arXiv AI

PPTBench: Can Coding Agents Reconstruct the Visual World through Structured, Editable Slides

PPTBench is a new benchmark that tests coding agents’ ability to reconstruct scientific flow diagrams from arXiv papers into editable PowerPoint slides. The dataset contains 500 tasks, each requiring agents to produce a single PPTX page with native, editable objects, and a four‑stage Agentic Judge evaluates validity, semantic correctness, rendering quality, and fine‑grained visual quality. Across 31 model configurations, the best score is 67.80, with a median of 19.47, showing that while agents can generate valid PPTX files, they still struggle with semantic and visual accuracy, especially text details.

arXiv Computer Vision
Sep 4

SLIDEFORGE: An LLM Agent for Controllable Editing of Slides as Structured Artifacts

SLIDEFORGE is a new AI agent designed for controllable editing of presentation slides. It constructs a Deck State Graph that links visual decomposition, native PowerPoint object structure, and perceptual organization, enabling theme‑preserving reconstruction through slide‑native operations and rendered‑state verification. The authors also propose an evaluation framework that jointly measures component recovery, preservation, restyling consistency, visual quality, and native editability, and demonstrate that SLIDEFORGE outperforms existing prompting, screenshot‑based, and generic code‑agent baselines.

By Haozhen Zheng, Fulin Wang, Tianhu Xiong, Yingjie Yu, Shengyi Qian, Hanchao Yu, Alex Schwing, Klara Nahrstedt, Mingyuan Wu
arXiv Computation and Language
Sep 17

ReFigBench: Benchmarking Scientific Figure Reconstruction as Editable PowerPoint Artifacts

ReFigBench is a benchmark that evaluates how well multimodal coding agents can transform scientific overview figures into editable PowerPoint slides, preserving text, layout, and document structure. The study uses 1,000 real figures from arXiv, testing agents from four model families across two workflows—direct code generation and a specialized PPTX workflow—within ten different harness configurations. Evaluation combines deterministic artifact checks, automated scoring by judges, and blinded human comparisons, revealing that workflow and harness choices significantly affect reconstruction quality and that even the best agents fall short of the ideal rubric.

By Liyang Fan, Chi Wei, Yitai Li, Xinping Bi, Guhong Chen, Chenghao Sun, Haoxiang Yang, Qingwen Li, Kai Yan, Hong Li, Bo Li
Hugging Face Trending Papers
Sep 2

SLIDEFORGE: An LLM Agent for Controllable Editing of Slides as Structured Artifacts

SLIDEFORGE is an LLM‑driven agent designed for controllable editing of slide decks while preserving layout, style, component structure, and native editability. It constructs a Deck State Graph that links visual decomposition, PowerPoint object structure, and perceptual organization, enabling theme‑preserving reconstruction through slide‑native operations and rendered‑state verification. The authors also propose a comprehensive evaluation framework measuring component recovery, preservation, restyling consistency, visual quality, and native editability, and demonstrate that SLIDEFORGE outperforms direct prompting, screenshot‑based agents, and generic code‑agent baselines.

arXiv AI
2d ago

Code4Scene: Benchmarking Coding Agents for Constructing and Editing 3D Scenes

Code4Scene is a benchmark that evaluates coding agents on constructing and editing 3D scenes in Unreal Engine. It tests agents on two tasks: construction, where they must build a scene from open‑ended language, and editing, where they must recover a target scene from reference images while preserving everything else. The benchmark measures task fulfillment, artifact integrity, and physical validity, revealing that construction and editing performance are correlated but not interchangeable, with agents struggling most with spatial composition and precise edits.

By Xiaokang Ye, Siddhant Hitesh Mantri, Zimeng Chen, Edward Zhang, Zhaoxu Zheng, Yuanheng Li, Yizhao Chen, Tianyang Huang, Lianhui Qin
arXiv AI
Aug 21

ChronoAgentic: A Code-based Multi-Agent World Simulator for Physically Grounded Simulation Construction

arXiv:2605. 14398v3 Announce Type: replace Abstract: Video-based world models generate visually plausible rollouts, but since they infer dynamics in latent states, they enforce no explicit physical constraints: contacts drift, shapes distort, and motion loses consistency.

By Hongyu Wang, Jingquan Wang, Ashvin Anilkumar, Bocheng Zou, Radu Serban, Dan Negrut
Hugging Face Trending Papers
3d ago

Timeline-Bench: Evaluating Agents on Realistic Video-Editing Tasks, from Raw Footage to Final Cut

Timeline-Bench is a benchmark comprising 56 real video‑editing tasks that require AI agents to transform raw production material into finished videos. Each task includes a brief, source assets, a container, and a set of tests that assess format, content, brief compliance, and quality based on 2,582 blind judgments by 43 video editors. In evaluations, the best agent resolved only 15 of the 56 tasks, and most failures were due to quality tests rather than technical errors.