arXiv AI

NI-Tex: Non-isometric Image-based Garment Texture Generation

arXiv:2511. 18765v3 Announce Type: replace-cross Abstract: Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited.

arXiv AI
Jun 4

SAM 3D: 3Dfy Anything in Images

arXiv:2511. 16624v2 Announce Type: replace-cross Abstract: We present SAM 3D, a generative model for visually grounded 3D object reconstruction, predicting geometry, texture, and layout from a single image.

By SAM 3D Team, Xingyu Chen, Fu-Jen Chu, Pierre Gleize, Kevin J Liang, Alexander Sax, Hao Tang, Weiyao Wang, Michelle Guo, Thibaut Hardin, Xiang Li, Aohan Lin, Jiawei Liu, Ziqi Ma, Anushka Sagar, Bowen Song, Xiaodong Wang, Jianing Yang, Bowen Zhang, Piotr Doll\'ar, Georgia Gkioxari, Matt Feiszli, Jitendra Malik
arXiv AI
Jun 11

OpenVTON-Bench: A Large-Scale High-Resolution Benchmark for Controllable Virtual Try-On Evaluation

arXiv:2601. 22725v4 Announce Type: replace-cross Abstract: Recent advances in diffusion models have significantly elevated the visual fidelity of Virtual Try-On (VTON) systems, yet reliable evaluation remains a persistent bottleneck.

By Jin Li, Tao Chen, Kai Wen, Siqi Yin, Shuai Jiang, Weijie Wang, Jingwen Luo, Chenhui Wu
arXiv AI
Jul 1

LUNA: Learning Universal 3D Human Animation Beyond Skinning

arXiv:2606. 31981v1 Announce Type: cross Abstract: Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressivity and often introduce artifacts due to imperfect fitting.

By Peng Li, Rawal Khirodkar, Junxuan Li, Yuan Dong, Chen Cao, Yuan Liu, Wenhan Luo, Yike Guo, Shunsuke Saito
Hugging Face Trending Papers
6d ago

SCULPT: Subtractive Composition for 3D Part Generation

Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse. Existing methods impose this structure outside the native generation loop: segmentation-based methods partition an already generated shape, while additive methods synthesize parts from predefined layouts, boxes, or tokens and then reconcile them into a whole.