arXiv:2608.29519v1 Announce Type: new
Abstract: We introduce Function-Room Generation, a new indoor 3D scene generation setting that creates rooms supporting explicit functional goals rather than mer...
By Hao Feng, Zhi Zuo, MingJian Liang, Jingyu Hu, Xiaowei Hu, Liupengfei Wu, Dian Zhang, Guoxin Fang, Zhengzhe Liu
arXiv:2606. 08402v2 Announce Type: replace-cross Abstract: Generating complete 3D scenes from a single image requires inferring globally consistent geometry, object relationships, and environmental context from inherently ambiguous visual evidence.
By Jeonghwan Kim, Yushi Lan, Yongwei Chen, Hieu Trung Nguyen, Chuanyu Pan, Xingang Pan
arXiv:2606. 08402v1 Announce Type: cross Abstract: Generating complete 3D scenes from a single image requires inferring globally consistent geometry, object relationships, and environmental context from inherently ambiguous visual evidence.
By Jeonghwan Kim, Yushi Lan, Yongwei Chen, Hieu Trung Nguyen, Chuanyu Pan, Xingang Pan
arXiv:2608. 06161v1 Announce Type: new Abstract: Synthetic 3D scene generation is increasingly used as a data source for computer vision and embodied AI, but existing generators often optimize perceptual realism without reliably satisfying task-critical functional constraints.
By Saugat Adhikari, Ashok Prasad Neupane, Pramish Paudel, Ajad Chhatkuli, Danda Pani Paudel
ScenePilot introduces a retrieval‑augmented Grow‑and‑Repair framework for text‑driven 3D indoor scene generation. It uses a Hierarchical Retrieval‑Augmented Planning module to fetch room, group, and anchor layout priors, then incrementally inserts object groups with a base generator, while a Reinforcement Multimodal Repair module performs lightweight local corrections after each insertion and a final global repair. The approach is trained on a new SceneReverse‑17k dataset of perturbed scenes, enabling the policy to predict structured move‑rotate‑scale actions from rendered views, scene state, retrieved priors, and edit history, thereby improving physical plausibility, functional coherence, and controllability without heavy full‑scene optimization.
By Jiawei Zhang, Hongsong Wang, Pan Zhou
arXiv:2606. 06390v1 Announce Type: cross Abstract: Indoor scene generation is crucial for robot simulation and modern interior design.
By Wenbo Li, Xiaoliang Ju, Zipeng Qin, Rongyao Fang, Hongsheng Li
While traditional graphics methods often synthesize 3D indoor scenes autoregressively or hierarchically, recent vision-language model (VLM)-based generators predominantly adopt a one-shot paradigm where the full layout is planned at once. This one-shot approach often requires global re-optimization or complete reconstruction during interactive editing (e.
HARMONY is a hierarchical chain-of-thought framework that reconstructs complete 3D indoor scenes from a single monocular image. It combines agentic reasoning with visual geometry foundation models, starting with camera calibration and semantic layout recovery, then placing objects hierarchically while refining geometry with point cloud estimations. The method achieves semantically consistent scenes that align perceptually with the input image, outperforming existing baselines on synthetic and real-world data.
By Shufan Sun, Chen Wang, Enxin Song, Jiatao Gu, Lingjie Liu
SceneTeract is a verification interface that separates semantic action understanding from physical feasibility in indoor 3D scenes. It decomposes activities into atomic actions and performs explicit geometric checks to determine executability, providing diagnostic traces for failures. The system reveals widespread functional and accessibility issues in synthetic scenes, shows that existing VLMs over‑predict action feasibility, and improves VLM performance through post‑training with verifier feedback, with benefits that generalize to real‑world scenes.
By L\'eopold Maillard, Francis Engelmann, Tom Durand, Boxiao Pan, Yang You, Leonidas Guibas, Maks Ovsjanikov
arXiv:2602. 09153v2 Announce Type: replace-cross Abstract: Simulation has become a key tool for training and evaluating home robots at scale, yet existing environments fail to capture the diversity and physical complexity of real indoor spaces.
By Nicholas Pfaff, Thomas Cohn, Sergey Zakharov, Rick Cory, Russ Tedrake
The paper introduces RoomWright, a code‑driven framework that generates 3D indoor scenes for embodied AI by focusing on functional usage rather than just visual layout. It performs usage‑driven object reasoning, treating anchors as task centers to select task‑required objects and their affordances, and compiles interactions into trigger‑condition‑effect rules that update object states. The system also addresses ambiguous object orientation through annotation‑guided usage cues, producing scenes that are executable, editable, and ready for simulation‑based policy learning.
arXiv:2604.19907v2 Announce Type: replace
Abstract: Recent agentic frameworks for 3D scene synthesis have advanced realism and diversity by integrating heterogeneous generation and editing tools. The...
By Yun He, Kelin Yu, Matthias Zwicker