RL-Teacher is an open-source implementation of our interface to train AIs via occasional human feedback rather than hand-crafted reward functions. The underlying technique was developed as a step towards safe AI systems, but also applies to reinforcement learning problems with rewards that are hard to specify.
arXiv:2601. 08662v3 Announce Type: replace Abstract: This tutorial is designed to make reinforcement learning (RL) more accessible to undergraduate students by offering clear, example-driven explanations.
By Abhijit Sen, Sonali Panda, Mahima Arya, Subhajit Patra, Zizhan Zheng, Denys I. Bondar
arXiv:2607.08837v4 Announce Type: replace-cross
Abstract: Exploration is essential to RL since a policy cannot improve by repeatedly sampling the behaviors it already prefers. Standard methods inject...
By Sunshine Jiang, John Marangola, David Zhang, Raghuram Kowdeed, Ruiyang Luo, Nitish Dashora, Richard Li, Pulkit Agrawal, Zhang-Wei Hong
arXiv:2606. 31377v1 Announce Type: cross Abstract: Reinforcement learning for long-horizon robotic manipulation is often limited by sparse and delayed rewards, while manually designing dense shaping signals is costly and brittle to changes in environments and object configurations.
By Yang Yang, Bingjie Chen, Zihan Wang, Yizhe Li, Guoping Pan, Yi Cheng, Houde Liu
arXiv:2607. 08837v1 Announce Type: cross Abstract: Exploration is essential to RL since a policy cannot improve by repeatedly sampling the behaviors it already prefers.
By Sunshine Jiang, John Marangola, David Zhang, Raghuram Kowdeed, Ruiyang Luo, Nitish Dashora, Richard Li, Pulkit Agrawal, Zhang-Wei Hong
We’re releasing Spinning Up in Deep RL, an educational resource designed to let anyone learn to become a skilled practitioner in deep reinforcement learning. Spinning Up consists of crystal-clear examples of RL code, educational exercises, documentation, and tutorials.
arXiv:2607. 18488v1 Announce Type: cross Abstract: Reinforcement learning (RL) research has demonstrated success in both physical and simulated domains; however, the predominant methodology remains rooted in simulations.
By Elena Sorina Lupu, Patrick Spieler, Khurram Javed, Kris De Asis, John D. Martin, Martha Steenstrup, Joseph Modayil
We’re releasing the public beta of OpenAI Gym, a toolkit for developing and comparing reinforcement learning (RL) algorithms. It consists of a growing suite of environments (from simulated robots to Atari games), and a site for comparing and reproducing results.
arXiv:2606. 29980v1 Announce Type: new Abstract: Zero-shot Transfer in Reinforcement Learning (RL) aims to train an agent that can generate optimal policies for any reward function, without additional learning at transfer time, while training only on reward-free trajectories.
By Louis Bagot (SyCoSMA), Mathieu Lefort (LIRIS, SyCoSMA, IRISA, MALT, UR), La\"etitia Matignon (SyCoSMA)
The paper introduces On‑Policy Warmup (OPW), a teacher‑guided training stage where a student agent learns from a teacher on its own interaction trajectories before switching to reinforcement learning with verifiable rewards (RLVR). OPW differs from traditional imitation by focusing on states generated by the student’s own decisions, including imperfect actions and recovery situations. The authors provide a theoretical link between on‑policy reverse‑KL distillation and trajectory‑level distribution matching, showing that, under a competent teacher and low distillation loss, OPW can lower bound initial verifier success and reduce reward‑discovery complexity, thereby accelerating RLVR performance.
By Yitong Qiao, Tiantian He, Lei Liu, Yue Shen, Jian Wang, Jinjie Gu, Zhixuan Chu