arXiv:2607. 00272v1 Announce Type: cross Abstract: Traditional robot programming is challenging: it requires orchestrating multimodal perception, managing physical contact dynamics, and handling diverse configurations and execution failures.
By Runyu Lu, Yubo Wu, Ethan Kou, Letian Fu, Wenli Xiao, Ajay Mandlekar, Yinzhen Xu, Guanya Shi, Ken Goldberg, Ang Chen, Mosharaf Chowdhury, Yuke Zhu, Linxi "Jim" Fan, Guanzhi Wang
Teach-and-Grow Learning (TGL) is an agent-centered architecture that transforms a few successful demonstrations into reusable Skill Blocks, enabling a robot to compose, execute, and revise behaviors in new scenes without task-specific policy retraining. The system maintains a Skill Library and structured Experience Memory to capture successes, failures, and repairs, allowing persistent reuse and agent-directed adaptation. Evaluation on the LIBERO benchmark shows state-of-the-art performance, and the authors propose a scaling-law hypothesis suggesting that accumulated reusable experience reduces future-task error and teaching demand following a power-law trend.
By Chang Nie, Zhe Liu, Hesheng Wang
Vision-language-action and world-action models have demonstrated impressive capabilities in robotics, yet generalization to unseen tasks remains challenging. More recently, general-purpose multimodal...
arXiv:2609.37810v1 Announce Type: cross
Abstract: Vision-language-action and world-action models have demonstrated impressive capabilities in robotics, yet generalization to unseen tasks remains chal...
By Sicheng Xie, Yitong Chen, Haidong Cao, Shunlin Lu, Zuxuan Wu, Yu-Gang Jiang
CODESKILL is an LLM-based framework that learns to extract, evolve, and maintain procedural skills from coding-agent trajectories. It treats skill extraction and skill-bank management as a learnable policy trained with reinforcement learning, using a hybrid reward combining rubric-based skill quality and verifiable execution feedback. Experiments on EnvBench, SWE-Bench Verified, and Terminal-Bench 2 demonstrate that CODESKILL raises average pass rates by 11.03 over a no-skill baseline and by 5.10 over the strongest prompt-based or memory baseline while keeping a compact skill bank.
By Yanzhou Li, Yiran Zhang, Xiaoyu Zhang, Xiaoxia Liu, Yang Liu
arXiv:2610.02204v1 Announce Type: cross
Abstract: Building reliable robot capabilities across diverse tasks requires substantial human effort to develop and maintain skills, design rewards, and integ...
By Yen-Jen Wang, Haozhe Jiang, Shuying Deng, Haoru Xue, Weirui Ye, Rocky Duan, Nika Haghtalab, S. Shankar Sastry, Pieter Abbeel, Haozhi Qi
arXiv:2609.37359v1 Announce Type: cross
Abstract: Coding agents can now write, run, and debug programs with little human help. Robot tasks, however, are usually specified by a sentence that leaves ou...
By Yifan Kang, Zihan Wang, Zhiwen Fan, Bangya Liu
arXiv:2608.30760v1 Announce Type: new
Abstract: Recent studies have shown that multimodal large language models (MLLMs) can serve as embodied agents, translating language instructions and visual obse...
By Ziyi Bai, Siqi Li, Tinglei Huang, B\"orje F. Karlsson
World Action Agent (WAA) is a multi‑agent framework that lets vision‑language models (VLMs) directly pilot robots by operating within a visual action workspace. The workspace provides automatically selected contact views, editable action rehearsals, and in‑view correction to refine decisions before low‑level execution. WAA learns procedural skills from expert videos and human teaching, and its interaction traces can train smaller VLMs, achieving state‑of‑the‑art success on LIBERO‑Pro and improving out‑of‑domain performance on robosuite and Qwen3.5‑9B.
By Yehang Zhang, Haojian Huang, Yifan Chang, Jianchong Su, Bohan Zhou, Yingjie Xu, Wosong Chen, Tianhao Zhou, Chenxu Wang, Tianyi Zhang, Yangkai Wei, Wenqian Li, Shiyuan Deng, Yinchuan Li, Ying-Cong Chen, Zexi Li
arXiv:2608. 11338v1 Announce Type: cross Abstract: Recently, the practice of augmenting LLM agent capability with skills has gained prevalence.
By Zixi Huang, Xiheng Wang, Andrew Wang, William Jurayj, Bernal Jim\'enez Guti\'errez, Daniel Khashabi, Nicholas Andrews
arXiv:2609.36691v1 Announce Type: new
Abstract: Manipulation behaviors vary widely across objects and scenes, but they share a small set of reusable skills, and planning with these skills helps embod...
By Jianshu Zhang, Ce Zhang, Xiyuan Yang, Chenwei Xu, Haoran Lu, Yijiang Li, Yaqi Xie, Katia P. Sycara, Han Liu
Closed‑loop robot policies are difficult to design manually because they require complex observation processing, state management, and branching. This study treats complete closed‑loop implementations as reusable execution experience: a coding agent generates policy code from a few demonstrations, iteratively improves it with simulation feedback, and stores the validated implementations. When applying these archived implementations to new tasks, the agent can generate and refine policies using the stored code, target demonstrations, and execution feedback, ultimately producing a frozen policy that runs without further model calls. Across multiple source and target tasks, iterative optimization of the source implementations significantly boosts success rates, demonstrating the value of execution‑improved software for acquiring new policies.