A Direct Approach for Handling Contextual Bandits with Latent State Dynamics
arXiv:2604. 08149v2 Announce Type: replace Abstract: We consider a linear contextual bandit model where contexts and rewards are governed by a finite hidden Markov chain.
The paper extends the idea that contexts are cheap for linear bandits from i.i.d. settings to Markovian context processes. By assuming uniform geometric ergodicity, the authors construct a stationary surrogate action set and use a delayed‑update scheme to mitigate bias from nonstationary conditional context distributions. They provide a phased algorithm for unknown stationary distributions and achieve high‑probability regret bounds comparable to standard linear bandit oracles in fast‑mixing regimes, with empirical validation showing gains over LinUCB.
arXiv:2604. 08149v2 Announce Type: replace Abstract: We consider a linear contextual bandit model where contexts and rewards are governed by a finite hidden Markov chain.
arXiv:2004. 06321v2 Announce Type: replace Abstract: We study the sequential batch learning problem in linear contextual bandits with finite action sets, where the decision maker is constrained to split incoming individuals into (at most) a fixed number of batches and can only observe outcomes for the individuals within a batch at the batch's end.
arXiv:2606. 00984v1 Announce Type: cross Abstract: We study linear contextual bandits under rare parameter updates: the learner may incorporate reward feedback into its parameter estimate only at a small number of update times, while still observing contexts online and selecting actions sequentially.
arXiv:2510. 07424v3 Announce Type: replace Abstract: We study linear contextual bandits with paid observations, where at each round the learner observes a context, selects an action, and may pay a fixed cost to observe feedback from a subset of arms.
arXiv:2606. 09802v1 Announce Type: cross Abstract: We consider a variant of the linear contextual stochastic multi-armed bandits, where the learner must provide recommendations to a group of users, each having its personalized preference vector, and in the presence of context distributions that are drifting over time.
We consider a variant of the linear contextual stochastic multi-armed bandits, where the learner must provide recommendations to a group of users, each having its personalized preference vector, and in the presence of context distributions that are drifting over time. Under practitioner-friendly assumptions, we reduce this setting to linear bandit with stationary mean but heteroskedastic and non-stationary noise.
arXiv:2605. 01752v4 Announce Type: replace Abstract: We study linear dueling bandits in volatile environments characterized by the simultaneous presence of post-serving contexts, delayed feedback, and adversarial corruption.
The paper introduces a new approach to safety in contextual bandits with continuous actions, focusing on high‑probability constraints on the realized cost rather than expected cost. It presents the High‑Probability Constrained UCB algorithm, which balances reward exploration with conservative safety estimation, and provides theoretical regret guarantees for linear models and extensions to general function classes. Experiments demonstrate that this realized‑cost safety framework significantly reduces safety violations compared to expected‑cost constrained methods.
arXiv:2606. 23933v1 Announce Type: cross Abstract: We study non-stationary linear contextual bandits where the reward model drifts over time, rendering classical contextual bandit algorithms brittle because historical data becomes systematically biased.
The paper investigates stochastic contextual bandits in an agnostic setting, aiming to compete with the best policy in a given class without assuming realizability or specific loss/reward models. It introduces an algorithm that updates the policy each round by minimizing a pessimistic objective— a clipped inverse‑propensity estimate of the policy value plus a variance penalty— and proves the first fast regret rates relative to the best‑in‑class policy. By exploiting entropy assumptions on the policy class and a H"olderian error‑bound condition, the authors achieve fast best‑in‑class regret rates, including polylogarithmic rates in the parametric case, using a sequential self‑normalized maximal inequality for bounded martingale empirical processes to derive uniform variance‑adaptive confidence bounds and ensure pessimism under adaptive data collection.
Meta-LinEXP3 is an online-within-online algorithm designed for adversarial linear contextual bandits with random action sets. It builds a task-level prior from completed tasks to guide an inner LinEXP3 learner, achieving an σO(√n) per‑task regret when context distributions are known and an σO(n^{2/3}) regret with a past‑only regularized moment estimator when they are unknown. The paper also links prior accuracy to transfer regret, showing that better priors yield sublinear, transfer‑dependent regret across tasks, and demonstrates the method on structured hyperspectral tensor sampling.
arXiv:2307. 03587v4 Announce Type: replace Abstract: In non-stationary linear contextual bandits, existing efficient algorithms typically rely on the Weighted Regularized Least-Squares (WRLS) estimator.