Most recent 3D reconstruction and editing systems operate on implicit and explicit representations such as NeRF, point clouds, or meshes. While these representations enable high-fidelity rendering, they are fundamentally low-level and hard to control programmatically.
arXiv:2606. 01057v1 Announce Type: cross Abstract: Procedural 3D modeling through code is emerging as a versatile paradigm, offering deterministic, engine-ready, and precisely editable assets that neural 3D generators inherently lack.
By Yipeng Gao, Lei Shu, Genzhi Ye, Xi Xiong, Ameesh Makadia, Meiqi Guo, Laurent Itti, Jindong Chen
arXiv:2608.21438v1 Announce Type: new
Abstract: Text guided 3D scene editing provides an intuitive interface for modifying reconstructed environments, but remains difficult because natural language d...
By Xiujin Liu, Tianyu Yang, Yilun Zhao, Xiangliang Zhang
The paper introduces Chat-Edit-3D++ (CE3D++), an interactive 3D and 4D scene editing system that uses a Hash-Atlas network to separate 2D editing from 3D reconstruction. CE3D++ employs a large language model to accept arbitrary textual input, interpret user intent, and autonomously invoke appropriate visual models, enabling multi‑round dialogue and diverse editing effects. The approach is extended to monocular 4D scenes by adding motion constraints and a trajectory dataset, allowing a smaller LLM to schedule up to 30 visual tools accurately.
By Shuangkang Fang, Yufeng Wang, Yi-Hsuan Tsai, Wenrui Ding, Yi Yang, Shuchang Zhou, Ming-Hsuan Yang
Vision-language models (VLMs) have shown strong capabilities in generating visualization code from textual or visual specifications. However, real-world visualization authoring is inherently iterative: users frequently revise existing visualizations to repair flawed charts or adapt them to desired styles.
arXiv:2608.18560v2 Announce Type: replace-cross
Abstract: Fine-grained control over continuous semantic attributes of 3D objects is essential for 3D content creation, but is not well supported by con...
By Ru Wang, Rahul Jain, Koichiro Niinuma, Aakar Gupta
LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output. Dynamic 4D scenes from text alone, in which liquids flow, particles emit, rigid bodies cascade, and articulated mechanisms move, remain largely unexplored despite their value as editable content and as physics-grounded training data for video generation and embodied AI.
arXiv:2607. 05465v1 Announce Type: cross Abstract: Complex image creation and editing often require more than a single generation or editing model.
By Hairui Zhu, Yiying Yang, Tengjin Weng, Ziyu Lu, Xiao Yao, Xiaoyang Ye, Lin Ma, Wenhao Jiang
arXiv:2607. 01766v1 Announce Type: new Abstract: LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output.
By Chunjiang Liu, Xiaoyuan Wang, Haoyu Chen, Yizhou Zhao, Ming-Hsuan Yang, L\'aszl\'o A. Jeni
arXiv:2608. 05248v1 Announce Type: new Abstract: Generating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstream editing and reuse.
By Chunchao Guo, Jinpeng Li, Yang Li, Zilong Huang
Fine-grained control over continuous semantic attributes of 3D objects is essential for 3D content creation, but is not well supported by conventional 3D modeling workflows or prompt-based interaction...
arXiv:2606. 13368v1 Announce Type: new Abstract: Computer-Aided Design is pivotal in modern manufacturing, yet existing automated methods predominantly rely on open-loop, one-shot generation, creating a mismatch with iterative real-world practices.
By Tao Hu, Jiaxin Ai, Licheng Wen, Xueheng Li, Shu Zou, Siqi Li, Nianchen Deng, Xinyu Cai, Hongbin Zhou, Pinlong Cai, Daocheng Fu, Yu Yang, Hairong Zhang, Botian Shi, Xuemeng Yang