arXiv Machine Learning

Optimal Alternating Regret for Online Learning and Games

arXiv AI
2d ago

Online Non-Monotone DR-Submodular Maximization Matching the Offline $0.401$ Factor

The paper presents an online algorithm that achieves the same $0.401$ approximation factor for maximizing nonnegative, non-monotone DR-submodular functions over compact convex down-closed subsets of the $d$-dimensional unit cube as the best known offline construction. In the full-information value-oracle model, the algorithm attains this factor with sublinear regret, using $O(dT^{1/4})$ oracle calls per round and $O(T^{3/4})$ regret, and offers flexible batching trade-offs. Under a positive-anchor condition, a randomized blocking strategy preserves the $0.401$ factor while achieving $O(T^{5/6})$ one-point bandit regret.

By Vaneet Aggarwal, Yiyang Lu
arXiv AI
Jul 14

Efficient Online Proportional Sampling with Applications to Smoothed Online Learning

arXiv:2607. 10963v1 Announce Type: cross Abstract: We study the problem of efficient online proportional sampling from a high-dimensional domain under a $\sigma$-smoothed adversary, where the sampling distribution is induced by a dynamically evolving weight function defined over a sequence of piecewise-structured partitions.

By Amirmahdi Mirfakhar, Maria-Florina Balcan, Hedyeh Beyhaghi
arXiv Machine Learning
Jul 14

Lower Bound on the Cumulative Constrained Violation for the OGD+Projection algorithm for Constrained Online Convex Optimization (COCO)

arXiv:2607. 10808v1 Announce Type: new Abstract: The problem of constrained online convex optimization is considered, where at each round, once a learner commits to an action $x_t \in \mathcal{X} \subset \mathbb{R}^d$, a convex loss function $f_t$ and a convex constraint function $g_t$ that drives the constraint $g_t(x)\le 0$ are revealed.

By Haricharan Balasundaram, Karthick Krishna Mahendran, Rahul Vaze