Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2606. 07053v1 Announce Type: cross Abstract: Pose-guided text-to-image generation often suffers from limb distortions and feature crosstalk in complex multi-person scenarios.
SceneReGen is a new framework for reconstructing 3D scenes from a single image by generating and assembling complete object meshes within a shared observation‑aligned scene frame. It uses selective pose factorization to encode each object’s observed orientation directly into the generated mesh, while estimating translation and scale from instance‑level and global scene cues. Evaluated on the 3D‑FUTURE dataset, SceneReGen outperforms existing methods on scene‑level metrics and shows strong performance on object‑level metrics, demonstrating its effectiveness in autonomous‑driving and embodied‑AI scenarios.
arXiv:2608.20699v1 Announce Type: new Abstract: Animating articulated 3D meshes via text requires satisfying strict kinematic constraints, modeling causal interactions between parts, and achieving in...
arXiv:2605. 13838v3 Announce Type: replace-cross Abstract: Video-guided 3D animation holds immense potential for content creation, offering intuitive and precise control over dynamic assets.
arXiv:2606. 10902v1 Announce Type: cross Abstract: Subject Customization is a foundational task in modern image generation.
arXiv:2607. 08741v1 Announce Type: cross Abstract: Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics.