GVC-Seg: Training-Free 3D Instance Segmentation via Geometric Visual Correspondence
arXiv:2606. 08014v1 Announce Type: cross Abstract: Accurate 3D instance segmentation in point cloud data is critical for machine vision applications.
arXiv:2606. 08014v1 Announce Type: cross Abstract: Accurate 3D instance segmentation in point cloud data is critical for machine vision applications.
Visual Perception Engine (VPEngine) is a modular framework that enables efficient GPU usage for robotic vision tasks by sharing a foundation model backbone across multiple specialized task heads. It eliminates redundant feature extraction, supports dynamic task prioritization, and achieves up to 3× speedup over sequential execution. The open‑source Python implementation, with ROS2 C++ bindings, delivers real‑time performance (≥50 Hz) on NVIDIA Jetson Orin AGX using TensorRT‑optimized models.
The paper introduces Gated Token Recurrence (GTR), a softmax‑free recurrent vision backbone that replaces global softmax attention with gated linear attention, alternating scan directions, and enhanced SwiGLU blocks. GTR is distilled from a DINOv3 teacher using only final‑layer patch‑token alignment, and achieves strong performance on COCO object detection (58.9 box AP) with very low latency (1.908 ms on an RTX 4090). The backbone also transfers to multiple dense prediction tasks and runs efficiently on edge hardware via a specialized CUDA operator and TensorRT deployment.
arXiv:2607. 24148v1 Announce Type: new Abstract: Vision-Language-Action (VLA) models have demonstrated strong potential for embodied AI, yet their high inference latency on GPUs limits real-time deployment.
The computational complexity of Transformers scales quadratically with the number of tokens, which significantly constrains the efficiency of vision models, particularly recent ViT-based foundation models in dense prediction tasks. Instance segmentation, a typical dense visual prediction task in the remote sensing field, faces similar challenges.
arXiv:2608.20725v1 Announce Type: cross Abstract: Convolution is a principal computational bottleneck in deep neural networks, and its efficiency depends on tight integration between algorithms and G...
arXiv:2606. 29400v1 Announce Type: cross Abstract: In computer graphics, visual content is continuously warped, zoomed and resampled.
Vision-Language-Action (VLA) models have demonstrated strong potential for embodied AI, yet their high inference latency on GPUs limits real-time deployment. Existing accelerators, such as Dadu-Corki, improve efficiency but treat VLA models as full-precision workloads, leaving substantial redundancy in both memory and computation underexploited.
arXiv:2607. 06600v1 Announce Type: cross Abstract: Line segment detection is a key building block in visual SLAM, 3D reconstruction, and industrial inspection.
arXiv:2609.22674v1 Announce Type: cross Abstract: Joint Embedding Predictive Architectures (JEPAs) are becoming a core representation-learning primitive and a building block for latent world models a...
arXiv:2509. 10334v2 Announce Type: replace-cross Abstract: Vision Transformers (ViTs) have recently achieved strong results in semantic segmentation, yet their deployment on resource-constrained devices remains limited due to their high memory footprint and computational cost.
SAM‑V is a geometry‑aware extension of the Segment Anything Model (SAM) that integrates 3D priors from a feed‑forward geometry model (VGGT) into 2D segmentation. It uses a prompt‑fusion mechanism to combine sparse SAM prompts with view‑specific camera tokens and local VGGT features, enabling a mask decoder that attends to both dense 2D and 3D cues. The resulting end‑to‑end system produces consistent multi‑view instance segmentation in a single forward pass, achieving significant gains on the IGGT 3D tracking benchmark without offline mask matching or explicit 3D reconstruction.