UniMo introduces a unified point‑cloud based framework for generating 3D motion that works for both humans and animals, overcoming challenges posed by diverse skeletal topologies and limited animal datasets. It converts parametric skeletons into unparametric representations and uses dynamic sampling to focus on active joints. The authors also release UniML3D, a large motion‑language dataset with 145,907 sequences and 433,388 captions, and demonstrate state‑of‑the‑art performance on multiple benchmarks.
By Zeyu Zhang, Zhiyuan Zhang, Siheng Wang, Yiran Wang, Danning Li, Ian Reid, Richard Hartley
arXiv:2610.28632v1 Announce Type: cross
Abstract: Video generation models can now depict remarkably realistic motion. Yet it is unclear how to use this motion beyond pixels: to animate a specific 3D...
By Noam Rotstein, Yoad Tewel, Chen Tessler, Haggai Maron, Gal Chechik, Or Litany, Yoni Kasten, Yuval Atzmon
arXiv:2607. 08741v1 Announce Type: cross Abstract: Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics.
By Kaifeng Zhao, Mathis Petrovich, Haotian Zhang, Tingwu Wang, Siyu Tang, Davis Rempe
arXiv:2609.09513v1 Announce Type: new
Abstract: Reconstructing a fully animatable 3D animal from a single image remains challenging because animation-ready assets require not only plausible geometry,...
By Chunyi Sun, Ruyi Zha, Weijian Deng, Junlin Han, Dylan Campbell, Stephen Gould
ORMA is a training‑free framework that reconstructs articulated 4D representations of animals from monocular videos by decoupling pose and shape. It uses predicted pose as a reference for optimization and generative 3D priors to refine shape, aligning the result with the SMAL+ parametric model. The method combines per‑frame pose estimates with globally consistent camera poses, and further refines the reconstruction using self‑supervised DINO correspondences and temporal consistency, achieving improved accuracy on the new PAW4D benchmark and diverse real‑world videos.
By Xuyi Hu, Francesco Palandra, Shangzhe Wu, Daniel Cremers, Riccardo Marin, Silvia Zuffi
We study 4D generation to synthesize temporally coherent sequences of 3D geometry for animation and content creation. In contrast to existing SDS-based optimization methods and video-driven animation approaches, we adopt a skeleton-driven animation framework aligned with standard industrial pipelines, which enables explicit control and editing.