arXiv Computation and Language

PersonaForge: Realistic Multi-Turn User Simulation for Agentic Systems

PersonaForge is a user‑simulation framework that generates realistic multi‑turn interactions between users and agentic systems, addressing the gap that most training data assumes single‑turn queries. It uses a four‑dimensional persona space, SOUL‑driven behavioral control calibrated to real‑user statistics, and Reverse Deep Construction from authentic seed queries to create a 6.3K‑record training set and a 138‑task benchmark called PersonaForge‑Bench across 20 professional domains. Experiments with Qwen3.5‑27B show that training with PersonaForge improves composite scores by 4.1%, especially in Task Completion (+6.0%) and Response Quality (+6.8%), while also reducing turns and tool calls, indicating more efficient interactions.

arXiv Computation and Language
Oct 5

CUEing User Simulators: Calibrated User Embeddings for Multi-Turn Benchmarking

The paper introduces Calibrated User Embeddings (CUE), a framework that encodes real user sessions into continuous representations and decodes them into persona commands to steer large language models (LLMs) as user simulators without additional training. CUE enables user-conditioned replay of past interactions and generates novel personas that better align with real-user success rates and failure patterns. Evaluations on the τ²‑Bench dataset show that CUE‑driven simulators commit fewer simulator‑attributed errors, more accurately reproduce real‑user failure modes, and maintain competitive user fidelity across various tasks and LLMs.

By Anjali Kantharuban, Jonas Mueller
Hugging Face Trending Papers
Sep 8

A Three-Tier Persona Vector for Controllable User Simulation in Agentic Evaluation

The paper introduces a three-tier persona vector to generate diverse, realistic user inputs for evaluating tool-augmented LLM agents. The vector includes 23 dimensions: categorical demographics, continuous behavioral traits, and continuous emotional states, plus a query-complexity overlay. Experiments on 64,698 conversations show that these persona dimensions produce measurable differences in agent performance and realistic scenario-reactive behavior.

arXiv AI
Sep 10

A Three-Tier Persona Vector for Controllable User Simulation in Agentic Evaluation

The paper introduces a three-tier persona vector for user simulation in evaluating LLM agents, comprising 23 dimensions across demographics, behavioral traits, and emotional states, plus a query-complexity overlay. It demonstrates that these nuanced personas generate diverse, scenario-reactive conversations, leading to significant variations in agent goal achievement and compliance across different contexts. The model’s design allows for reproducible, auditable user behavior patterns without relying on learned covariance matrices.

By Rahul Khedar, Eshita, Sneha Teja Sree Reddy Thondapu, Mayank Malhotra, Arup Kumar Das, Jitesh Chandra Mishra, Arun Menon, Avinash Karn, Mouli V
arXiv AI
Oct 9

MIMESIS: Learning User Simulators as Training Environments for Interactive Agents

MIMESIS is a user simulator designed to train interactive language agents by mimicking real user behavior. It is trained on human conversations with explicit reasoning supervision and incorporates 13 realistic behavioral patterns. Experiments show that agents trained with MIMESIS outperform those trained with GPT-5.5 across multiple unseen simulators, and the proposed Coached On-Policy Self-Distillation further improves agent performance by providing dense, token-level supervision.

By Hoang Phan, Dat Huynh, Andrey Zhmoginov, Qi Zeng, Wancen Mu, Yue Cao, Shengjie Bi, Yun He, Changdae Oh, Deren Lei
arXiv AI
Jun 16

State-Grounded Multi-Agent Synthetic Data Generation for Tool-Augmented LLMs

arXiv:2606. 16307v1 Announce Type: new Abstract: Training tool-augmented LLM agents requires large corpora of multi-turn, tool-grounded conversational data that is expensive to annotate, privacy-constrained in production settings, and largely absent from public datasets.

