arXiv Computer Vision By Zhiyang Guo, Ori Zhang, Jax Xiang, Alan Zhao, Zhenxun Yuan, Wengang Zhou, Houqiang Li

Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters

Read the original on arXiv Computer Vision →

Make‑It‑Poseable is a feed‑forward framework that treats 3D character posing as a skinning‑free latent‑space transformation. It decouples shape deformation from fixed mesh connectivity, using a latent posing transformer, dense pose representation, and an adaptive completion module with bipartite‑matched latent loss. Experiments show it outperforms existing baselines, generalizes to varied morphologies, and supports 3D authoring tasks such as part replacement and refinement.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at arXiv Computer Vision.

arXiv Computer Vision
Sep 11

Artic-O: End-to-End Articulated Object Reconstruction via Latent Geometry Learning

Artic-O is an end‑to‑end, feed‑forward framework that reconstructs articulated objects from sparse images by learning latent geometry. It maps multi‑state observations into a pretrained latent geometry space, uses a frozen flow‑matching decoder for complete‑shape priors, and fuses visual tokens with geometry latents in an image‑grounded part‑reasoning module to segment active parts and predict articulation. Trained with a geometry‑to‑articulation curriculum and a decoupled two‑pass strategy, Artic‑O achieves high reconstruction quality and articulation accuracy while drastically reducing inference time from 9 minutes to about 0.3 seconds per object.

By Xuyang Wang, Zhenyu Li, Jian Ding, Habib Slim, Peter Wonka, Hongdong Li, Mohamed Elhoseiny
arXiv Computer Vision
Aug 26

SceneReGen: Generative Reconstruction of 3D Scenes from a Single Image

SceneReGen is a new framework for reconstructing 3D scenes from a single image by generating and assembling complete object meshes within a shared observation‑aligned scene frame. It uses selective pose factorization to encode each object’s observed orientation directly into the generated mesh, while estimating translation and scale from instance‑level and global scene cues. Evaluated on the 3D‑FUTURE dataset, SceneReGen outperforms existing methods on scene‑level metrics and shows strong performance on object‑level metrics, demonstrating its effectiveness in autonomous‑driving and embodied‑AI scenarios.

By Zefan Tian, Yuteng Ye, Yiheng Zhang, Yuhang Yang, Xueqiang Lv, Shizhou Zhang, Le Liu, Di Xu
arXiv Machine Learning
Sep 7

UniMate: One Unified Model to Animate Diverse Skeletons

UniMate is a unified foundation model that generates articulated motion for any skeleton from a rigged 3D asset and a text prompt, eliminating the need for test‑time optimization or per‑skeleton retraining. It uses a topology‑aware diffusion transformer that incorporates skeletal topology through graph‑aware attention bias, spectral rotary position embedding, and a global topological conditioner. Trained on the newly curated UniML3D dataset of 13,006 diverse motion sequences, UniMate outperforms existing baselines in quality, generalization, and efficiency, and supports zero‑shot cross‑topology transfer, in‑betweening, expansion, and text‑guided editing.

By Linzhan Mou, Jiahui Lei, Zhiyang Dou, Chenyue Cai, Chaoyue Song, Adam Finkelstein, Szymon Rusinkiewicz
arXiv Computer Vision
Oct 23

MoRE: Motion-Regularized Encoding for Articulated 3D Generation

MoRE introduces a Motion-Regularized Encoding for generating articulated 3D objects from a single image. It encodes joint attributes as coordinate‑aligned joint lines with axis classification and Plücker moment coefficients, and couples attribute reconstruction to motion through a differentiable expectation over joint types and axis directions. Experiments on PartNet‑Mobility and ACD demonstrate improved part‑box agreement, articulated‑state geometry, visual similarity, and reduced joint prediction errors compared to prior methods.

By Guantian Zheng, Shan Jin