The paper introduces TADP, a task‑aware deformable prediction framework for single‑stage 3D object detection. It employs a triple feature refinement aggregation module, a multi‑scale feature aggregation block, and a plug‑and‑play task‑aware deformation head to adaptively extract and fuse features for different detection tasks. Experiments on the KITTI dataset show that TADP achieves a car mAP of 80.91%, outperforming many state‑of‑the‑art methods.
By Su Wang, Yaochen Li, Min Yang, Jiaohao Nie, Chang Liu, Yuehu Liu
SUFLECA is a weakly supervised framework that improves zero‑shot CAD‑to‑image alignment by scaling geometry‑grounded feature learning using Normalized Object Coordinates across up to 12 real and synthetic datasets. It introduces a geometrically consistent matching algorithm that reliably establishes CAD‑to‑image correspondences, enabling accurate, sub‑second alignment without iterative pose refinement. On the ScanNet25k benchmark, SUFLECA achieves 32.8%/42.6% category/instance accuracy, outperforming the strongest zero‑shot baseline by 9.7/12.5 percentage points and surpassing existing pose‑supervised methods for the first time.
By Saad Ejaz, Miguel Fernandez-Cortizas, Javier Civera, Holger Voos, Jose Luis Sanchez-Lopez
arXiv:2606. 17340v1 Announce Type: cross Abstract: Accurate vision-based navigation in monocular endoscopy is difficult due to limited depth cues, weak tissue texture, non-rigid deformation, and substantial appearance variation across domains, all of which complicate pose estimation, depth prediction, and image-to-anatomy alignment.
By Hongchao Shu, Roger D. Soberanis-Mukul, Hao Ding, Morgan Ringel, Mali Shen, Saif Iftekar Sayed, Hedyeh Rafii-Tari, Mathias Unberath
arXiv:2606. 20118v1 Announce Type: cross Abstract: Vision-language-action (VLA) policies have shown strong potential for general-purpose manipulation, yet they often fail on novel, out-of-distribution objects whose appearance or geometry deviates from the training distribution.
By Jonghoon Lee, Seong Hyeon Park, Byungwoo Jeon, Minha Lee, Jinwoo Shin
arXiv:2608. 19776v1 Announce Type: cross Abstract: Current dexterous grasp planners primarily optimize for physical stability, focusing on whether an object can be grasped rather than how it should be grasped to support downstream functional tasks.
By Julien Merand, Boris Meden, Liming Chen, Mathieu Grossard
arXiv:2606. 28656v1 Announce Type: cross Abstract: Deformable 3D Gaussian Splatting (3DGS) has emerged as an efficient approach for rendering dynamic scenes in a wide range of 3D applications.
By Ruitao Chen, Mozhang Guo, Jinge Li
arXiv:2603. 16085v2 Announce Type: replace-cross Abstract: Recent breakthroughs in 3D generation have enabled the synthesis of high-fidelity individual assets.
By Hui Shan, Keyang Luo, Ming Li, Sizhe Zheng, Yanwei Fu, Zhen Chen, Xiangru Huang
arXiv:2512. 16919v2 Announce Type: replace-cross Abstract: Perceiving and reconstructing 3D scene geometry from visual inputs is crucial for autonomous driving.
By Sicheng Zuo, Zixun Xie, Wenzhao Zheng, Shaoqing Xu, Fang Li, Shengyin Jiang, Long Chen, Zhi-Xin Yang, Jiwen Lu
Predicting object dynamics (i. e.
SceneReGen is a new framework for reconstructing 3D scenes from a single image by generating and assembling complete object meshes within a shared observation‑aligned scene frame. It uses selective pose factorization to encode each object’s observed orientation directly into the generated mesh, while estimating translation and scale from instance‑level and global scene cues. Evaluated on the 3D‑FUTURE dataset, SceneReGen outperforms existing methods on scene‑level metrics and shows strong performance on object‑level metrics, demonstrating its effectiveness in autonomous‑driving and embodied‑AI scenarios.
By Zefan Tian, Yuteng Ye, Yiheng Zhang, Yuhang Yang, Xueqiang Lv, Shizhou Zhang, Le Liu, Di Xu
3D scene graphs provide a hierarchical abstraction of environments by encoding spatial entities, such as objects and places, and their relationships. However, existing scene graph systems model object geometry coarsely, relying on partial point clouds or class-level CAD templates, which limits instance-specific shape detail.
arXiv:2608.31113v1 Announce Type: new
Abstract: We introduce BLARM, a feed-forward method for video-driven 3D mesh animation. Given a monocular video and a static object mesh, BLARM predicts a tempor...
By Pradyumn Goyal, Yizhak Ben-Shabat, Hsueh-Ti Derek Liu, Haomiao Jiang, Snehasish Mukherjee, Kyle Spence, Mark Stauber, Evangelos Kalogerakis, Yunze Zeng