arXiv:2607. 24113v1 Announce Type: cross Abstract: Previous research has shown that a human-like robot's acceptance heavily depends on the setting in which it operates and its ability to perform relevant tasks.
By Marcel Heisler, Luca Randecker, Christian Becker-Asano
Empathetic social robots should respond not only to what users say, but also to how their emotions dynamically evolve during interaction. However, existing empathetic dialogue systems are often text-c...
arXiv:2607. 24190v1 Announce Type: cross Abstract: Social robots that rely on large language models for conversation are unable to retain information across sessions.
By Steve Aschenbrenner, Marcel Heisler, Thomas Sievers, Christian Becker-Asano
Behaviora is a preliminary conceptual architecture that represents both external and internal behavior of robots and agents in an addressable form. It defines a Behavior Episode composed of components derived from behavior taxonomies, each assigned a persistent Internet of Behaviors (IoB) Address. The architecture also includes a Style Profile to describe how behavior is expressed, an Experience Profile to capture internal state influencing execution, and a Behavior Compiler to translate these representations into platform‑specific actions.
By Gote Nyman
The paper "Why did My Robot Just Change Personality? Prompting Guidelines for a Grounded Robot Persona in LLM-Based HRI" addresses the lack of clear prompt design in human‑robot interaction using large language models. It proposes a framework and a structured prompt template with eight functional components to specify, bound, and adapt robot behavior. The authors base their guidelines on a review of prior work and on survey data from 27 HRI experts, highlighting issues such as unclear robot personality, the need for user adaptation, and ethical concerns around safety, deception, and governance.
By Ashita Ashok, Franziska Babel, Patrick Holthaus, Rucha Khot, Karla Bransky, Fethiye Irmak Dogan, Karsten Berns, Silvia Rossi, Minha Lee, Guy Laban
arXiv:2602.17850v2 Announce Type: replace-cross
Abstract: Conversational agents increasingly mediate everyday digital interactions, yet the effects of their communication style on user experience and...
By Erik Derner, Dalibor Ku\v{c}era, Aditya Gulati, Ayoub Bagheri, Nuria Oliver
arXiv:2606. 13256v1 Announce Type: cross Abstract: Humor plays a central role in human social relationships, and recent advances in computational humor create new opportunities for integrating humor into human-robot interaction (HRI).
By Anna-Maria Velentza, Anne-Gwenn Bosser
The study investigates how verbal attunement and real‑time behavioral mimicry affect users’ perceptions of an embodied AI counselor in virtual reality. Participants interacted with a system that varied in verbal attunement (attuned vs. neutral) and behavioral mimicry (present vs. absent). Results indicated that verbal attunement most reliably increased perceived empathy, while mimicry had a marginal effect on perceived humanness and showed exploratory positive associations with empathy, positivity, and humanness, especially among female participants.
By Nathalia Gomez, Haig Shamlian, Omar Khan, Tiffany D. Do
arXiv:2609.00250v1 Announce Type: cross
Abstract: Many people now see AI systems as not just productivity tools but as social companions. Researchers are eager to study the consequences of AI compani...
By Jacy Reese Anthis, Mark D\'iaz, Renee Shelby
arXiv:2606. 15565v1 Announce Type: cross Abstract: Large Language Models (LLMs) are increasingly being used in museums to as role playing chatbots which let visitors talk to simulated versions of people and artefacts from the past.
By Anders Sundnes L{\o}vlie
arXiv:2607. 20773v1 Announce Type: cross Abstract: Large language models (LLMs) have shifted human--computer interaction from `traditional'' interface journeys toward more conversational exchanges.
By Zeshu Zhu, Natalie Friedman, Kevin Weatherwax, Emily Eiben
The paper examines whether fine‑tuning large language models (LLMs) with personality‑labelled data improves their ability to act as socially interactive agents. Two small open‑weight LLMs were fine‑tuned on a corpus of personality‑labelled social media posts and dialogues, and the resulting models were evaluated in various social interaction scenarios by independent LLM judges. The findings show that the fine‑tuned models do not outperform their baseline counterparts in role‑playing personalities, though they offer comparable text quality and increased linguistic diversity for the Qwen models; low inter‑rater agreement limits confidence in the results, suggesting future work should focus on training data quality and domain alignment.
By Tim Krabbe, Xiaodan Shi