By Rahul Khedar, Eshita, Sneha Teja Sree Reddy Thondapu, Mayank Malhotra, Arup Das, Jitesh Chandra, Yun-Shiuan Chuang, Chaitanya Kulkarni, Arun Menon, Linsey Pang, Avinash Karn, Mouli V, Prakhar Mehrotra
arXiv AI
Jun 30

Pushing Forward Pareto Frontiers of Proactive Agents with Behavioral Agentic Optimization

arXiv:2602. 11351v2 Announce Type: replace Abstract: Proactive large language model (LLM) agents aim to actively plan, query, and interact over multiple turns, enabling efficient task completion beyond passive instruction following and making them essential for real-world, user-centric applications.

By Yihang Yao, Zhepeng Cen, Haohong Lin, Shiqi Liu, Zuxin Liu, Jiacheng Zhu, Zhang-Wei Hong, Laixi Shi, Ding Zhao
arXiv AI
Aug 6

MatrAIx: Simulating the World with 8.3 Billion Persona Agents

arXiv:2608. 04205v1 Announce Type: new Abstract: Human evaluation of AI systems and digital products is costly, slow, and difficult to scale.

By Xiaomin Li, Yuexing Hao, Jianheng Hou, Jintao Huang, Qianfeng Wen, Shirley Huang, Yifan Liu, Xiaoyi Liu, Yilan Fan, Yijun Wang, Koutian Wu, Ruoqi Gao, Muhammad Ahmed Mohsin, Jing Tang, Brihi Joshi, Heming Liu, Zheyuan Deng, Zonglin Di, Sankalp Jajee, Jiuyao Lu, Zhiwei Zhang, Saksham Kapoor, Ishan Gupta, Yunhan Zhao, Chanwoo Park, Yucheng Lu, Bing Hu, Weihang Xiao, Aravind Mohan, Hanwen Xing, Runyu Zhang, Mihir Kulshreshtha, Yuanda Xu, Qianyu Zhu, Dianzhuo Wang, Yuxin Xiao, Bowen Jiang, Yongye Su, Wenhao Chai, Zuxin Liu, Lawrence Yunliang Chen, Xuandong Zhao, Ethan Ye, Shivam Patel, Jason Xie, Alex Martin Richmond, Weixiang Ding, Emre Okcular, Diya Mathew, Ziheng Wang, Rana M. Shahroz Khan, Zhejian Peng, Fang Wu, Fan Nie, Xinyang Han, Yubin Kim, Jiawei Zhang, Zhenting Qi, Huangyuan Su, Xu Pan, Abinitha Gourabathina, Hyewon Jeong, Hemanth Neelgund Ramesh, Kumail Alhamoud, Kimia Hamidieh, Zidi Xiong, Samuel Schmidgall, Pengrui Han, Yepeng Huang, Yongheng Wang, Bowen Yang, Alex Gu, Yuchu Wang, Akshay Paruchuri, Brenna Li, Hejie Cui, Jiayuan Ding, Chaosheng Dong, Jiahao Wang, Yixuan He, Chi Wang, Pamela Bhattacharya, Tianyi Peng, Paul Pu Liang, Mitchell Gordon, Yilun Du, Marinka Zitnik, James Zou, Prasanna Tambe, Philip Torr, Emily Fox, Asu Ozdaglar, Dawn Song
arXiv Computation and Language
Oct 12

Training User Simulators with Latent Intrinsic Feedback

The paper introduces user simulators that provide intrinsic feedback by incorporating latent evaluation states such as internal thoughts, reactions, and scalar ratings. These simulators, trained on real user–assistant interaction logs, outperform prompted baselines in realism and critiquing behaviors, and their turn‑level evaluations better align with human judgments. Additionally, the intrinsic feedback serves as an effective reward signal for multi‑turn reinforcement learning, reducing compute requirements by over 50% compared to setups using external judge LLMs.

By Tarek Naous, Craig Boutilier, Wei Xu, Ofer Meshi