arXiv AI

Flickering Multi-Armed Bandits

arXiv:2602. 17315v3 Announce Type: replace-cross Abstract: We introduce Flickering Multi-Armed Bandits (FMAB) to model sequential decision-making in environments with changing action availability, where accessibility of the next action is restricted to a subset dependent on the agent's current choice.

arXiv Machine Learning
Jun 30

Bridging Rested and Restless Bandits with Graph-Triggering: Rising and Rotting

arXiv:2409. 05980v2 Announce Type: replace-cross Abstract: Rested and Restless Bandits are two well-known bandit settings that are useful to model real-world sequential decision-making problems in which the expected reward of an arm evolves over time due to the actions we perform or due to the nature.

By Gianmarco Genalti, Marco Mussi, Nicola Gatti, Marcello Restelli, Matteo Castiglioni, Alberto Maria Metelli
arXiv Machine Learning
Sep 10

Mixing Makes Markovian Contexts Cheap for Linear Bandits

The paper extends the idea that contexts are cheap for linear bandits from i.i.d. settings to Markovian context processes. By assuming uniform geometric ergodicity, the authors construct a stationary surrogate action set and use a delayed‑update scheme to mitigate bias from nonstationary conditional context distributions. They provide a phased algorithm for unknown stationary distributions and achieve high‑probability regret bounds comparable to standard linear bandit oracles in fast‑mixing regimes, with empirical validation showing gains over LinUCB.

By Kaan Buyukkalayci, Osama Hanna, Christina Fragouli
arXiv Machine Learning
Aug 28

Safety by Design: Realized-Cost Constraints for Contextual Bandits with Continuous Actions

The paper introduces a new approach to safety in contextual bandits with continuous actions, focusing on high‑probability constraints on the realized cost rather than expected cost. It presents the High‑Probability Constrained UCB algorithm, which balances reward exploration with conservative safety estimation, and provides theoretical regret guarantees for linear models and extensions to general function classes. Experiments demonstrate that this realized‑cost safety framework significantly reduces safety violations compared to expected‑cost constrained methods.

By Spyros Dragazis, Aldo Pacchiano
Hugging Face Trending Papers
Jul 15

Optimal and Efficient Contextual Combinatorial Semi-bandits with General Function Approximation

We study the contextual combinatorial semi-bandit (CCSB) problem with general reward function approximation. At each round, the learner observes a context, selects a combinatorial action consisting of a subset of basic arms, and receives the reward of each selected arm; the goal is to maximize the cumulative reward over time.