CORE-3D: Context-aware Open-vocabulary Retrieval by Embeddings in 3D
arXiv:2509. 24528v4 Announce Type: replace-cross Abstract: Object retrieval from a scene has become a new trend of research due to its numerous applications.
GoDeep is an annotation‑free method for open‑vocabulary 3D scene understanding that uses a vision‑language model solely as a translator to generate structured, entity‑level descriptions of each image. These descriptions are projected and aggregated in a language‑only embedding space, eliminating the need for a 3D training corpus or domain‑specific encoder. The approach achieves competitive performance on ScanNet++ and a cultural heritage benchmark, accurately localizes out‑of‑vocabulary objects, and offers explainable, point‑level predictions.
arXiv:2509. 24528v4 Announce Type: replace-cross Abstract: Object retrieval from a scene has become a new trend of research due to its numerous applications.
arXiv:2608.20720v1 Announce Type: new Abstract: Open-world 3D affordance grounding requires localizing functional object parts in 3D given free-form language queries. Existing methods typically assum...
arXiv:2607. 26107v1 Announce Type: cross Abstract: Dense vision-language understanding, including object localization, region recognition, and open-vocabulary semantic segmentation, requires associating language concepts with spatially grounded visual regions.
Open vocabulary 3D scene understanding is essential for next-generation interactive systems, empowering users to intuitively query and navigate reconstructed environments using natural language. However, current 3D Gaussian frameworks are often bottlenecked by restrictive multiview capture requirements, costly scene-specific optimization, and the massive memory overhead of storing dense language features.
ExtrinSplat is a new framework that separates geometry from semantics in 3D Gaussian Splatting scenes. It clusters Gaussians into overlapping 3D object groups and uses a Vision‑Language Model to generate lightweight textual hypotheses, creating an extrinsic index layer that handles complex polysemy. This approach reduces adaptation time from hours to minutes, cuts storage overhead by orders of magnitude, and outperforms existing embedding‑based methods on open‑vocabulary 3D object selection and semantic segmentation benchmarks.
arXiv:2606. 19733v1 Announce Type: cross Abstract: Efficiently retrieving specific 3D instances from large-scale scenes via natural language prompts remains a formidable challenge in multimedia analysis.
arXiv:2512. 23020v3 Announce Type: replace-cross Abstract: 3D visual grounding aims to locate objects based on natural language descriptions in 3D scenes.
arXiv:2606. 31148v1 Announce Type: cross Abstract: 3D Visual Grounding (3DVG) aims to localize target objects in 3D scenes given natural language descriptions.
arXiv:2608.21136v1 Announce Type: new Abstract: Recently, open-vocabulary zero-shot 3D scene understanding using vision foundation models has emerged as a promising alternative to data-intensive supe...
arXiv:2608. 10932v1 Announce Type: cross Abstract: Understanding camera motion is fundamental to video perception, with applications in spatial intelligence and controllable video generation.
ENEAS is a unified, text‑promptable method that simultaneously provides precise instance tracking and high‑quality segmentation, and enables open‑concept discovery of any instance named by a text query. It extends the SeC architecture with a text‑prompting adapter and temporal memory to maintain targets through disappearance and avoid drifting, while a semantic verification layer combines visual embedding matching with conditional VLM refinement to filter ontological errors. Designed for 3D reconstruction, ENEAS delivers robust semantic tracking and segmentation across videos, libraries, and unordered collections, distinguishing true instances from look‑alike doppelgangers.
arXiv:2607. 06097v1 Announce Type: cross Abstract: 3D dense captioning, an emerging vision-language task, aims to generate descriptive sentences for each object in the 3D scene.