We’re releasing a Neural MMO, a massively multiagent game environment for reinforcement learning agents. Our platform supports a large, variable number of agents within a persistent and open-ended task.
arXiv:2604. 08377v2 Announce Type: replace Abstract: Large language model (LLM) agents such as OpenClaw rely on reusable skills to perform complex tasks, yet these skills remain largely static after deployment.
By Ziyu Ma, Shidong Yang, Yuxiang Ji, Xucong Wang, Yong Wang, Yiming Hu, Tongwen Huang, Xiangxiang Chu
arXiv:2604. 01687v3 Announce Type: replace Abstract: Anthropic proposes the concept of skills for LLM agents to tackle multi-step professional tasks that simple tool invocations cannot address.
By Hanrong Zhang (Steve), Shicheng Fan (Steve), Henry Peng Zou (Steve), Yankai Chen (Steve), Zhenting Wang (Steve), Jiayu Zhou (Steve), Chengze Li (Steve), Wei-Chieh Huang (Steve), Yifei Yao (Steve), Kening Zheng (Steve), Xue (Steve), Liu, Xiaoxiao Li, Philip S. Yu
The article "Defining AI Agents: A Compendium of Criteria, Metrics, and Benchmarks" surveys the lack of a standard definition for AI agents and organizes this ambiguity into five dimensions: environmental interaction, learning and adaptation, autonomy, goal‑directed behavior, and temporal coherence. It reviews how each dimension has been conceptualized in prior work and compiles the metrics, benchmarks, and evaluation frameworks used to assess them. The authors also introduce the Agent Compendium, a public digital resource that extends these evaluation methods, aiming to provide a common structure for evaluating and comparing agent capabilities across AI systems.
By Mia Lassiter, Brinnae Bent
arXiv:2607. 16961v1 Announce Type: new Abstract: Existing tool-use benchmarks report a single success rate for complex, multistep tasks.
By Roshan Klein-Seetharaman, Daniel Wang, Andrew Xu
The paper argues that artificial agentic systems, which operate as behavioral systems by interacting with dynamic environments, pursuing goals, and adapting over time, should be evaluated through systematic observation, perturbation, and interpretation of their actions rather than solely on performance outcomes. It draws on lessons from behavioral sciences to motivate this position and proposes a research agenda that includes methods for recovering decision strategies from action sequences, constructing environments that isolate behavioral differences, and probing emergent dynamics in multi‑agent systems. These directions aim to establish a rigorous science of AI behavior.
By Manuel Cherep, Nikhil Singh, Pattie Maes
arXiv:2509. 10656v2 Announce Type: replace-cross Abstract: For groups of autonomous agents to achieve a particular goal, they must engage in coordination and long-horizon reasoning.
By Chirayu Nimonkar, Shlok Shah, Catherine Ji, Benjamin Eysenbach
arXiv:2609.40137v1 Announce Type: cross
Abstract: We present Game-Guided Skill Discovery (GGSD), a framework that uses self-play in games to discover motor skills that are directly playable by humans...
By Seungeun Rho, Jeonghwan Kim, Xue Bin Peng, Sehoon Ha
arXiv:2606. 15503v1 Announce Type: new Abstract: In this paper, we introduce the concept of synthetic counteradaptation, a process where human and AI systems co-evolve by adapting to each other's strategies and behaviors.
By Ivar Frisch, Jackie Kay, Philip Moreira Tomei
The paper introduces "environment evolution," a method that incrementally raises the difficulty of interactive environments for terminal agents using off‑policy updates. It derives three evolution directions tied to a multi‑turn learning objective and implements them via a loop‑engineered multi‑agent harness. Experiments with models such as Hy4 preview, Claude Opus 5, GPT‑5.6 Sol, Qwen3.6‑27B, and Qwen3.6‑35B‑A3B demonstrate that this approach consistently generates harder environments and yields significant performance gains on Terminal‑Bench 2.1.
arXiv:2606. 06114v1 Announce Type: new Abstract: Self-evolving agents improve through continual self-play and self-generated learning signals, but autonomous evolution can also cause capability degradation and safety drift.
By Dianxing Shi, Junqi He, Junhao Chen, Bowen Wang, Yuta Nakashima
arXiv:2609.07575v1 Announce Type: cross
Abstract: This work introduces an alternative view of efficient exploration and studies its theoretical and empirical implications in the absence of extrinsic...
By Mikel Malag\'on, Jon Vadillo, Josu Ceberio, Michael Bowling, Jose A. Lozano