoal, a benchmark that tests world models on goal‑shifted task variants where state and action factors are recombined beyond the combinations seen in expert rollouts. It evaluates how well different world‑model families generalize to these unseen recombinations across multiple environments, revealing consistent failures. The study analyzes dynamics and representation shortcomings to identify where current models succeed and where they struggle in goal‑shifted prediction and planning.
By Heejeong Nam, Divyat Mahajan, Quentin Le Lidec, Randall Balestriero, David Klindt
The paper introduces CoDeR, a new paradigm for world modeling that explicitly builds an executable world using code rather than relying solely on visual observations. CoDeR translates high‑level concepts into structured world rules, executable dynamics, and perceptual observations through five complementary roles, enabling long‑term memory, open‑ended interactions, autonomous world evolution, and persistent multi‑agent dynamics. Experiments show that this framework extends the capabilities of existing world models and achieves state‑of‑the‑art performance across multiple evaluation settings.
By Zixun Fang, Yawen Shao, Kai Zhu, Jie Xiao, Shihan Chen, Yu Liu, Xueyang Fu, Yang Cao, Wei Zhai, Zheng-Jun Zha
Hierarchical World Models with Implicit Dynamics (ID‑WM) introduces a two‑level approach that separates state‑space reachability from local control. A high‑level model samples feasible transitions across the state manifold, while a low‑level world model acts as an inverse dynamics solver to translate these transitions into precise actions. This design enables planners to identify reachable subgoals without being constrained by low‑level execution details, producing novel long‑horizon plans that outperform state‑of‑the‑art policy and diffusion‑based planners by 38.5% and single‑level MPC by 135% in complex, unseen configurations.
By Gaoyue Zhou, Yvonne Wu, Zichen Jeff Cui, Nicolas Ballas, Mido Assran, Lerrel Pinto, Yann LeCun
Synthesizing realistic Human-Object Interactions (HOI) is critical for creating embodied avatars and functional virtual environments. However, current data-driven approaches primarily rely on motion capture datasets, which are expensive to scale and limited in functional diversity.
The paper introduces an action‑conditioned world‑modeling framework that turns Earth‑system simulator trajectories into training data for controllable state‑transition learning. By pretraining on naturally observed state changes as implicit action supervision and using masked response learning, the model can infer unobserved variables and learn coupled system dependencies. Experiments on ecosystem dynamics across six global regions demonstrate that the model maintains long‑horizon emulation accuracy while enabling structural interventions and coherent responses in coupled ecosystem‑cycle variables.
By Zhihao Wang, Ruichen Wang, Ruohan Li, Lei Ma, George Hurtt, Xiaowei Jia, Gengchen Mai, Shaowen Wang, Yiqun Xie