arXiv Computer Vision

PIS3R: Very Large Parallax Image Stitching via Deep 3D Reconstruction

PIS3R is an image stitching method designed to handle very large parallax by leveraging deep 3D reconstruction. It uses a visual geometry grounded transformer to estimate camera parameters and reconstruct a dense 3D point cloud from two input images, then reprojects this cloud onto a reference view to create an initial stitched image. A point-conditioned image diffusion module refines the result, reducing artifacts such as holes or noise.

arXiv Computer Vision
Oct 23

Squaring-the-Sphere: Distortion-Free and Seamless Panorama Generation via CubeAtlas

Squaring-the-Sphere introduces CubeAtlas, a new panoramic representation that unifies all cubemap faces into a single canvas, preserving perspective geometry while enabling seamless panorama assembly. The framework leverages a pretrained diffusion transformer with a layout‑aware sparse attention mask to reduce irrelevant token interactions, achieving higher quality than equirectangular projection with lower computational cost. Additionally, a training‑free super‑resolution and fusion scheme enhances fine details before converting to a final ERP panorama, resulting in improved geometric fidelity, cross‑view consistency, and high‑resolution visual quality across benchmarks.

By Xuhui Zuo, Chenjie Cao, Tengfei Wang, Junta Wu, Yisu Zhang, Chunchao Guo
arXiv Computer Vision
Oct 26

CompMVR: Compression-Aware Multi-View Restoration Using Diffusion Models for Geometrically Consistent 3D Reconstruction

arXiv:2610.32800v1 Announce Type: new Abstract: Real-world 3D reconstruction pipelines often rely on multi-view images degraded by lossy compression. While compression artifacts have been extensively...

By Dong-hwi Kim, Chaewon Moon, Hojun Song, Dongbeom Kim, Junyeong Jang, Aro Kim, Gahyeon Kim, Heejung Choi, Jehee Kim, Gianella Cravioto, Sohyun Lee, Gyeongjin Choi, EunHye Jeong, Soo Ye Kim, Jaehyup Lee, Sang-hyo Park
arXiv Computer Vision
Oct 5

T3lescope: Arbitrary-Resolution High-Fidelity Generative Surface Reconstruction from Images

T3lescope is a generative surface reconstruction method that produces high‑fidelity 3D meshes from posed multi‑view images without per‑scene optimization. It uses a single fixed‑resolution generator in a coarse‑to‑fine cascade, where each level refines geometry within progressively finer spatial cells. Trained on cells at multiple scales, the model shares weights across all levels, allowing it to adapt the number of levels, cell scales, and locations at inference time and achieve consistent geometry across indoor, outdoor, and city‑scale scenes.

By Atsuhiro Noguchi, Tianhan Xu, Yiming Liang, Yuta Kikuchi, Masahiro Ishiyama, Shintaro Takagi, Hitoshi Murai, Eiichi Matsumoto
arXiv Computer Vision
Sep 22

Revisiting Multi-View Stereo: A Sequence-to-Sequence Formulation

The paper proposes a new sequence-to-sequence formulation for multi-view stereo (MVS) that jointly predicts 3D geometry for all input views using a global transformer architecture. It introduces ray‑map embeddings to inject camera parameters into image tokens and a unified global cost volume to capture 3D structure across all views. Experiments on public benchmarks demonstrate state‑of‑the‑art performance, outperforming both traditional MVS and feed‑forward reconstruction baselines.

By Aoxiang Fan, Corentin Dumery, Nicolas Talabot, Pascal Fua
arXiv Computer Vision
4d ago

PBSR: Pseudo-Burst Super-Resolution via Zero-Shot Novel View Synthesis

PBSR: Pseudo-Burst Super-Resolution via Zero-Shot Novel View Synthesis proposes a method to enhance single-image super-resolution by generating synthetic burst frames through zero-shot novel view synthesis. The approach uses a viewpoint sampling strategy aligned with real burst data to create realistic parallax, then processes these frames with a BSR backbone that includes geometry-aware alignment and artifact-aware adaptation. Experiments on the BurstSR dataset demonstrate consistent improvements in PSNR, SSIM, and LPIPS compared to a single-frame baseline using the same reconstruction backbone.

By Yuki Kondo, Norimichi Ukita
arXiv Computer Vision
Oct 15

Holi-Spatial 360: Generative Reconstruction from Sparse Panoramas for Spatial Rendering and Intelligence

arXiv:2610.19502v1 Announce Type: new Abstract: Spatial intelligence requires scalable 3D environments that are both photorealistic and semantically grounded, yet existing indoor datasets are dominat...

By Yuanyuan Gao, Zhirui Liu, Yuning Gong, Yifei Liu, Yifan Zhan, Kuixuan Jiao, Xiaolong Zhou, Yifan Yang, Hongjie Zhang, Xue Yang, Dan Xu, Zhihang Zhong