arXiv:2606. 10738v1 Announce Type: cross Abstract: Recent multimodal large language models mainly process audio as monaural signals, thereby discarding the spatial cues contained in spatial audio for sound localization, spatial relation reasoning, and spatial scene understanding.
By Zhiyuan Zhu, Yixuan Chen, Yiwen Shao, Wenxiang Guo, Changhao Pan, Yu Zhang, Yuxiang Wang, Wei Liu, Houhua Zhang, Chengkuan Zeng, Wenbo Cheng, Yunxi Liu, Rui Yang, Steve Yves, Liefeng Bo, Zhou Zhao
arXiv:2607. 15265v1 Announce Type: cross Abstract: We present SceneBind, an omni-modal representation of realistic scenes with joint semantic and 3D spatial understanding across vision, audio and language.
By Mingfei Chen, Zijun Cui, Ruoke Zhang, Hyeonggon Ryu, Eli Shlizerman
arXiv:2608. 16285v1 Announce Type: cross Abstract: Audio-Visual Segmentation (AVS) is a fundamental task in multimodal perception that performs pixel-level segmentation of sounding objects in videos by leveraging both visual and audio cues.
By Zhaojin Fu, Yuyang Hong, Qi Yang, Zili Wang, Kun Ding, Shiming Xiang, Bin Fan
The paper introduces CTAN, a Cycle-Temporal Attention Network for audio‑visual embodied navigation. It proposes an Audio‑Visual Reconstruction Cross‑Attention module that uses bidirectional cycle‑consistency to strengthen spatial semantics across visual and acoustic modalities, and a Temporal Cross‑Modal Memory to fuse real‑time multimodal features with historical context. Experiments on Replica and Matterport3D show that CTAN outperforms prior methods in success rate, SPL, and scene navigation accuracy.
By Teng Liu, Yinfeng Yu
arXiv:2402. 01591v4 Announce Type: replace-cross Abstract: Spatial sound reasoning is a fundamental human skill, enabling us to navigate and interpret our surroundings based on sound.
By Zhisheng Zheng, Puyuan Peng, Ziyang Ma, Xie Chen, Eunsol Choi, David Harwath
arXiv:2607. 24786v1 Announce Type: cross Abstract: Weak supervision sets a practical regime for audio-visual sound source localization as dense spatial annotations are costly to obtain at scale.
By Hugo Malard, Michel Olvera, Sanjeel Parekh, Ga\"el Richard, Slim Essid, St\'ephane Lathuili\`ere
AudioWorldSim is an open‑source platform that generates realistic binaural audio datasets for training and evaluating audio‑based machine learning models, especially world models. It extends Meta’s SoundSpaces 2.0 by automating random agent navigation and correcting continuous sound composition. The project is publicly available on GitHub to support reproducibility in research.
By Luis Vitor Zerkowski, Luiz Velho
SCAPES is a lightweight, resource‑efficient generative model that synthesizes high‑fidelity environmental sounds with high‑level semantic control. It operates on the continuous latent manifold of a neural audio codec, using a segmentation strategy and a Continuous Normalizing Flow to model latent trajectories. A 36‑million‑parameter instance can be trained on limited, uncurated data with a single consumer‑grade GPU, achieving convergence in roughly twice the source audio duration and enabling smooth semantic interpolation.
By Esteban Guti\'errez, Lonce Wyse, Frederic Font, Xavier Serra
arXiv:2607. 13110v1 Announce Type: cross Abstract: Since the paradigm centered on convolutional neural networks and recurrent architectures was established in 2020, the fundamental backbone networks for audio-visual navigation have undergone no essential changes for more than five years, making them inadequate to support efficient representation of dynamic multimodal sequences.
By Yi Wang, Yinfeng Yu
arXiv:2608. 09435v1 Announce Type: new Abstract: Understanding dynamic sound sources requires jointly determining what produces a sound, where the source is located, and how it moves over time.
By Zhi Zeng, Cheng Zhang, Zesheng Yang, Rendong Pi, Jiaying Wu, Di Zhang, Zihan Ma, Guodong Li, Zhou Yang, Yu Xiang, Yifei Zheng, Minnan Luo
Recent Large Audio Language Models (LALMs) have achieved remarkable progress in audio perceptual tasks across individual acoustic layers, including speech, sound, and music. However, existing benchmarks predominantly evaluate these layers in isolation, overlooking the complex contextual relationships that arise when multiple acoustic sources co-occur in real-world auditory scenes.
arXiv:2606. 14141v1 Announce Type: cross Abstract: Sound events are entities with semantic identities, locations, and trajectories, but current audio-language models usually reason about clips as global event content.
By Oh Hyun-Bin, Kazuki Shimada, Yuhta Takida, Kim Sung-Bin, Toshimitsu Uesaka, Takashi Shibuya, Kyeongyoon Lee, Tae-Hyun Oh, Yuki Mitsufuji