arXiv Computer Vision

PBSR: Pseudo-Burst Super-Resolution via Zero-Shot Novel View Synthesis

PBSR: Pseudo-Burst Super-Resolution via Zero-Shot Novel View Synthesis proposes a method to enhance single-image super-resolution by generating synthetic burst frames through zero-shot novel view synthesis. The approach uses a viewpoint sampling strategy aligned with real burst data to create realistic parallax, then processes these frames with a BSR backbone that includes geometry-aware alignment and artifact-aware adaptation. Experiments on the BurstSR dataset demonstrate consistent improvements in PSNR, SSIM, and LPIPS compared to a single-frame baseline using the same reconstruction backbone.

arXiv Computer Vision
Oct 12

High-Throughput Generative Video Super-Resolution on a Single Consumer GPU

The paper presents a zero‑shot framework for high‑throughput generative video super‑resolution (VSR) that operates on a single high‑end consumer GPU without retraining. It decouples spatial upscaling, handled by a time‑distilled one‑step diffusion backbone, from temporal stabilization, achieved with a lightweight pretrained flow‑based interpolator. A resolution‑aware hybrid attention scheme replaces high‑resolution global attention with neighborhood attention to improve scalability, achieving up to ~32 FPS at 720p and a 44% speedup at 4K on an NVIDIA RTX 4090, while maintaining competitive perceptual quality and temporal consistency on standard VSR benchmarks.

By Georgios Panaretou, Sotirios Chatzis
arXiv Computer Vision
Oct 28

PIS3R: Very Large Parallax Image Stitching via Deep 3D Reconstruction

PIS3R is an image stitching method designed to handle very large parallax by leveraging deep 3D reconstruction. It uses a visual geometry grounded transformer to estimate camera parameters and reconstruct a dense 3D point cloud from two input images, then reprojects this cloud onto a reference view to create an initial stitched image. A point-conditioned image diffusion module refines the result, reducing artifacts such as holes or noise.

By Muhua Zhu, Xinhao Jin, Chengbo Wang, Yongcong Zhang, Yifei Xue, Tie Ji, Yizhen Lao
arXiv Computer Vision
Sep 4

Stabilizing Camera-Controlled Novel View Synthesis at Inference Time

The paper introduces CamTrol++, a training‑free method that stabilizes camera‑controlled novel view synthesis from a single image by decomposing large camera motions into small autoregressive steps, thereby limiting per‑step distortion and error accumulation. It also incorporates geometry‑constrained spatial attention, low‑frequency appearance anchoring, and a registration‑free warping pipeline to further enhance stability. Experiments on RealEstate10K and MegaScene demonstrate improved temporal and geometric consistency, better downstream 3D reconstruction quality, and higher generation efficiency, even for long 56‑frame sequences and under depth corruption.

By Prajwal Singh, Arjun Badola, Seema Kumari, Hajime Nagahara, Shanmuganathan Raman
arXiv Computer Vision
Sep 11

InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstruction

InstantHDR is a feed-forward network that initializes high dynamic range (HDR) 3D scenes from uncalibrated multi-exposure low dynamic range (LDR) image collections in a single forward pass. It uses geometry-guided appearance modeling for multi-exposure fusion and a meta-network for scene-specific tone mapping. The authors also created a pre-training dataset, HDR-Pretrain, with 168 Blender-rendered scenes to support generalizable HDR models, achieving a speedup of about 700× over state‑of‑the‑art optimization methods while maintaining comparable quality after lightweight post‑optimization.

By Dingqiang Ye, Jiacong Xu, Jianglu Ping, Yuxiang Guo, Chao Fan, Vishal M. Patel
arXiv AI
Jul 24

RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring

arXiv:2607. 20628v1 Announce Type: cross Abstract: Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction.

By Renbiao Jin, Mingxin Yang, Yutian Chen, Junhao Zhuang, Xin Cai, Mulin Yu, Linning Xu, Wenxian Yu, Danping Zou, Shi Guo, Tianfan Xue
arXiv Computer Vision
Sep 3

RoGe: Novel View Synthesis via End-to-End Implicit Reconstruction and Generation

RoGe is a new end‑to‑end framework for novel view synthesis that jointly learns an implicit 3D scene representation and a video diffusion model. It eliminates the need for explicit 3D intermediates by querying the implicit scene with camera rays to produce geometric features that condition the diffusion model. Experiments on DL3DV show that RoGe surpasses reconstruction‑based, generation‑based, and hybrid baselines in image quality and temporal consistency, and ablations confirm the benefits of ray‑queried features and joint training.

By Xiaolei Lang, Ze Kang, Zehao Huang, Naiyan Wang