arXiv AI

Back to the museum: Investigation of the acceptance of Android Andrea with and without emotion simulation in a museum

arXiv:2607. 16428v1 Announce Type: cross Abstract: For a second time, the android robot Andrea was set up at a public museum in Germany for six consecutive days to have conversations with visitors, fully autonomously.

arXiv AI
Sep 24

Behaviora - A Conceptual Architecture for External and Internal Behavior of Robots and Agents

Behaviora is a preliminary conceptual architecture that represents both external and internal behavior of robots and agents in an addressable form. It defines a Behavior Episode composed of components derived from behavior taxonomies, each assigned a persistent Internet of Behaviors (IoB) Address. The architecture also includes a Style Profile to describe how behavior is expressed, an Experience Profile to capture internal state influencing execution, and a Behavior Compiler to translate these representations into platform‑specific actions.

By Gote Nyman
arXiv AI
Aug 28

Why did My Robot Just Change Personality? Prompting Guidelines for a Grounded Robot Persona in LLM-Based HRI

The paper "Why did My Robot Just Change Personality? Prompting Guidelines for a Grounded Robot Persona in LLM-Based HRI" addresses the lack of clear prompt design in human‑robot interaction using large language models. It proposes a framework and a structured prompt template with eight functional components to specify, bound, and adapt robot behavior. The authors base their guidelines on a review of prior work and on survey data from 27 HRI experts, highlighting issues such as unclear robot personality, the need for user adaptation, and ethical concerns around safety, deception, and governance.

By Ashita Ashok, Franziska Babel, Patrick Holthaus, Rucha Khot, Karla Bransky, Fethiye Irmak Dogan, Karsten Berns, Silvia Rossi, Minha Lee, Guy Laban
arXiv AI
Sep 24

Listening and Mirroring: The Effects of Verbal Attunement and Behavioral Mimicry on Social and Empathic Perceptions of Embodied AI Agents in VR

The study investigates how verbal attunement and real‑time behavioral mimicry affect users’ perceptions of an embodied AI counselor in virtual reality. Participants interacted with a system that varied in verbal attunement (attuned vs. neutral) and behavioral mimicry (present vs. absent). Results indicated that verbal attunement most reliably increased perceived empathy, while mimicry had a marginal effect on perceived humanness and showed exploratory positive associations with empathy, positivity, and humanness, especially among female participants.

By Nathalia Gomez, Haig Shamlian, Omar Khan, Tiffany D. Do
arXiv AI
Jul 24

HARP: The Human--AI Research Platform

arXiv:2607. 20773v1 Announce Type: cross Abstract: Large language models (LLMs) have shifted human--computer interaction from `traditional'' interface journeys toward more conversational exchanges.

By Zeshu Zhu, Natalie Friedman, Kevin Weatherwax, Emily Eiben
arXiv AI
Sep 21

Do Personality-Tuned LLMs Make Better Social Agents?

The paper examines whether fine‑tuning large language models (LLMs) with personality‑labelled data improves their ability to act as socially interactive agents. Two small open‑weight LLMs were fine‑tuned on a corpus of personality‑labelled social media posts and dialogues, and the resulting models were evaluated in various social interaction scenarios by independent LLM judges. The findings show that the fine‑tuned models do not outperform their baseline counterparts in role‑playing personalities, though they offer comparable text quality and increased linguistic diversity for the Qwen models; low inter‑rater agreement limits confidence in the results, suggesting future work should focus on training data quality and domain alignment.

By Tim Krabbe, Xiaodan Shi