arXiv AI

Discovering Diverse Planning Policies for Multimodal Embodied Agents with Quality-Diversity Optimization

arXiv:2608. 08523v1 Announce Type: new Abstract: Multimodal embodied agents are increasingly required to solve long-horizon tasks by integrating visual observations, textual goals, and interaction history into closed-loop decision making.

arXiv AI
Sep 10

Inferring the Unspoken: Aligning Embodied Agents with Implicit Preferences

The paper "Inferring the Unspoken: Aligning Embodied Agents with Implicit Preferences" addresses the challenge of natural-language instructions that omit details needed for embodied action. It introduces the Preference-based Planning (PbP) benchmark, comprising 5,000 evaluation groups and 290 preferences across three levels, to systematically evaluate agents’ ability to infer latent user preferences from a few demonstrations. The authors propose the two-stage Inferring the Unspoken (InTU) framework, which first verbalizes inferred preferences from multimodal demonstrations and then generates action plans conditioned on that explicit representation, showing that explicit verbalization improves alignment and robustness compared to direct end-to-end planning.

By Manjie Xu, Xinyi Yang, Wei Liang, Chi Zhang, Yixin Zhu
arXiv Computation and Language
Aug 28

MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft

MineExplorer is a benchmark designed to assess the open‑world exploration abilities of multimodal large language models (MLLMs) in Minecraft. It filters out tasks that rely heavily on Minecraft‑specific knowledge, organizes tasks into ReAct‑style capabilities, and composes atomic tasks into implicit multi‑hop challenges. A multi‑agent synthesis workflow creates reliable task graphs, sandbox scenes, and rule‑based milestone evaluators, and human evaluation confirms its superiority over a single‑agent baseline. Experiments show that while advanced MLLMs can handle many single‑hop tasks, they struggle with longer trajectories that require coordinating hidden prerequisites, and larger models or different thinking modes do not consistently improve performance.

By Tianjie Ju, Yueqing Sun, Zheng Wu, Wei Zhang, Yaqi Huo, Xi Su, Qi Gu, Xunliang Cai, Gongshen Liu, Zhuosheng Zhang
arXiv AI
Sep 16

World Models for Embodied Intelligence: From Plausible to Controllable to Actionable

arXiv:2609.16697v1 Announce Type: cross Abstract: World models connect perception and decision-making in embodied intelligence by maintaining hidden state, anticipating consequences, comparing interv...

By Nanjie Yao, Hao Wang, Chong Cheng, Zhikang Chen, Wenzhe Li, Jiafei Lyu, Li Shen, Peilin Zhao, Zongqing Lu, Gao Huang, Steven Hoi, Dacheng Tao, Deheng Ye
arXiv AI
Jun 26

Advancing Omnimodal Embodied Agents from Isolated Skills to Everyday Physical Autonomy

arXiv:2606. 27251v1 Announce Type: cross Abstract: Building persistent embodied agents in unstructured environments demands unified orchestration of heterogeneous tools spanning both cyber (APIs, IoT) and physical (manipulation, navigation) domains, coupled with autonomous recovery from physical failures that inevitably arise over extended operation.

By Junhao Shi, Zezheng Huai, Siyin Wang, Jia Chen, Yubang Wang, Zhaoye Fei, Hechang Chen, Jingjing Gong, Xipeng Qiu, Yu-Gang Jiang
arXiv AI
Aug 11

WorldSimProbe: Diagnosing Simulator Faithfulness in Action-Conditioned World Models for Embodied Manipulation

arXiv:2608. 09298v1 Announce Type: cross Abstract: Action-conditioned world models (ACWMs) promise to provide embodied AI with scalable predictive simulators for planning, policy evaluation, and data generation.

By Peterson Co, Sicheng Hu, Chunxuan Jiao, Hongyang Cheng, Yulin Luo, Yijie Xu, Sixiang Chen, Zhongxia Zhao, Zihao Wang, DaFeng Chi, Peidong Liu, YuTong Chen, Henghua Liu, Zhihao Yuan, Huizhu Jia, Yuzheng Zhuang, Tianle Zhang, Liang Lin, Huajie Tan, Shanghang Zhang
arXiv AI
Jul 17

RxBrain: Embodied Cognition Foundation Model with Joint Language-Visual Reasoning and Imagination

arXiv:2607. 14187v1 Announce Type: new Abstract: Embodied cognition requires agents to connect high-level task reasoning with the physical states to be achieved.

By Haotian Liang, Mingkang Chen, Yufei Huang, Yuchun Guo, Xiaomeng Zhu, Xiangli Shi, Kaixuan Wang, Yunxuan Mao, Weijie Zhou, Ling Chen, Shirong Zeng, Yueyu Long, Yuchen Si, Yajuan Zhu, Xingyu Zhou, Minghui Wang, Wanjia He, Xin Yang, Lingzhu Xiang, Zhiqing Liu, Bohan Ma, Xiran Huang, Tianshuo Yang, Zhiheng Liu, Xuantang Xiong, Zisheng Lu, Ping Luo, Yao Mu, Han Hu, Zhengyou Zhang
arXiv Machine Learning
Sep 18

DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculum

DeliveryGym is a 3D reinforcement learning environment that simulates continuous courier shifts, integrating multimodal tool interaction, persistent world dynamics, and trajectory‑based rewards derived from simulator events. It allows agents to learn how their decisions affect time, energy, and money across an entire shift, and it adapts future training shifts to the policy’s weaknesses while keeping evaluation fixed. Experiments on six models and 13 city maps show a significant gap between task execution and optimal sequencing, with RL improving Qwen3‑VL‑4B’s net income by 54.3% and adaptive training boosting test income by 16.5% over uniform sampling.

By Haoqiang Kang, Yiming Zhang, Yiyang Guo, Chuying Li, Jianzhi Shen, Tianruo Rose Xu, Xiaokang Ye, Lianhui Qin