arXiv AI

ENEAS: Embedding-guided Neural Ensemble for Adaptive Segmentation

ENEAS is a unified, text‑promptable method that simultaneously provides precise instance tracking and high‑quality segmentation, and enables open‑concept discovery of any instance named by a text query. It extends the SeC architecture with a text‑prompting adapter and temporal memory to maintain targets through disappearance and avoid drifting, while a semantic verification layer combines visual embedding matching with conditional VLM refinement to filter ontological errors. Designed for 3D reconstruction, ENEAS delivers robust semantic tracking and segmentation across videos, libraries, and unordered collections, distinguishing true instances from look‑alike doppelgangers.

arXiv AI
Sep 10

GoDeep: Annotation-Free Open-Vocabulary 3D Scene Understanding via Language-Space Lifting

GoDeep is an annotation‑free method for open‑vocabulary 3D scene understanding that uses a vision‑language model solely as a translator to generate structured, entity‑level descriptions of each image. These descriptions are projected and aggregated in a language‑only embedding space, eliminating the need for a 3D training corpus or domain‑specific encoder. The approach achieves competitive performance on ScanNet++ and a cultural heritage benchmark, accurately localizes out‑of‑vocabulary objects, and offers explainable, point‑level predictions.

By Thodoris Betsas, Anastasios Doulamis, Andreas Georgopoulos
arXiv Computer Vision
Oct 16

Training-Free Target-Aware Refinement of 3D Gaussian Language Map

The paper introduces a training‑free, target‑aware refinement method for 3D Gaussian language maps distilled from vision‑language features. By blending the visual embedding within user‑specified target regions with the corresponding text embedding using a convex combination, the method improves target localization while preserving open‑vocabulary queryability. The authors derive the optimal blending coefficient analytically, avoid hyperparameters, and demonstrate consistent gains across three benchmarks, including a real‑world robot navigation demo.

By Sibaek Lee, Kyeongsu Kang, Seongbo Ha, Yewon Jeon, Joonyeol Choi, Daegeol Ko, Jaehyuk Hur, Taemin Choi, Minsu Kim, Hyungjoo Ahn, Wonsok Yoo, Hyeonwoo Yu
arXiv Computer Vision
Aug 28

Retrieval Heads Meet Vision: Uncovering How VLMs Locate and Extract Visual Information

The paper introduces Visual Retrieval Heads (VRHs), a small fraction of attention heads in vision‑language models that are causally responsible for grounding text descriptions to image regions. By recasting head‑scoring methods and evaluating across eleven VLMs and five benchmarks, the authors show that masking the top 20 VRHs can drop grounding accuracy by up to 80 percentage points, while random masking has little effect. VRHs generalize across various visual reference tasks, preserve output format while corrupting localization, and transfer causally across models sharing an LLM backbone.

By Chanho Park, Daehyeon Choi, Jihyun Lee, Minhyuk Sung
arXiv Computation and Language
Sep 25

STRAND: Benchmarking and Improving Object-Centric Spatio-Temporal Monitoring in Video Large Language Models

STRAND is a new benchmark that tests multimodal large language models’ ability to track objects, their states, and relationships over time in videos. It evaluates intermediate reasoning by breaking queries into sub‑questions and uses Faithful Accuracy to ensure all parts of an answer are correct. The authors also propose an object‑centric framework that builds structured trajectories and shows reduced hallucinations and better temporal consistency compared to existing models.

By Thong Nguyen, Tri Cao, Khoi Le, Cong-Duy Nguyen, Quynh Vo, See-Kiong Ng, Bryan Hooi Kuen-Yew
arXiv Computer Vision
Sep 17

Multi-View Mixture-of-Experts with Vision-Language Reranking for Cross-View Object Geo-Localization

The paper introduces MVLGeo, a unified framework for cross-view object geo-localization that combines multiple viewpoints into a single model. It employs Vision‑Language Reranking to use contextual text from the query view, a multi‑view Mixture‑of‑Experts architecture to share knowledge and reduce redundancy, and an adaptive elliptical prior for positional encoding. Experiments on CVOGL benchmarks show that MVLGeo achieves state‑of‑the‑art performance and robustness to input degradation.

By Xuyu Fan, Qi Ming, Zhu Han, Liuqian Wang, Siyuan Cao, Xiaohan Zhang, Xudong Zhao, Mingjing Zhao, Yuhan Zhang
arXiv Computer Vision
Oct 28

SplatScout: Query-Driven Part-Level Referring Segmentation in Gaussian Scenes

SplatScout is a new query‑driven, closed‑loop approach for part‑level referring segmentation in Gaussian scenes, placing perception under vision‑language model control. It actively selects views, directs segmentation, and refines predictions by inspecting rendered 3D results. On the newly introduced PartRef‑ScanNet++ benchmark, SplatScout achieves 0.538 mIoU, outperforming existing methods and demonstrating the benefits of iterative refinement and effective tool‑feedback utilization.

By Yihan Zang, Da Li, Shinkyu Park, Ivan Viola, Dominik Engel