arXiv Computer Vision

RoboQuest: Generalist Physical Agents that Search, Inspect and Test

arXiv Machine Learning
Oct 8

RobotWorld: Benchmarking Multimodal Agents for Robot Use Across Diverse Tasks and Embodiments

arXiv:2610.10409v1 Announce Type: cross Abstract: General-purpose agents increasingly write code, use tools, and complete complex digital tasks, raising the question of how far these capabilities car...

By Zhiqin Yang, Chenxin Li, Xiaomeng Hu, Yibin Liu, Weidong Huang, Jiankai Sun, Haitao Li, Zijian Wu, Yuzhi Huang, Fanding Huang, Hanwen Sun, Jiashun Liu, Jingqi Tong, Mingxin Huang, Shaoli Hu, Shijue Huang, Tianyi Bai, Xinyuan Wang, Yunlong Lin, Zhengyang Tang, Zhexin Zhang, Zhuo Chen, Xierui Song, Juntao Dai, Boyuan Chen, Jiaming Ji, Fangneng Zhan, Mengkang Hu, Wei Xue, Yonggang Zhang, Han Hu, Tsung-Yi Ho, Yike Guo
arXiv AI
Sep 25

World Action Agent: Harnessing VLMs for Robot Manipulation via World Action Rehearsal

World Action Agent (WAA) is a multi‑agent framework that lets vision‑language models (VLMs) directly pilot robots by operating within a visual action workspace. The workspace provides automatically selected contact views, editable action rehearsals, and in‑view correction to refine decisions before low‑level execution. WAA learns procedural skills from expert videos and human teaching, and its interaction traces can train smaller VLMs, achieving state‑of‑the‑art success on LIBERO‑Pro and improving out‑of‑domain performance on robosuite and Qwen3.5‑9B.

By Yehang Zhang, Haojian Huang, Yifan Chang, Jianchong Su, Bohan Zhou, Yingjie Xu, Wosong Chen, Tianhao Zhou, Chenxu Wang, Tianyi Zhang, Yangkai Wei, Wenqian Li, Shiyuan Deng, Yinchuan Li, Ying-Cong Chen, Zexi Li
arXiv Computer Vision
Sep 22

An Unexpected Robot Policy: Early Evaluations of GPT-6 Astra on RoboDojo and Beyond

arXiv:2609.24170v1 Announce Type: new Abstract: Embodied AI systems are often organized into System 1 and System 2. System 1 is typically a pretrained policy that generates actions at high frequency,...

By Wenbo Zhang, Kaixuan Wang, Yutao Ouyang, Xiaoyu Huang, Liyang Li, Kailun Su, Weiyang Jin, Wenhao Chai, Haotian Liang, Zhiyang Dou, Yue Chen, Tianxing Chen
arXiv Machine Learning
4d ago

Fly-by-Code: Embodied Coding Agents for Aerial Manipulation with Active Visual and Physical Feedback

Fly-by-Code introduces embodied coding agents that generate robot policies from natural-language instructions and refine them using execution feedback. In aerial manipulation, partial observability and fragile interactions limit the usefulness of standard feedback, so the authors propose Active Feedback (AF), a framework that synthesizes diagnostic programs to view unseen outcomes or probe failure causes. Experiments on six simulated tasks show AF dramatically reduces false completions and boosts task success, and the refined programs transfer to a real aerial manipulator without code changes.

By Jaewoo Lee, Jeongyeon Seo, Sihyun Cho, Gyeongrak Choe, Yutong Wang, Bavin Saravanan, Jia-Bin Huang, Furong Huang, Sebastian Scherer, Guanya Shi, H. Jin Kim, Seungjae Lee, Dongjae Lee
arXiv AI
Sep 12

2AM: Grounding Agent-Side Memory as Guidance for Steerable Action Models in Long-Horizon Manipulation

The paper introduces 2AM, a system that separates memory and action execution in long‑horizon robot manipulation. 2AM stores task memory exclusively in a multimodal Agent, while a single RGB‑based, stateless Action Model performs motion based on language and optional 2D hints. On the LIBERO‑Mem benchmark, 2AM achieves 76.3% average completion—over 61 points higher than the best baseline—demonstrating that agent‑side memory and precise steering of the Action Model can substantially improve performance.

By Yutong Hu, Fengjiao Chen, Xuezhi Cao, Renaud Detry
Hugging Face Trending Papers
Sep 10

2AM: Grounding Agent-Side Memory as Guidance for Steerable Action Models in Long-Horizon Manipulation

The paper introduces 2AM, a system that keeps task memory solely within a multimodal Agent while using a single RGB‑based, stateless Action Model to execute motions. By compiling interaction history into subtask language and optional 2D grasp/place/move hints, the Agent steers the Action Model, which is trained to tolerate imperfect guidance through dropout, noise, and jitter. On the LIBERO‑Mem benchmark, 2AM achieves 76.3% average completion without depth, geometry, or planners, vastly outperforming the best baseline.