AgentGym2: Benchmarking Large Language Model Agents in De-Idealized Real-World Environments
arXiv:2607. 05174v1 Announce Type: new Abstract: Language agents, i.
arXiv:2607. 01084v1 Announce Type: new Abstract: While Large Language Model (LLM) agents demonstrate proficiency in static benchmarks, their deployment in real-world scenarios is hindered by the dynamic nature of user queries, tool sets, and interaction dynamics.
arXiv:2607. 05174v1 Announce Type: new Abstract: Language agents, i.
arXiv:2601. 21754v3 Announce Type: replace Abstract: While Large Language Models (LLMs) excel in language-based agentic tasks, their applicability to unseen, nonlinguistic environments (e.
arXiv:2608. 03403v1 Announce Type: new Abstract: The performance bottleneck of agents is increasingly shifting from model capability to the robustness of their execution processes.
arXiv:2608. 06197v1 Announce Type: new Abstract: Training large language model agents for long-horizon tool use typically relies on interactions with real or synthesized executable environments, whose construction and verification are costly, or on external simulators that are difficult to ground.
The performance bottleneck of agents is increasingly shifting from model capability to the robustness of their execution processes. Tools play a central role as the primary interface through which agents interact with external environments, yet existing methods rarely focus on ensuring robust tool use across diverse runtime conditions.
SPADE (Self-Play in Adaptive Synthetic Executable Environments) is a reinforcement‑learning framework where a single large language model acts as both an Environment Designer—creating executable, long‑horizon training environments—and a Reasoning Agent—learning to act within those environments. The framework uses a regret signal based on the difference between rewarded performance with and without privileged hints to guide the Designer toward environments that are challenging yet solvable. Experiments show that, when scaled to 30‑billion‑parameter models, SPADE outperforms fixed‑environment baselines by significant margins across math, science, code, and reasoning benchmarks, and improves tool‑use performance on BFCL‑v4 and ACEBench‑Agent. whyItMatters":"By making environment design a learnable component, SPADE enables continuous self‑improvement and demonstrates that adaptive, self‑generated training environments can substantially boost language‑model performance across diverse tasks."
arXiv:2609.05576v1 Announce Type: new Abstract: The paradigm of LLMs has rapidly shifted from passive language interfaces to autonomous Claw-like agents that execute long-horizon tasks across statefu...
arXiv:2607. 15660v1 Announce Type: new Abstract: While LLM agents demonstrate strong reasoning abilities in compact and well-defined scenarios, they struggle to maintain robustness and effectiveness when faced with large-scale, diverse, and dynamic real-world environments that demand seamless tool integration.
arXiv:2608. 19880v1 Announce Type: new Abstract: LLM agents learn by interacting with environments, yet these environments are hand-built and static: blind to an agent's weaknesses, and quickly left behind as it improves.
arXiv:2608. 04934v1 Announce Type: cross Abstract: Training LLM agents commonly relies on supervised fine-tuning from expert trajectories or online reinforcement learning over human-specified tasks with handcrafted verifiers.
arXiv:2608. 10538v1 Announce Type: new Abstract: Agent skills represent a standardized format for packaging procedural knowledge and domain expertise, serving within agent harness systems as an essential mechanism to continually constrain a language model's behavior space for repeatable, high-quality task execution.
arXiv:2604. 08377v2 Announce Type: replace Abstract: Large language model (LLM) agents such as OpenClaw rely on reusable skills to perform complex tasks, yet these skills remain largely static after deployment.