arXiv Computer Vision

ViSculpt: Visual-Centric Agentic Geometry Editing

arXiv AI
Oct 5

EditHero: A Benchmark for Long-Horizon Part-Level 3D Editing and Vibe Modeling

EditHero is presented as the first benchmark for long-horizon, part-level 3D editing, featuring natural-language instructions and target images for both geometry and texture. The benchmark uses a deterministic assembly engine that produces the exact target after each edit, and every sequence is manually reviewed. It compares non-agentic top‑down methods with LLM/VLM agent bottom‑up approaches, finding that the latter follow instructions more closely and preserve unedited parts better, though each edit takes minutes.

By Ruihan Yu, Yu-Ju Tsai, Muyao Niu, Runyi Li, Lian Fu, Hanqing Liu, Zheng-Hui Huang, Yonghao Yu, Sho Kuno, Ming-Hsuan Yang, Kaipeng Zhang, Zhixiang Wang
arXiv Computer Vision
Sep 1

Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models

The paper introduces Chat-Edit-3D++ (CE3D++), an interactive 3D and 4D scene editing system that uses a Hash-Atlas network to separate 2D editing from 3D reconstruction. CE3D++ employs a large language model to accept arbitrary textual input, interpret user intent, and autonomously invoke appropriate visual models, enabling multi‑round dialogue and diverse editing effects. The approach is extended to monocular 4D scenes by adding motion constraints and a trajectory dataset, allowing a smaller LLM to schedule up to 30 visual tools accurately.

By Shuangkang Fang, Yufeng Wang, Yi-Hsuan Tsai, Wenrui Ding, Yi Yang, Shuchang Zhou, Ming-Hsuan Yang
arXiv AI
3d ago

3DCodeVerse: Exploring 3D Worlds as Code

The paper introduces 3DCodeVerse, a research ecosystem that allows coding agents to generate editable and verifiable 3D content at scale. It comprises a large curated dataset of 3D executable code (3DCodeVerse‑2M), a multi‑agent harness that automatically evaluates and refines generated programs using execution checks and spatial measurements, and empirical studies that establish baselines and practical guidance for 3D coding. Experiments show that fine‑tuning on the dataset improves open‑source models’ 3D coding abilities, and the harness outperforms Claude Design in pairwise human evaluations when used with Claude Opus 5.5.

By Yipeng Gao, Ziyao Zeng, Jinfa Huang, Yijiang Li, Haolin Xiong, Wang Qin, Xinlei Yu, Youheng Yao, Jie Zhang, Kun-Yu Lin, Rong Liu, Yinyuan Zhao, Yajie Zhao, Meiqi Guo, Jiebo Luo, Lei Shu, Yunhao Ge, Xinyu Hu, Laurent Itti
Hugging Face Trending Papers
Jul 2

SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation

LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output. Dynamic 4D scenes from text alone, in which liquids flow, particles emit, rigid bodies cascade, and articulated mechanisms move, remain largely unexplored despite their value as editable content and as physics-grounded training data for video generation and embodied AI.

arXiv AI
Aug 7

WorldClaw: Agentic 3D Open-World Generation at Scale

arXiv:2608. 05248v1 Announce Type: new Abstract: Generating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstream editing and reuse.

By Chunchao Guo, Jinpeng Li, Yang Li, Zilong Huang