arXiv:2510. 17059v2 Announce Type: replace Abstract: Zero-shot imitation learning requires an agent to reproduce expert behavior from a single demonstration without additional environment interaction or gradient updates at test time.
By Kathryn Wantlin, Chongyi Zheng, Benjamin Eysenbach
arXiv:2505. 08630v2 Announce Type: replace Abstract: Training cooperative agents in sparse-reward scenarios poses significant challenges for multi-agent reinforcement learning (MARL).
By Shuai Han, Mehdi Dastani, Shihan Wang
UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.
By Wenjie Liao, Liangjie Zhao, Zehong Cao
arXiv:2601. 19810v2 Announce Type: replace-cross Abstract: Unsupervised pre-training can equip reinforcement learning agents with prior knowledge and accelerate learning in downstream tasks.
By Octavio Pappalardo
arXiv:2509. 03206v2 Announce Type: replace-cross Abstract: Learning from reward functions and imitation learning of demonstrations are the two principal approaches for training autonomous systems that interact with an environment through action and observation.
By Zeqiang Zhang, Fabian Wurzberger, Gerrit Schmid, Sebastian Gottwald, Daniel A. Braun
arXiv:2508. 14751v2 Announce Type: replace Abstract: We study goal-conditioned reinforcement learning in partially observable environments with sparse rewards and large, structured goal spaces.
By Thomas Carta, Cl\'ement Romac, Loris Gaven, Pierre-Yves Oudeyer, Olivier Sigaud, Sylvain Lamprier