Category-level object pose estimation seeks to recover a similarity transform $(R,t,s)$ for unseen instances without instance-specific CAD models. Most competitive methods are correspondence-based: pr...
arXiv:2607. 04930v1 Announce Type: cross Abstract: In the pursuit of robust and generalizable category-level object pose estimation, most existing methods adopt parametric formulations that learn effective representations from data, yet they primarily encode category-level patterns into fixed shape priors or static parameter weights, which limits their scalability to highly diverse instances.
By Xiao Lin, Minghao Zhu, Yun Peng, Liuyi Wang, Qiyi Wang, Chengju Liu, Qijun Chen
arXiv:2607.09985v2 Announce Type: replace
Abstract: Object pose estimation is a fundamental problem in 3D vision. Although recent state-of-the-art approaches achieve strong performance, generalizatio...
By Yang You, Yi Du, Cole Harrison, Leonidas Guibas
RYOPO is an end‑to‑end query‑based RGB‑D set predictor that jointly detects, segments, and estimates 9‑DoF poses of unseen instances within known categories without relying on external instance segmentation or CAD priors. It uses shared image and scene encoding, a query‑conditioned geometry pathway, and object‑centric refinement with pose‑conditioned cross‑attention to achieve accurate pose estimation. On benchmark datasets such as NOCS, REAL275, and HouseCat6D, RYOPO outperforms published methods and runs in real time at 31.8 FPS on an RTX A6000.
By Hakjin Lee, Junghoon Seo, Jaehoon Sim
F2G-Pose is a real‑time, single‑pass framework for category‑level RGB‑D object pose estimation that predicts 3D rotation, translation, metric size, and a completed camera‑frame shape from a single RGB‑D observation. It lifts dense visual foundation features to partial point clouds, encodes local geometry with DGCNN tokenization, and uses a Mixture‑of‑Experts Transformer to integrate object‑level structure. Trained only on pose‑annotated synthetic SOPE data and leveraging a frozen RADIO backbone, F2G‑Pose achieves state‑of‑the‑art accuracy on SOPE and ROPE while running at 28 FPS for pose‑only inference and demonstrates strong geometry completion on HouseCat6D and real‑object transfer on HANDAL.
By Jinyu Zhang, Haitao Lin, Jiashu Hou, Xiangyang Xue, Yanwei Fu
In the pursuit of robust and generalizable category-level object pose estimation, most existing methods adopt parametric formulations that learn effective representations from data, yet they primarily encode category-level patterns into fixed shape priors or static parameter weights, which limits their scalability to highly diverse instances. In this paper, we rethink category-level pose estimation from a memory-centric perspective and present MemPose, a memory-augmented framework that explicitly incorporates category-level geometric memory into the pose estimation pipeline.
SUFLECA is a weakly supervised framework that improves zero‑shot CAD‑to‑image alignment by scaling geometry‑grounded feature learning using Normalized Object Coordinates across up to 12 real and synthetic datasets. It introduces a geometrically consistent matching algorithm that reliably establishes CAD‑to‑image correspondences, enabling accurate, sub‑second alignment without iterative pose refinement. On the ScanNet25k benchmark, SUFLECA achieves 32.8%/42.6% category/instance accuracy, outperforming the strongest zero‑shot baseline by 9.7/12.5 percentage points and surpassing existing pose‑supervised methods for the first time.
By Saad Ejaz, Miguel Fernandez-Cortizas, Javier Civera, Holger Voos, Jose Luis Sanchez-Lopez
F2G-Pose is a real‑time, single‑pass framework for category‑level RGB‑D object pose estimation that predicts pose, metric size, and camera‑frame completed shape from a single RGB‑D observation. It lifts dense visual foundation features to partial point clouds, encodes local geometry with DGCNN tokenization, and uses a Mixture‑of‑Experts Transformer to integrate object‑level structure. Trained only on pose‑annotated synthetic SOPE data with a frozen RADIO backbone, it achieves state‑of‑the‑art accuracy on SOPE and ROPE while running at 28 FPS for pose‑only inference and demonstrates strong geometry on HouseCat6D and real‑object transfer on HANDAL.
arXiv:2609.23796v2 Announce Type: replace
Abstract: Single-image 3D object generation can now produce high-fidelity assets, yet accurately placing them into a coherent scene layout remains an open ch...
By Yang-Tian Sun, Tianjia Liu, Zehuan Huang, Yi-Hua Huang, Xiaoyang Lyu, Ziyi Yang, Zi-Xin Zou, Yuan-Chen Guo, Yan-Pei Cao, Xiaojuan Qi
arXiv:2609.23796v1 Announce Type: new
Abstract: Single-image 3D object generation can now produce high-fidelity assets, yet accurately placing them into a coherent scene layout remains an open challe...
By Yang-Tian Sun, Tianjia Liu, Zehuan Huang, Yi-Hua Huang, Xiaoyang Lyu, Ziyi Yang, Zi-Xin Zou, Yuan-Chen Guo, Yan-Pei Cao, Xiaojuan Qi
Artic-O is an end‑to‑end, feed‑forward framework that reconstructs articulated objects from sparse images by learning latent geometry. It maps multi‑state observations into a pretrained latent geometry space, uses a frozen flow‑matching decoder for complete‑shape priors, and fuses visual tokens with geometry latents in an image‑grounded part‑reasoning module to segment active parts and predict articulation. Trained with a geometry‑to‑articulation curriculum and a decoupled two‑pass strategy, Artic‑O achieves high reconstruction quality and articulation accuracy while drastically reducing inference time from 9 minutes to about 0.3 seconds per object.
By Xuyang Wang, Zhenyu Li, Jian Ding, Habib Slim, Peter Wonka, Hongdong Li, Mohamed Elhoseiny
GenCOPE introduces a synthetic-to-real (Syn2Real) approach for category-level object pose estimation (COPE) that eliminates the need for labor-intensive real-world data collection. By learning domain-invariant representations through 2D and 3D semantic consistency constraints and employing an end-to-end pose regression framework with 2D-3D cross consistency, the model achieves robust generalization across synthetic and real domains. The architecture relies solely on global features, resulting in a lightweight and efficient design validated on REAL275, Wild6D, and real-world robotic manipulation scenes.
By Jian Liu, Wei Sun, Zhenqi Dai, Hui Yang, Jian Xiao, Nicu Sebe, Na Zhao