arXiv Machine Learning

BinauralVAE: Spatial Audio Reconstruction For World Models

BinauralVAE is an open‑source pipeline that reconstructs spatial audio using various Variational Autoencoder architectures, including complex‑valued variants, to learn latent representations of binaural signals. The project builds on realistic acoustic data from a simulated robot navigating an environment, providing a foundation for audio‑centric world models. It aims to map the causal link between navigational actions and their acoustic outcomes, positioning sound as a complementary modality for spatial awareness.

arXiv AI
Jun 10

Spatial-Omni: Spatial Audio Understanding Integration in Multimodal LLMs via FOA Encoding

arXiv:2606. 10738v1 Announce Type: cross Abstract: Recent multimodal large language models mainly process audio as monaural signals, thereby discarding the spatial cues contained in spatial audio for sound localization, spatial relation reasoning, and spatial scene understanding.

By Zhiyuan Zhu, Yixuan Chen, Yiwen Shao, Wenxiang Guo, Changhao Pan, Yu Zhang, Yuxiang Wang, Wei Liu, Houhua Zhang, Chengkuan Zeng, Wenbo Cheng, Yunxi Liu, Rui Yang, Steve Yves, Liefeng Bo, Zhou Zhao
arXiv AI
2d ago

CTAN: Cycle-Temporal Attention Network for Embodied Audio-Visual Navigation

The paper introduces CTAN, a Cycle-Temporal Attention Network for audio‑visual embodied navigation. It proposes an Audio‑Visual Reconstruction Cross‑Attention module that uses bidirectional cycle‑consistency to strengthen spatial semantics across visual and acoustic modalities, and a Temporal Cross‑Modal Memory to fuse real‑time multimodal features with historical context. Experiments on Replica and Matterport3D show that CTAN outperforms prior methods in success rate, SPL, and scene navigation accuracy.

By Teng Liu, Yinfeng Yu
arXiv Machine Learning
Aug 24

AudioWorldSim: Realistic Binaural Audio Datasets For World Models

AudioWorldSim is an open‑source platform that generates realistic binaural audio datasets for training and evaluating audio‑based machine learning models, especially world models. It extends Meta’s SoundSpaces 2.0 by automating random agent navigation and correcting continuous sound composition. The project is publicly available on GitHub to support reproducibility in research.

By Luis Vitor Zerkowski, Luiz Velho
arXiv AI
Sep 7

SCAPES: Semantically Conditioned Autoregressive Prior for Environmental Sounds

SCAPES is a lightweight, resource‑efficient generative model that synthesizes high‑fidelity environmental sounds with high‑level semantic control. It operates on the continuous latent manifold of a neural audio codec, using a segmentation strategy and a Continuous Normalizing Flow to model latent trajectories. A 36‑million‑parameter instance can be trained on limited, uncurated data with a single consumer‑grade GPU, achieving convergence in roughly twice the source audio duration and enabling smooth semantic interpolation.

By Esteban Guti\'errez, Lonce Wyse, Frederic Font, Xavier Serra
arXiv AI
Jul 16

A Hybrid Mamba for Audio-Visual Navigation

arXiv:2607. 13110v1 Announce Type: cross Abstract: Since the paradigm centered on convolutional neural networks and recurrent architectures was established in 2020, the fundamental backbone networks for audio-visual navigation have undergone no essential changes for more than five years, making them inadequate to support efficient representation of dynamic multimodal sequences.

By Yi Wang, Yinfeng Yu
arXiv AI
Aug 11

Listen, See and Track: Spatio-Temporal Audio-Visual Sound Event Reasoning for Omni-Modal Language Models

arXiv:2608. 09435v1 Announce Type: new Abstract: Understanding dynamic sound sources requires jointly determining what produces a sound, where the source is located, and how it moves over time.

By Zhi Zeng, Cheng Zhang, Zesheng Yang, Rendong Pi, Jiaying Wu, Di Zhang, Zihan Ma, Guodong Li, Zhou Yang, Yu Xiang, Yifei Zheng, Minnan Luo
Hugging Face Trending Papers
Jun 24

From Sounds to Scenes: A Benchmark for Evaluating Context-Aware Auditory Scene Understanding in Large Audio Language Models

Recent Large Audio Language Models (LALMs) have achieved remarkable progress in audio perceptual tasks across individual acoustic layers, including speech, sound, and music. However, existing benchmarks predominantly evaluate these layers in isolation, overlooking the complex contextual relationships that arise when multiple acoustic sources co-occur in real-world auditory scenes.