Non-Asymptotic Best Policy Identification Guarantees in Online Reinforcement Learning
arXiv:2607. 17201v1 Announce Type: cross Abstract: In this work we study the Best Policy Identification (BPI) problem in online, tabular Reinforcement Learning.
arXiv:2607. 17201v1 Announce Type: cross Abstract: In this work we study the Best Policy Identification (BPI) problem in online, tabular Reinforcement Learning.
arXiv:2606. 16729v1 Announce Type: new Abstract: While there is an extensive body of work characterizing the sample complexity of discounted cumulative-reward MDPs, finite sample analyses for average-reward MDPs have been limited, and most existing works rely on restrictive assumptions such as ergodicity or access to a generative model.
arXiv:2505.04193v2 Announce Type: replace Abstract: Simplicity is a critical inductive bias for designing data-driven controllers, especially when robustness is important. Despite the impressive resu...
arXiv:2510. 03494v2 Announce Type: replace Abstract: We study finite-horizon offline reinforcement learning (RL) with function approximation for both policy evaluation and policy optimization.
arXiv:2610.28360v1 Announce Type: cross Abstract: In reinforcement learning, one presumes the action set to be known ahead of time, and, thus, one must know if any state-action pairs are not permissi...
arXiv:2512. 06244v2 Announce Type: replace Abstract: The exploration-exploitation dilemma in reinforcement learning (RL) is a fundamental challenge to efficient RL algorithms.
arXiv:2607. 17823v1 Announce Type: new Abstract: Reinforcement Learning is a cornerstone technique for modern large reasoning models.
arXiv:2603.18965v2 Announce Type: replace Abstract: Maximum entropy reinforcement learning motivates agents to explore states and actions to maximize the entropy of some distribution, typically by pr...
arXiv:2602. 17315v3 Announce Type: replace-cross Abstract: We introduce Flickering Multi-Armed Bandits (FMAB) to model sequential decision-making in environments with changing action availability, where accessibility of the next action is restricted to a subset dependent on the agent's current choice.
The paper investigates learning Nash equilibria in partially observable Markov games (POMGs) where agents cannot fully observe the state. By focusing on a subclass with independent state transitions and a Markov potential game structure, the authors propose an independent learning algorithm that allows agents to converge to an approximate Nash equilibrium using only their own observations and actions, without communication. Under a filter stability assumption, finite‑history policies are shown to approximate the POMG sufficiently, enabling a surrogate near‑potential Markov game and yielding quasi‑polynomial sample and computational complexity.
arXiv:2607. 03385v1 Announce Type: cross Abstract: Policy learning has received substantial attention with the goal of learning policies from observational data for decision-making.
arXiv:2606. 00367v1 Announce Type: cross Abstract: Reinforcement learning problems typically define the goal as maximizing the expected value of a scalar reward function.