arXiv:2512. 03042v3 Announce Type: replace-cross Abstract: We introduce PPTArena, a benchmark for PowerPoint editing that evaluates how agents modify real slides from natural-language instructions.
By Michael Ofengenden, Yunze Man, Ziqi Pang, Liang-Yan Gui, Yu-Xiong Wang
SLIDEFORGE is a new AI agent designed for controllable editing of presentation slides. It constructs a Deck State Graph that links visual decomposition, native PowerPoint object structure, and perceptual organization, enabling theme‑preserving reconstruction through slide‑native operations and rendered‑state verification. The authors also propose an evaluation framework that jointly measures component recovery, preservation, restyling consistency, visual quality, and native editability, and demonstrate that SLIDEFORGE outperforms existing prompting, screenshot‑based, and generic code‑agent baselines.
By Haozhen Zheng, Fulin Wang, Tianhu Xiong, Yingjie Yu, Shengyi Qian, Hanchao Yu, Alex Schwing, Klara Nahrstedt, Mingyuan Wu
ReFigBench is a benchmark that evaluates how well multimodal coding agents can transform scientific overview figures into editable PowerPoint slides, preserving text, layout, and document structure. The study uses 1,000 real figures from arXiv, testing agents from four model families across two workflows—direct code generation and a specialized PPTX workflow—within ten different harness configurations. Evaluation combines deterministic artifact checks, automated scoring by judges, and blinded human comparisons, revealing that workflow and harness choices significantly affect reconstruction quality and that even the best agents fall short of the ideal rubric.
By Liyang Fan, Chi Wei, Yitai Li, Xinping Bi, Guhong Chen, Chenghao Sun, Haoxiang Yang, Qingwen Li, Kai Yan, Hong Li, Bo Li
SLIDEFORGE is an LLM‑driven agent designed for controllable editing of slide decks while preserving layout, style, component structure, and native editability. It constructs a Deck State Graph that links visual decomposition, PowerPoint object structure, and perceptual organization, enabling theme‑preserving reconstruction through slide‑native operations and rendered‑state verification. The authors also propose a comprehensive evaluation framework measuring component recovery, preservation, restyling consistency, visual quality, and native editability, and demonstrate that SLIDEFORGE outperforms direct prompting, screenshot‑based agents, and generic code‑agent baselines.
Code4Scene is a benchmark that evaluates coding agents on constructing and editing 3D scenes in Unreal Engine. It tests agents on two tasks: construction, where they must build a scene from open‑ended language, and editing, where they must recover a target scene from reference images while preserving everything else. The benchmark measures task fulfillment, artifact integrity, and physical validity, revealing that construction and editing performance are correlated but not interchangeable, with agents struggling most with spatial composition and precise edits.
By Xiaokang Ye, Siddhant Hitesh Mantri, Zimeng Chen, Edward Zhang, Zhaoxu Zheng, Yuanheng Li, Yizhao Chen, Tianyang Huang, Lianhui Qin
Vision-language models (VLMs) have shown strong capabilities in generating visualization code from textual or visual specifications. However, real-world visualization authoring is inherently iterative: users frequently revise existing visualizations to repair flawed charts or adapt them to desired styles.