arXiv:2606. 30347v1 Announce Type: cross Abstract: We present FFAvatar, a Transformer-based 3D Gaussian framework for fast construction of high-quality and animatable 4D head avatars from one or more reference portrait images.
By Jianjiang Yao, Ke Xian, Renxiang Dai, Robert Caiming Qiu
arXiv:2609.24158v1 Announce Type: new
Abstract: Reconstructing expressive and relightable 3D head avatars from monocular videos remains challenging in computer vision, as it requires accurate modelin...
By Jiankuo Zhao, Xiangyu Zhu, Jijie Li, Baiqin Wang, Shukai Chen, Zhen Lei
Fresco++ is a unified optimization framework for fine‑grained, view‑consistent head avatar reconstruction. It uses a frequency‑guided curriculum that first stabilizes low‑frequency structures before adding high‑frequency constraints, and a Canonical Group Consensus that links local observations across viewpoints to enforce cross‑view consistency. The method incorporates geometric and visibility screening and aggregates multi‑view evidence in feature space, achieving stable optimization from coarse to fine details without extra rendering of auxiliary views.
By Shikun Zhang, Yong Li, Yiqun Wang, Qiuhong Ke, Cunjian Chen
AGORA is a new framework that extends 3D Gaussian Splatting with a generative adversarial network to produce high‑fidelity, animatable 3D head avatars. It introduces a lightweight FLAME‑conditioned deformation branch that predicts per‑Gaussian residuals for identity‑preserving, fine‑grained expression control, and a dual‑discriminator training scheme that enforces expression fidelity. The system achieves real‑time inference at 250 FPS on a single GPU and, for the first time, CPU‑only animatable 3DGS avatar synthesis at ~9 FPS.
By Ramazan Fazylov, Sergey Zagoruyko, Aleksandr Parkin, Stamatis Lefkimmiatis, Ivan Laptev
arXiv:2609.12850v1 Announce Type: new
Abstract: Accurate head modeling requires a stable yet expressive geometric representation. Existing Gaussian-based head avatars commonly rely on parametric temp...
By Lei Shi, Sen Peng, Zhiyang Deng, Zhonggui Chen, Xiaohu Guo, Baorong Yang, Xiao Dong
arXiv:2608. 19900v1 Announce Type: new Abstract: For full-body avatars, modeling surface dynamics is crucial for overcoming the uncanny valley and achieving perceptual realism.
By Guoxing Sun, Heming Zhu, Linjie Lyu, Pascal Fua, Christian Theobalt, Marc Habermann
For full-body avatars, modeling surface dynamics is crucial for overcoming the uncanny valley and achieving perceptual realism. Person-agnostic methods recover static 3D avatars from monocular images, videos, or text prompts, but their skeleton-driven animations lack realistic surface dynamics such as clothing wrinkles.
GHARP is a two‑stage method that animates 3D human heads in real time using a large‑scale reconstruction prior. The first offline identity stage builds a compact Gaussian representation of a subject’s geometry and appearance, while the lightweight runtime animation stage predicts expression‑dependent residuals in a semantically structured latent space. A body alignment network further refines the animation by aligning body pose and clothing, enabling state‑of‑the‑art quality on the Ava‑256 benchmark with significantly faster performance and fewer Gaussians.
By Ali Benlalah, Sepehr Johari, Patricia Vitoria, Armin Kappeler, Artem Sevastopolsky, Alexander Jung, Gabriele Fanelli, Kevin Mader, Manuel Breitenstein, Claudia Pl\"uss, Jan R\"uegg, Simon Biland, Thomas Etterlin, Dmitry Kostiaev, Mathias Deschler, Brian Amberg, Sebastian Martin
arXiv:2610.03599v1 Announce Type: new
Abstract: High-fidelity 3D head avatars have reached near-photorealistic quality. While recent methods enable text-driven manipulation, they struggle to provide...
By Antonio Canela, Jordi S\`anchez-Riera
arXiv:2609.38343v1 Announce Type: new
Abstract: We present SInGA, a novel method for learning Semantic Inpainting for animatable Gaussian head Avatars from a single image. Existing avatar approaches...
By Pilseo Park, Fizza Rubab, Yiying Tong
arXiv:2610.31747v1 Announce Type: new
Abstract: Existing 3D talking avatar methods mainly rely on parametric face models including 3DMM or FLAME, whose compact motion representations limit their abil...
By Zhuoyuan Jiang, Weijie Lyu, Xiaoyuan Wang, Tiancheng Shen, Ming-Hsuan Yang
The paper introduces GALA, a distillation technique that replaces costly neural decoding in 3D Gaussian avatars with a shallow MLP predicting blendshape coefficients, enabling real‑time animation. By constructing a basis via block‑local PCA under a rendering‑aware metric, GALA achieves high fidelity while reducing memory usage. Experiments on three avatar models show up to three orders of magnitude lower CPU cost and frame rates up to 60fps on mobile devices.
By Ramazan Fazylov, Stamatis Lefkimmiatis, Ivan Laptev