HelixWorld: A Real-time Interactive Audio-Visual World Model
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2609.38748v1 Announce Type: new Abstract: Recent joint video-audio generation models have achieved strong semantic correspondence and temporal synchronization. However, applications such as AR/...
arXiv:2609.38444v1 Announce Type: new Abstract: Text- and image-conditioned world generators can create visually rich 3D environments, yet these worlds often remain silent or rely on soundtracks synt...
Video generation is progressing beyond isolated clips toward long-form narratives and interactive worlds, requiring models to preserve identities, follow user controls, and remain stable over extended...
arXiv:2608.23383v1 Announce Type: new Abstract: Video generation is progressing beyond isolated clips toward long-form narratives and interactive worlds, requiring models to preserve identities, foll...
arXiv:2608.23189v1 Announce Type: new Abstract: We present EchoWM, an omnimodal world model for enterable generative media that responds to continuous navigation while jointly generating 720p video,...
BinauralVAE is an open‑source pipeline that reconstructs spatial audio using various Variational Autoencoder architectures, including complex‑valued variants, to learn latent representations of binaural signals. The project builds on realistic acoustic data from a simulated robot navigating an environment, providing a foundation for audio‑centric world models. It aims to map the causal link between navigational actions and their acoustic outcomes, positioning sound as a complementary modality for spatial awareness.