arXiv Computer Vision

AnimalLift: Reconstructing Animatable 3D Animals from a Single Image by Learning Canonical Shape, Texture, and Fur Maps

arXiv Computer Vision
Sep 3

Kirin: Animal Motion Generation from In-the-Wild Video

Kirin is a new framework that reconstructs 3D animal motion from in‑the‑wild videos, learns motion priors at scale, and generates realistic motion conditioned on text and image. It introduces AiM3D, the first large‑scale dataset of aligned video‑text‑motion tuples for quadruped animals, and uses an off‑the‑shelf image‑to‑3D model to automatically rig and animate 3D meshes with the generated motion. The framework and dataset provide a foundation for large‑scale, text and image‑conditioned animal motion generation and animation.

By Brian Nlong Zhao, Zhuoyang Pan, James M. Rehg, Jiajun Wu, Shangzhe Wu
arXiv AI
Jul 1

LUNA: Learning Universal 3D Human Animation Beyond Skinning

arXiv:2606. 31981v1 Announce Type: cross Abstract: Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressivity and often introduce artifacts due to imperfect fitting.

By Peng Li, Rawal Khirodkar, Junxuan Li, Yuan Dong, Chen Cao, Yuan Liu, Wenhan Luo, Yike Guo, Shunsuke Saito
arXiv AI
Jun 4

SAM 3D: 3Dfy Anything in Images

arXiv:2511. 16624v2 Announce Type: replace-cross Abstract: We present SAM 3D, a generative model for visually grounded 3D object reconstruction, predicting geometry, texture, and layout from a single image.

By SAM 3D Team, Xingyu Chen, Fu-Jen Chu, Pierre Gleize, Kevin J Liang, Alexander Sax, Hao Tang, Weiyao Wang, Michelle Guo, Thibaut Hardin, Xiang Li, Aohan Lin, Jiawei Liu, Ziqi Ma, Anushka Sagar, Bowen Song, Xiaodong Wang, Jianing Yang, Bowen Zhang, Piotr Doll\'ar, Georgia Gkioxari, Matt Feiszli, Jitendra Malik
arXiv Computer Vision
Sep 3

Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters

Make‑It‑Poseable is a feed‑forward framework that treats 3D character posing as a skinning‑free latent‑space transformation. It decouples shape deformation from fixed mesh connectivity, using a latent posing transformer, dense pose representation, and an adaptive completion module with bipartite‑matched latent loss. Experiments show it outperforms existing baselines, generalizes to varied morphologies, and supports 3D authoring tasks such as part replacement and refinement.

By Zhiyang Guo, Ori Zhang, Jax Xiang, Alan Zhao, Zhenxun Yuan, Wengang Zhou, Houqiang Li
Hugging Face Trending Papers
Jul 9

SkelGen4D: Weakly-Supervised Skeleton-Based 4D Generation for Text-Driven Mesh Animation

We study 4D generation to synthesize temporally coherent sequences of 3D geometry for animation and content creation. In contrast to existing SDS-based optimization methods and video-driven animation approaches, we adopt a skeleton-driven animation framework aligned with standard industrial pipelines, which enables explicit control and editing.

arXiv Computer Vision
Aug 26

SceneReGen: Generative Reconstruction of 3D Scenes from a Single Image

SceneReGen is a new framework for reconstructing 3D scenes from a single image by generating and assembling complete object meshes within a shared observation‑aligned scene frame. It uses selective pose factorization to encode each object’s observed orientation directly into the generated mesh, while estimating translation and scale from instance‑level and global scene cues. Evaluated on the 3D‑FUTURE dataset, SceneReGen outperforms existing methods on scene‑level metrics and shows strong performance on object‑level metrics, demonstrating its effectiveness in autonomous‑driving and embodied‑AI scenarios.

By Zefan Tian, Yuteng Ye, Yiheng Zhang, Yuhang Yang, Xueqiang Lv, Shizhou Zhang, Le Liu, Di Xu