arXiv:2608.21833v1 Announce Type: new
Abstract: Recent large language models (LLMs) can operate as coding agents that build complete games from natural language requests. Game development is especial...
By Kun Chen, Haorong Hong, Peizhong Gao, Jianfeng Lin, Tongxu Luo, Yuxuan Xie, Chenxu Liu, Jieling He, Zhongyuan Liu, Zeno Zeng
arXiv:2609.21293v1 Announce Type: new
Abstract: Autonomous software generation (ASG) aims to turn human requirements into executable applications, but delivering these applications does not necessari...
By Xiuhui Zhang, Yi Chen, Shusheng Xu, Fan Li, Huan Wang, Tongkai Yang, Binhang Yuan
arXiv:2609.21562v1 Announce Type: cross
Abstract: Coding agents can modify and test code across large software projects. Game development is a domain where agents must implement gameplay rules. A gam...
By Xinyu Che, Yunfei Ge, Shihao Li, Yanchen Liu, Hang Yan, Xinping Lei, Yanghai Wang, Zixuan Dong, Yifan Yao, Qianqian Xie, Letian Zhu, Jiaheng Liu
arXiv:2609.22308v1 Announce Type: new
Abstract: Coding-agent benchmarks usually evaluate implementation after the target behavior has been specified in text, code, or demonstrations. Existing researc...
By Boyu Qiao, Zixin Tang, Xiaoshuai Hao, Wenbo Li
arXiv:2608. 09072v1 Announce Type: cross Abstract: Large language model-powered coding agents are increasingly used to modify existing code repositories, for example, by adding features or fixing bugs.
By Xin Zhou, Chun Yong Chong, Kisub Kim, Yun Peng, Rui Shu, Zihan Wu, Xu Han, Guowen Yuan, Zeyang Zhuang, Jounghoon Kim, Jeongjin Ju, Seongmin Ju, Taein Yoon, David Lo
arXiv:2609.25652v1 Announce Type: new
Abstract: Recent game world models support realistic visual simulation and interactive gameplay based on player inputs. However, they typically learn environment...
By Zijun Lin, Zhiyang Deng, Yuzhe Wu, Bihan Wen, Yeying Jin
arXiv:2609.25001v1 Announce Type: new
Abstract: Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, a...
By Yiran Wang, Xingyilang Yin, Junfu Pu, Guangzhi Wang, Kaifeng Li, Mingyu Ouyang, Huiqiang Sun, Lingen Li, Cheng Cheng, Wangbo Yu, Honghao Chen, Xiaodong Cun, Chi-Man Pun, Zhiguo Cao, Ying Shan
arXiv:2609.23142v1 Announce Type: new
Abstract: Building gameplay features in a game engine requires more than code, as code that compiles and runs does not necessarily implement the requested gamepl...
By Shutong Wu, Kevin Calderone, Andy Tsen
arXiv:2609.16679v1 Announce Type: new
Abstract: Foundation models, alongside advances in learned game-world models, are reshaping AI across the game lifecycle. Beyond playing games, recent systems mo...
By Meng Luo, Yanlin Li, Hao Li, Hongzhan Lin, Pengfei Zhou, Tianjie Ju, Ran Zhang, Yeying Jin, Mong-Li Lee, Wynne Hsu
arXiv:2609.39045v1 Announce Type: new
Abstract: Recent advances in large language models have made automatic game generation increasingly feasible, yet reliably improving generated games beyond a pla...
By Wenyi Wu, Minghao Fu, Jieyu You, Kun Zhou, Siqi Liu, Aayush Salvi, Yiheng Lin, Ce Zhang, Xiaohan Lan, Jiahui Zhu, Yujie Zhong, Qi She, Biwei Huang
arXiv:2606. 30573v1 Announce Type: new Abstract: We introduce SWE-Interact, a new testbed for evaluating coding agents on multi-turn, interactive, user-driven software engineering tasks.
By Mohit Raghavendra, Anisha Gunjal, Aakash Sabharwal, Yunzhong He
arXiv:2607. 17686v1 Announce Type: cross Abstract: Modern software teams have mature tools for low-level testing, such as pytest, JUnit, and Jest, which make it inexpensive to write unit tests and run them on every commit.
By Mansur Arief, Nur Ahmad Khatim, Ali Akarma, Ahmad Alfan Alfian Irfan