arXiv Computer Vision

Multimodal Embodied Agents: A Unified Capability-centric Perspective from Computer-Use to Robot-Use

The paper introduces Multimodal Embodied Agents (MMEAs), goal‑directed systems that combine multimodal task reasoning with physical action and adapt decisions based on feedback. It proposes the PAPAV framework, which defines five core capabilities—Perceive, Anticipate, Plan, Act, Verify—common to computer‑use agents, robotic systems, and MMEAs. The authors analyze 64 benchmarks, noting that most evaluations focus on Act while Anticipate and Verify are rarely assessed, highlighting gaps and open challenges in designing reliable physical agents.

arXiv Machine Learning
Oct 8

RobotWorld: Benchmarking Multimodal Agents for Robot Use Across Diverse Tasks and Embodiments

arXiv:2610.10409v1 Announce Type: cross Abstract: General-purpose agents increasingly write code, use tools, and complete complex digital tasks, raising the question of how far these capabilities car...

By Zhiqin Yang, Chenxin Li, Xiaomeng Hu, Yibin Liu, Weidong Huang, Jiankai Sun, Haitao Li, Zijian Wu, Yuzhi Huang, Fanding Huang, Hanwen Sun, Jiashun Liu, Jingqi Tong, Mingxin Huang, Shaoli Hu, Shijue Huang, Tianyi Bai, Xinyuan Wang, Yunlong Lin, Zhengyang Tang, Zhexin Zhang, Zhuo Chen, Xierui Song, Juntao Dai, Boyuan Chen, Jiaming Ji, Fangneng Zhan, Mengkang Hu, Wei Xue, Yonggang Zhang, Han Hu, Tsung-Yi Ho, Yike Guo
arXiv AI
Sep 2

EmbodiedSkills: A Unified Framework for Orchestrating, Training, and Deploying VLA Agents

EmbodiedSkills is a unified framework that treats each skill decision as an execution proposal, checking prerequisites and verifying outcomes during long‑horizon vision‑language‑action tasks. It connects high‑level skill selection, bounded low‑level VLA execution, and post‑action verification through a fixed executable‑skill interface, enabling easy replacement of low‑level policies and recording of structured trajectories for supervision and adaptation. Instantiated with Qwen3‑VL and OpenPI/pi0.5 on RoboTwin 2.0 and LIBERO, the framework achieves high success rates (86.20% and 97.40% respectively) and demonstrates effective memory‑dependent task performance.

By Wei Wang, Wenqiao Zhang, Yutong Lin, Yuqian Yuan, Tianwei Lin, Jinhao Mao, Zhenxuan Fan, Mingjian Gao, Yang Dai, Wentong Li, Zheqi Lv, Zheng Dong, Yingjie Niu, Jiaqi Zhu, Jun Xiao, Chao Li, Yueting Zhuang
arXiv AI
Jul 7

Embodied Operators and Benchmarking: Toward Reusable and Deployable Embodied Intelligence Systems

arXiv:2607. 03283v1 Announce Type: new Abstract: Embodied intelligence systems require not only end-to-end policy models, but also reusable functional modules that transform multimodal observations, robot states, human demonstrations, and task contexts into structured representations, decisions, trajectories, control references, and system services.

By Junwu Xiong, Jiaxuan Gao, Wei Chai, Renxing Chen, Yuzhen Li, Yu Guo, Yucheng Guo, Mingxi Luo, Wenyang Ma, Yiyun Mou, Yifei Zhang, Chen Zhou, Yongjian Guo
arXiv AI
Sep 12

ReactHuman: A Physics-Grounded Benchmark for Human-Like Reactive Decision-Making in Embodied Multimodal LLMs

ReactHuman is a physics‑grounded benchmark that tests whether multimodal large language models (MLLMs) can make immediate, safety‑critical decisions in simulated humanoid scenarios involving sudden household hazards. The benchmark includes 17 event families, over 1,000 reproducible scenes generated from 240 Hz rigid‑body simulation, and a five‑metric suite evaluating reactions on reasonableness, safety, and physical grounding. Evaluation of seven MLLMs reveals that reactive safety remains unsolved, with models frequently mishandling hazards, relying on appearance over motion, and missing key interception points.

By Yizhan Li, Jianxin You, Mengyang Xiong, Yinhuan Chen, Zicheng Zhao, Dekun Wu, Dongqing Zhang, Bang Liu
arXiv AI
Jun 17

MagicSim: A Unified Infrastructure for Executable Embodied Interaction

arXiv:2606. 17511v1 Announce Type: cross Abstract: Robot learning and embodied agents now require simulation to serve as a shared execution substrate linking control, skills, and planning, not only as a renderer, controller testbed, or fixed task environment.

By Haoran Lu, Songling Liu, Yue Chen, Guo Ye, Mutian Shen, Shuyang Yu, Yu Xiao, Jihai Zhao, Shang Wu, Jianshu Zhang, Xiangtian Gui, Chuye Hong, Yuran Wang, Maojiang Su, Jiayi Wang, Ruihai Wu, Zhaoran Wang, Han Liu