arXiv:2606. 28308v1 Announce Type: cross Abstract: Many two-player zero-sum games admit not a unique Nash equilibrium but a convex set of them: a polytope of profiles that all share the minimax value V* yet prescribe different behaviour.
By Luis Leal
arXiv:2606. 16341v1 Announce Type: new Abstract: A filtered approximate-nearest-neighbor (ANN) query returns the k nearest vectors among those satisfying an attribute predicate P of selectivity s.
By Madhulatha Mandarapu, Sandeep Kunkunuru
arXiv:2608. 04149v1 Announce Type: cross Abstract: Swap regret governs the rate at which uncoupled learning dynamics converge to correlated equilibria in multiplayer general-sum games.
By Taira Tsuchiya
arXiv:2511. 22581v5 Announce Type: replace Abstract: We prove that in any Dec-POMDP, sufficiently high entropy regularization ensures that the policy gradient flow with tabular softmax parametrization always converges, for any initialization, to the same joint policy, and that this joint policy is equivariant w.
By Johannes Forkel, Constantin Ruhdorfer, Michael Beukman, Andreas Bulling, Jakob Foerster
arXiv:2608. 06825v1 Announce Type: new Abstract: Learning from correct demonstrations is harder than supervised learning when many answers are correct: after predicting, the learner sees one valid answer but not whether its own answer was valid, nor any reward.
By Pahan Dewasurendra
arXiv:2606. 30627v1 Announce Type: cross Abstract: Conservative offline training is widely advocated as a safe foundation for subsequent online adaptation: if a policy stays close to well-supported behaviour, the argument goes, it is less likely to exploit imperfections in a learned reward model.
By Subramanyam Sahoo, Aman Chadha, Vinija Jain, Divya Chaudhary
arXiv:2607. 19854v1 Announce Type: new Abstract: We study horizon-free regret minimization for finite-horizon time-homogeneous tabular Markov decision processes with $S$ states, $A$ actions, horizon $H$, and per-trajectory total reward bounded by $1$.
By Runlong Zhou, Zihan Zhang, Maryam Fazel, Simon S. Du
arXiv:2608. 08103v1 Announce Type: new Abstract: Smooth acyclicity constraints answer whether a weighted support is a DAG, whereas structure learning asks which support change should be made.
By Rui Wu, Zongyuan Chen, Hong Xie
arXiv:2607. 10203v1 Announce Type: cross Abstract: Adaptive-compute world models -- early-exit or mixture-of-depths predictors that spend variable depth per step -- assume depth buys better predictions and can be routed adaptively.
By Achyuthan Sivasankar
arXiv:2608. 06762v1 Announce Type: new Abstract: Bisimulation metrics quantify behavioral similarity in Markov decision processes, but their Wasserstein fixed-point operator updates every state pair and incurs quadratic pairwise work.
By Ibne Farabi Shihab, Joyanta Jyoti Mondal
arXiv:2607. 14169v1 Announce Type: new Abstract: Large language models can synthesize a game's rules as executable code - a Code World Model (CWM) - which a classical planner then searches over.
By Javier Aguilar Mart\'in
arXiv:2607. 11752v1 Announce Type: cross Abstract: For decades, static solution concepts (Nash, Correlated, and Coarse Correlated Equilibria) and the Price of Anarchy (PoA) have formed the bedrock of algorithmic game theory, with no-regret learning proving fast convergence to such game-theoretic equilibria.
By Georgios Piliouras, Ian Gemp, Siqi Liu, Luke Marris