arXiv:2602. 09153v2 Announce Type: replace-cross Abstract: Simulation has become a key tool for training and evaluating home robots at scale, yet existing environments fail to capture the diversity and physical complexity of real indoor spaces.
By Nicholas Pfaff, Thomas Cohn, Sergey Zakharov, Rick Cory, Russ Tedrake
arXiv:2606. 08402v2 Announce Type: replace-cross Abstract: Generating complete 3D scenes from a single image requires inferring globally consistent geometry, object relationships, and environmental context from inherently ambiguous visual evidence.
By Jeonghwan Kim, Yushi Lan, Yongwei Chen, Hieu Trung Nguyen, Chuanyu Pan, Xingang Pan
arXiv:2606. 08402v1 Announce Type: cross Abstract: Generating complete 3D scenes from a single image requires inferring globally consistent geometry, object relationships, and environmental context from inherently ambiguous visual evidence.
By Jeonghwan Kim, Yushi Lan, Yongwei Chen, Hieu Trung Nguyen, Chuanyu Pan, Xingang Pan
arXiv:2607. 11643v1 Announce Type: cross Abstract: Recent foundation image and video generation models offer strong generalization and controllability, but their direct application to embodied scenarios is limited by requirements for multi-view consistency, geometric coherence, and robot embodiment constraints.
By Xinghang Li, Jun Guo, Qiwei Li, Long Qian, Hang Lai, Yueze Wang, Hongyu Yan, Jiahang Cao, Xi Chen, Jingen Qu, Jiaxi Song, Nan Sun, Hanye Zhao, Futeng Liu, Wanli Peng, Heyun Wang, Yunhong Wang, Caoyu Xia, Jack Zhao, Diyun Xiang, Hangjun Ye, Heng Qu, Huaping Liu, Jason Li
arXiv:2607. 02407v1 Announce Type: new Abstract: Large Language Models (LLMs) have demonstrated remarkable capabilities in 3D indoor synthesis for Manhattan environments.
By Xianhui Meng, Zirui Song, Yuchen Zhang, Li Zhang, Yongxuan Lv, Xiuying Chen, Kun Wang, Yan Luo, Kai Chen, Hangjun Ye, Long Chen, Jun Liu, Xiaoshuai Hao
arXiv:2606. 10953v1 Announce Type: new Abstract: Furnished floor plans are fundamental to real estate visualization, interior design, and architectural workflows.
By Fedor Rodionov, Aleksandar Cvejic, Michael Birsak, John Femiani, Peter Wonka
arXiv:2608. 06161v1 Announce Type: new Abstract: Synthetic 3D scene generation is increasingly used as a data source for computer vision and embodied AI, but existing generators often optimize perceptual realism without reliably satisfying task-critical functional constraints.
By Saugat Adhikari, Ashok Prasad Neupane, Pramish Paudel, Ajad Chhatkuli, Danda Pani Paudel
arXiv:2607. 16409v1 Announce Type: cross Abstract: Unified Multimodal Large Language Models (MLLMs) offer a promising paradigm for unifying visual understanding and generation, yet they still struggle to follow complex spatial instructions and logical constraints in controllable image generation.
By Junhao Liu, Jian-Wei Zhang, Tao Huang, Miles Yang, Zhao Zhong, Liefeng Bo
arXiv:2607. 21522v1 Announce Type: cross Abstract: Creating dynamic and physically realistic 4D worlds from natural language descriptions is both fascinating and challenging.
By Hongxin Zhang, Chunru Lin, Junyan Li, Zhou Xian, Tsun-Hsuan Wang, Chuang Gan
arXiv:2608. 05248v1 Announce Type: new Abstract: Generating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstream editing and reuse.
By Chunchao Guo, Jinpeng Li, Yang Li, Zilong Huang
arXiv:2502. 06819v2 Announce Type: replace Abstract: This paper presents a framework for generating 3D indoor scenes from text prompts.
By Yao Wei, Matteo Toso, Pietro Morerio, Changjae Oh, Michael Ying Yang, Alessio Del Bue
While traditional graphics methods often synthesize 3D indoor scenes autoregressively or hierarchically, recent vision-language model (VLM)-based generators predominantly adopt a one-shot paradigm where the full layout is planned at once. This one-shot approach often requires global re-optimization or complete reconstruction during interactive editing (e.